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You Are Not The Hero Kickstarter Campaign

  • seita
  • 10/12/2013 08:41 PM
  • 19150 views
We're now on Steam Greenlight!!
We need all your support so every vote counts!!




The Kickstarter Campaign has begun!

You Are Not The Hero Kickstarter


You Are Not The Hero is a new action platform RPG for the PC, inspired by all the people the heroes always ended up screwing over. Stupid heroes...

We ditch the battle system to focus on richer RPG gameplay elements. Instead of playing a traditional hero that saves the world, you're instead playing a bystander swept into the affairs of the heroes and villains alike.

You play as Petula, an unemployed, emotionally charged, ill-tempered, otherwise average young woman. With the royal army hot on their heels, the heroes have made their way to your village where they resume scavenging for supplies in everyone's homes. After confronting them for stealing your pendant, they rush off to continue their quest, giving you a quest of your own to retrieve it.

From now until November 12th 2013 we will be raising funds to complete You Are Not The Hero. As a backer of the project, you'll be able to influence varying styles of gameplay to be added and refined in the game. Rewards are anywhere from getting a digital copy of the game, a digital soundtrack and artbook, joining the game as an NPC with a custom bust and sprite, all the way up to designing your own town, becoming the mayor and creating your own specific quests and adventures, with up to 10 other people you specify!

As an RPG Maker game, we can show the world that the engine isn't just for half-baked games with little production value, but a powerful game creation tool that should command more respect than it has. Thank you all for your support! If you can spare a second, please share the Kickstarter link to your family and friends, or to other forums and communities that you frequent. Any and all support is greatly appreciated!

Posts

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Yeah Darkness makes good points, but Kickstarter people have spoken. $90,000. Don't mess this up. Looks like no one bothered to download the demo of a game they paid for.
author=EnshroudingDarkness
To be honest, I was really dissapointed with the demo. Of course there is a lot of stuff missing and it was made quick, but the main goal with something like this is to show to the audience what they can expect from the game. I am not saying anything about the graphics, since they are not final. But the artwork is quite good.


I don't know if you should expect any more out of this. I still can't believe the amount of backers this got.
To be honest, I was really dissapointed with the demo. Of course there is a lot of stuff missing and it was made quick, but the main goal with something like this is to show to the audience what they can expect from the game. I am not saying anything about the graphics, since they are not final. But the artwork is quite good.

1. The title itself is kinda a lie, since you are still playing a hero. Not the main ones, but some girl who is supposed not to be the hero...but she still is. Throughout the demo you really do some quite heroic things, which is kinda confusing. Am I the hero or not?

2. This might be my personal taste, but I could not laugh one single time. The intro is just a bunch of text which makes no sense, and is not funny at all. What follows after that is also not very good, and if a character says "bulls*****" then I am not going to take that person seriously anymore. Breaking the fourth wall is also not bad once in a while, but here is happens all the time in a strange and stupid way.

3. It laggs like hell. Believe me, I have a very good computer but this was just painful to play. The town itself was really unplayable, and even when a character tried to talk...there was lag. Never had something like this with a game before.

Do not get me wrong, I am not hating this game or trying to bash it. But you have to understand my dissapointment, since I had high expectations for it after all that stuff which was shown. Hopefully the next demo or so will be a bit better.
Kudos on the $50,000. Why does it take $14,000 for Linux and Mac support?
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
Awesome.

Also I may have said the wrong stuff when I mentioned online play.

I was thinking more along the lines of how Diablo III for the PS3 did it (not counting the quality of that game, just the basic concept) where you can connect with friends and play the game itself for free (after buying the game) or offline like normal, and an online function that connects you with random 3 or 4 others playing the game (for an additional monthly fee).

Now while it's not needed and hard as hell to implement, I am just sharing my idea. Where it allows you to play the exact game with a few others, but not having it like some MMO. Just allowing people to accomplish the game together.
I uploaded a new demo, the same one on the Kickstarter page.
author=Thiamor
To help promote this some more, you thinking about releasing a public demo here on the site as well, for it's own type of game page?
...isn't there a Download Now link right at the top of the page?
Online play in RPG Maker is incredibly unwieldy and troublesome though.

