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Onward and.. onward.

  • light487
  • 05/20/2013 06:02 AM
  • 1154 views
So the RSW event is winding down, I still have people sporadically downloading the demo but I'm not getting any more feedback. I know how it goes though with such things and consider that no news is definitely good news.. not great news but I certainly feel that the demo release was successful in a number of ways. First of all it was successful in proving that I could get a demo released to a schedule, it also was a success in that it the game itself was received well and wasn't an abysmal failure.

So what's next? When will I be releasing more? What am I working on now?

Well, I don't think I will be releasing any more playable content for a while, probably not until the game is getting much closer to completion. When things are getting close, I'll likely be asking for people to be play testers to test the game out for me before I do a beta release and so on. In the meantime, I will definitely be releasing more gameplay footage videos and more screenshots as I go along. In fact, I should be ready to show off a small snippet of the game by the end of this week. It's only a very small section of the game but it looks pretty nifty. :)

Currently I am working on finishing all of the fortress maps that leads up to the second boss battle, however there will be a couple of mini-boss battles along the way and some puzzles to solve too. For the fortress area alone, there are at least 22 maps planned (included the throne room and the 4 dungeon maps already shown in the demo).. so it's quite a bit of work to get everything looking not only good but also consistent as well.

In addition to this, I am designing some backstory side-quests that will be optional mini-stories that the player can use to find out more about each character in the game. They will likely not involve any actual combat/battles but instead be purely story-based with a little puzzle solving included. They will be flashback mini-stories to before the game starts and will not give any experience points, treasure or gold. They will, again, be optional and clearly marked as such and additionally will have points within the mini-stories where the player can exit from the mini-story and go back to the main game.

Further to the above, I have been working with the composer of the Cinematic Soundtrack to create exclusive, custom tracks for the game and a pixel artist to create some custom enemies as well. As I release more gameplay videos and screenshots, you'll be able to catch glimpses of these custom tracks and artwork.

Anyway... onward! :)

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So, a week and a bit later I finally have the internet on at home. I've been sick the last couple of days so plenty of time to spend on the project. I've completed the entire Fortress section of the game now, including storyline that twists and turns a little more to keep the intrigue and mystery ramping up. You get more information but it poses more questions than when you started, which I think is the best way for a story to branch and twist and turn. :)

I'm just getting everything back up and running internet-wise, so I should have some new screenshots and a video shortly.
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