WELCOME TO PROJECT P: ESCAPE FROM CASTLE NUNWI
SUMMARY
PROJECT P: ESCAPE FROM CASTLE NUNWI is a short game made in about a week for a secondary school (high school) Philosophy class back in 2006. In it, you either take control of Desmond (Descartes) or Dave (Hume) and try to escape from the Castle of the Evil Sorcerer Nunwi, recruiting friends and battling philosophical foes on the way!
FEATURES
* A stunning cast including:
Dave Hume, Desmond Descartes, Socrates, the evil demon of hyperbolic doubt, Bob the Chicken, Witty G, Kaptain Kierke, Buddha-Lite, Neecha, Achilles AND MORE!
* Many philosophical references!
* Six playable characters, including one secret character!
* Eight philosophical face-offs!
* Two different endings!
* Exactly one minigame!
* An award-winning soundtrack including:
Joy Division, Enya, Interpol, Techlectia AND MORE!
PLEASE NOTE: ALTERED FOR THE INTERNET VERSION
* Hours (or just "hour") of fun!
* Replayability -try and get a final score of 100%!
HOW TO PLAY
To play the game, copy the folder marked "ESCAPE FROM CASTLE NUNWI" onto
your computer after unzipping the PROJECT P directory downloaded from the
game's download page.
Open it up, and double-click the icon marked 'RPG_RT' to start the game.
In-game, use the ARROW KEYS to navigate, press to go forward/select
and press to go back/open the main menu.
TROUBLESHOOTING
EFCN, to the best of my knowledge, will not run on Macs (unless you can
ghost-run Windows on your Mac). It will only work on Windows.
If the fonts appear weird, your may need to copy the font files in the
game folder marked 'Fonts' into the font folder on your computer, found in
the Control Panel, in order to fix them.
If you can't hear the music, you may need to turn up the MIDI volume,
or 'SW synth' volume, on your computer's audio adjustment panel.
TIPS
Each character, except a certain doctor, has one super special move, IN CAPITALS, which costs just over half of their FP to use.
If you want to win battles, you will have to use your special moves.
Different opponents are weak to different characters,and vice versa.
There are a total of four special fallacies you can find
in the game, which act as one-use-only super special moves. Each
one is especially effective against one opponent you will
face in the game. Try to guess which.
If you play as Hume, you MUST pick up the contradictory fallacy
outside the castle. If you don't, you won't be able to beat the
demon of doubt.
It is recommended that you get Bob before trying to fight Kaptain Kierke
or Witty G.
It is recommended you go right before left on the ground floor.
At the end of the game you will be given some interesting information that
will help you out when you play the second time...
On playing the game from the beginning the second time, choose different answers
to the preliminary questions, it will make the game less similar to your first
play.
Try to get a 100% score (v. difficult) and to unlock the alternate versions of the endings (you don't HAVE to win the final boss battle, by the way...)
When you complete the game, TALK TO THE STATUE ON THE LEFT at the entrance to
Castle Nunwi on your second time through.
DISCLAIMER
This game was made for a secondary school Philosophy class
by one person over in total about one week.
It is not perfect, and it has bugs, typos and
inconsistencies -please be gracious! It is also full of
in-jokes from MCS L6 Philosophy Set Two (One), class of 2006,
which may make some of the humour obscure.
Enjoy the game!
SUMMARY
PROJECT P: ESCAPE FROM CASTLE NUNWI is a short game made in about a week for a secondary school (high school) Philosophy class back in 2006. In it, you either take control of Desmond (Descartes) or Dave (Hume) and try to escape from the Castle of the Evil Sorcerer Nunwi, recruiting friends and battling philosophical foes on the way!
FEATURES
* A stunning cast including:
Dave Hume, Desmond Descartes, Socrates, the evil demon of hyperbolic doubt, Bob the Chicken, Witty G, Kaptain Kierke, Buddha-Lite, Neecha, Achilles AND MORE!
* Many philosophical references!
* Six playable characters, including one secret character!
* Eight philosophical face-offs!
* Two different endings!
* Exactly one minigame!
* An award-winning soundtrack including:
Joy Division, Enya, Interpol, Techlectia AND MORE!
PLEASE NOTE: ALTERED FOR THE INTERNET VERSION
* Hours (or just "hour") of fun!
* Replayability -try and get a final score of 100%!
HOW TO PLAY
To play the game, copy the folder marked "ESCAPE FROM CASTLE NUNWI" onto
your computer after unzipping the PROJECT P directory downloaded from the
game's download page.
Open it up, and double-click the icon marked 'RPG_RT' to start the game.
In-game, use the ARROW KEYS to navigate, press to go forward/select
and press to go back/open the main menu.
TROUBLESHOOTING
EFCN, to the best of my knowledge, will not run on Macs (unless you can
ghost-run Windows on your Mac). It will only work on Windows.
If the fonts appear weird, your may need to copy the font files in the
game folder marked 'Fonts' into the font folder on your computer, found in
the Control Panel, in order to fix them.
If you can't hear the music, you may need to turn up the MIDI volume,
or 'SW synth' volume, on your computer's audio adjustment panel.
TIPS
Each character, except a certain doctor, has one super special move, IN CAPITALS, which costs just over half of their FP to use.
If you want to win battles, you will have to use your special moves.
Different opponents are weak to different characters,and vice versa.
There are a total of four special fallacies you can find
in the game, which act as one-use-only super special moves. Each
one is especially effective against one opponent you will
face in the game. Try to guess which.
If you play as Hume, you MUST pick up the contradictory fallacy
outside the castle. If you don't, you won't be able to beat the
demon of doubt.
It is recommended that you get Bob before trying to fight Kaptain Kierke
or Witty G.
It is recommended you go right before left on the ground floor.
At the end of the game you will be given some interesting information that
will help you out when you play the second time...
On playing the game from the beginning the second time, choose different answers
to the preliminary questions, it will make the game less similar to your first
play.
Try to get a 100% score (v. difficult) and to unlock the alternate versions of the endings (you don't HAVE to win the final boss battle, by the way...)
When you complete the game, TALK TO THE STATUE ON THE LEFT at the entrance to
Castle Nunwi on your second time through.
DISCLAIMER
This game was made for a secondary school Philosophy class
by one person over in total about one week.
It is not perfect, and it has bugs, typos and
inconsistencies -please be gracious! It is also full of
in-jokes from MCS L6 Philosophy Set Two (One), class of 2006,
which may make some of the humour obscure.
Enjoy the game!
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