It's a curse of the platform by design. Of course if you have the means and skill to implement something like that(not sure why, but hey-), then all the more power to you.

Still, it's not the first thing I'd think about implementing. Especially not on an engine like this.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
To help promote this some more, you thinking about releasing a public demo here on the site as well, for it's own type of game page?
author=Shoobinator
I don't see how or why this game needs online play.


Agreed.
I don't see how or why this game needs online play.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
author=seita
Oh trust me if RPG Maker had that kind of capability out of the box it would be a no brainer. Multiplayer though is a whole new ball game, I'll save it for our next game.

A Pokemon fan game for XP was made before and it featured online play. I'm guessing your main issue with it, is having to go in and add the long lines of code, amidst the other long lines of your script as is.

But if you were to stretch your goal again, maybe you can actually hire a professional to go into it and do it for you, and then your main issue is having your server for it.
I gave a RPG Maker game online a serious shot, but it just wasn't viable.
Oh trust me if RPG Maker had that kind of capability out of the box it would be a no brainer. Multiplayer though is a whole new ball game, I'll save it for our next game.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
With a game of this size (all of the stuff the player can do) did you ever think about trying to make it online? Offline and Online play?

You could charge a monthly fee to use the online mode. 2 online modes. One where many can connect, then one where only "friends" can connect. Friends one is free, monthly payment for the larger one, and then the offline mode.
We don't have an exact price yet on how much the game will be once its released, though it'll be more than $15 so backing the campaign is definitely cheaper than waiting for release day.

I went into detail about why I thought RPG Maker has a bad reputation here:
http://fundthisgame.com/you-are-not-hero-but-that-doesnt-mean-you-cant-steal-the-show/

There's a few reasons why I've been hesitant to include a public demo:
1: The initial plan of releasing it only to backers of a certain tier has already been decided and people have already pledged to it. Releasing it publicly would most likely tick them off.
2: I'm my worst critic, so no matter how many people tell me how amazing the game is after playing it, I still assume everyone will cancel their pledges as soon as they realize what a piece of crap it is.
3: The same reason the vast majority of game developers don't release a demo early on is that it's incomplete and will have a high chance of leaving a bad taste in peoples mouths.

There are other reasons why it wasn't available immediately. I've studied many campaigns and have noticed that the majority of those with playable demos did worse than they could have if they had not released it first.

Regardless, I do still want to release the demo publicly, so I have a few solutions.
For 1, I'll be contacting all of the backers of that tier early on to tell them that I'll be releasing the demo publicly, and I'll compensate them if they decide to stay at the $25 tier. If they would rather not, they can always lower their pledge.
For 2 and 3, I'm waiting for a few Lets Plays to surface on YouTube before I decide on releasing it. At least it should reassure me a bit.
Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63
This is making me happy.

How much do you plan to actually sell the game for once it's fully released?

But speaking for Night, some people truly believe without a doubt RPG MAKER is for kids and anyone trying to make a commercial game out of it is either a kid, dumb, or trying to rip people off.

The fact of the matter is those people only know the outer most layer of RPG Maker Engines and not how deep you can go into it.

I also read about how you'll have a demo for backers...which I am against. I believe you should have a demo for everyone. This would easily get you more backers if you have the demo for everyone rather than just videos of the gameplay.

By having it where you want them to back you first, it just shows you're not actually wanting people to NOT back you if they don't like the game, and with this you're more likely to get the money and then they decide the game sucks.

I believe it'll be good, but I don't agree with you only having a demo for people who actually backed the project. They are already getting stuff, the least you can do is provide a public demo for everyone.
I recommend that everyone put Nightowl on their ignore list. You can clearly see why.

I don't think it's all that dishonest to not say it's an RM game. The average player doesn't care and it being RM shouldn't have any affect on anything, unless you are stating you need 50k for programming costs. Which could still be true if you do tons of Ruby coding.

All that really matters is how the game looks, sounds, and plays.
You're getting a lot of publicity from other outlets. Mostly because of the 'you're a NPC.'
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