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Brief Story Summary:
Our story begins with the primary character, Lucien, on a camping trip. He's been enjoying the nature in the forests on a world called Medea. Everything has been fine till one day he hears screaming and shouting coming from a nearby village and he decides to check it out.

Project Goals:
My goal with this project is to learn how to use RPG Maker VX Ace. I have never used anything like this before to create games, so I need to start somewhere and that is what this project is for. I was originally just going to create a 'placeholder' style game with no real purpose but the ideas kept flowing and the maps, objectives and story kept getting longer.

Project Progress:
Currently the project has reached a first demo milestone. I have squashed as many bugs as I can find myself and now I need for others to play it and give me feedback to find more bugs and design flaws. The current playtime is around 1hr 15mins to 1hr 30mins long and everything has been painstakingly crafted to create an exciting dungeon crawler experience.

Future of Project:
I am now aiming to make Tales of Medea (Prologue) into a game of approximately 10 to 12 hours gameplay, with 3 tiers of weapons and armor and expected level of end game characters to be around 30 to 50. This game is to be a prologue to a bigger and better game that I will start from scratch, which will see the world map expanded to include other places, more characters and so on.

Credits:

Engine:

Enterbrain
RPG Maker VX Ace


Scripts

modern algebra (rmrk.net)
Fix Picture to Map v1.0.2

Ventwig
VTS Enemy HP Bars v1.65


Advanced Eventing

The Infamous Bon Bon
Line of Sight Eventing


Artwork

Enterbrain
RTP Tiles

Lunarea
Viking Torchs

themo
Snake Sprites

Ruruga
Fire Drake Face


Music
Joel Steudler
Cinematic Soundtrack Pack


DOWNLOADS INFORMATION
Please be aware that there are two possible downloads. The main link above is for the download that includes the RTP, so it is over 100MB. There is also a non-RTP download available as well. If you're not sure, just download the big one.


FEEDBACK PAGE
For all feedback relating to the demo please post here:
http://rpgmaker.net/games/5104/ToMDemo_Feedback/

Latest Blog

Onward and.. onward.

So the RSW event is winding down, I still have people sporadically downloading the demo but I'm not getting any more feedback. I know how it goes though with such things and consider that no news is definitely good news.. not great news but I certainly feel that the demo release was successful in a number of ways. First of all it was successful in proving that I could get a demo released to a schedule, it also was a success in that it the game itself was received well and wasn't an abysmal failure.

So what's next? When will I be releasing more? What am I working on now?

Well, I don't think I will be releasing any more playable content for a while, probably not until the game is getting much closer to completion. When things are getting close, I'll likely be asking for people to be play testers to test the game out for me before I do a beta release and so on. In the meantime, I will definitely be releasing more gameplay footage videos and more screenshots as I go along. In fact, I should be ready to show off a small snippet of the game by the end of this week. It's only a very small section of the game but it looks pretty nifty. :)

Currently I am working on finishing all of the fortress maps that leads up to the second boss battle, however there will be a couple of mini-boss battles along the way and some puzzles to solve too. For the fortress area alone, there are at least 22 maps planned (included the throne room and the 4 dungeon maps already shown in the demo).. so it's quite a bit of work to get everything looking not only good but also consistent as well.

In addition to this, I am designing some backstory side-quests that will be optional mini-stories that the player can use to find out more about each character in the game. They will likely not involve any actual combat/battles but instead be purely story-based with a little puzzle solving included. They will be flashback mini-stories to before the game starts and will not give any experience points, treasure or gold. They will, again, be optional and clearly marked as such and additionally will have points within the mini-stories where the player can exit from the mini-story and go back to the main game.

Further to the above, I have been working with the composer of the Cinematic Soundtrack to create exclusive, custom tracks for the game and a pixel artist to create some custom enemies as well. As I release more gameplay videos and screenshots, you'll be able to catch glimpses of these custom tracks and artwork.

Anyway... onward! :)
  • Production
  • light487
  • RPG Maker VX Ace
  • RPG
  • 05/01/2013 11:43 AM
  • 08/06/2013 11:51 PM
  • 09/01/2013
  • 47807
  • 9
  • 347

Posts

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This has intrigued me will you be adding voice overs for the main story plot to give it that tales series feel are no? I would like to see a game try to pull off what other tales series games done before that you bought from the stores usually or play on emulators were if you stop or do something you get a notification to push a certain button to talk as a group etc some comedic conversation or some serious conversation or maybe some conversations with tips but of course your going to need voice overs if you try to do that also I am going to download what you have now and give it a try :) but yeah I really like games with cinematics comedic etc but with voices it makes it easier on the story to me to hear the voices of the main characters and enemies
Pages: first prev 12 last