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Known Bugs
  • Very rare crashes/freezes due to dungeon generation
  • Very rarely, dungeon generation will spawn you in a black void.
  • Once in a while your selection circle in battle will disappear.


If any of these happen to you, my first suggestion is to press a lot of buttons and if that doesn't work refresh / reload the game. Sorry about that... :D

You can download the first version of Lily here: http://rpgmaker.net/manage_games/5114/downloads/


Please let me know what you think :)

Posts

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The game didn't make a great deal of sense. Sometimes the first battle would kill the character. I tried it on all three characters, but died in one to three battles.

I only ever received 5 HP at a time to heal. In one run, I found three hearts, each healing 5HP, when the character had a max HP of 90.

Part of it just seems to be random luck. Going into a room with a monster forces you to fight whatever is in there, even if you have almost no life left. Perhaps there is a way to heal more, but I never found it before I died.

Maybe I am missing something, but currently the game seems rather unfair and doesn't offer much explanation as to what to do.

All that being said, it was a rather interesting play and it is nice to see a non-Enterbrain engine being used. I think this could be a rather fun play with some adjustments.
slash
APATHY IS FOR COWARDS
4158
Thanks for playing and for the feedback! I think you're spot on with it. The game is technically beatable as it is, but I tend to forget that I know all the tricks at the moment and I should give some better hints to players. Balance is definitely out the window too.

You've reminded me I'll have to do a better job explaining how players can prevent damage and recover health, how battles work, how weapons work, etc. I'll make sure to keep these issues in mind as I continue development - there needs to be a lot more balance, and I don't want players to die solely due to terrible luck.

Thanks again for the feedback :)

Indra
YOU ARE BEING TOO AGGRO
11514
RSW is all about feedback so here goes~
-Right away after character choosing problem with sprite cropping: A black line appears at the top of the player.
-The graphics are…odd. The mix is mismatched with resources from all over the place, which makes the overall style disjointed and a bit odd. I’ll suppose this was just as placeholders and not really intended to be the real material of the game (or simply no time due to deadline)
-I have absolutely no idea of what I’m supposed to be doing. Are mushrooms “mp”? Why can’t I pick up more things in the room with three numbers? What is my goal?
-I died and got a BAD ENDING on my second fight. Okay…?
-I’m building “Sp”, whatever that is. What does that even DO? There is no instruction to the battle basics at all.
-Went another way with the guard class and…died after finding a glove. I think I’m about done.

What can I say? I’m not entirely sure of what was the INTENTION of the game. It lacks any sort of direction, combat advice, or, heck, a save feature or any direction at all. If this was done for “challenge”…it does not work. Challenge is not the same thing as a hideous lack of information.

Mapping is inexistent, resources are mismatched. I had no idea of what the effects to skills actually were 90% of the time, so combat was not really enjoyable. Lack of health restoration (when I needed it) did not help.

I can’t tell what this game was aiming for. If this is supposed to be a very raw prototype, that’s one thing I could accept. If it’s supposed to be this way to be “hard”, then it goes about it the wrong way. At east some bare explanation of combat basics is needed, otherwise you’re just stumbling around in the dark for no reason, since there’s no plot or anything else going on either.

Now after writing these notes I saw your actual game page (I’m playing them all brind so no biases arise) and…well, the plot in the demo certainly does not exist, and it’s nowhere as exciting as you plan it to be. For one, dungeon randomization is pretty baldn when all rooms are basically squares with a thing in the middle. Havign to choose between different chests when you DON’T KNOW what the contests are: never fun.
Overall I understand the general direction you wanted to go, but it just…doesn’t work right now.


slash
APATHY IS FOR COWARDS
4158
Thank you for the feedback! You brought up some great points and at least a few things I should keep in mind. I probably should have labeled this as a prototype, because it really is too barebones to be considered a demo. I'm definitely going to keep these things in mind as I develop & release more. A lot of this stuff is already on my to-do list (such as the sprite bug & placeholder art), but some I had completely missed or not realized the importance of - like as the lack of instructions - because I figured it would be "good enough" for a prototype.
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