Hello dear subscribers and creepy onlookers; I've decided to rush in a few fixes that completely change the whole experience. The download has already been updated, and the changes include:
- Got rid of the auto-fullscreen for players who don't want it.
- There's now a cultist in the crowd of cultists who hand the player 500$ for being crazy enough to talk to them.
- Enemies no longer level up with you. This may make the first dungeon pretty easy after a couple of levels, but the very first dungeon shouldn't be overly difficult anyway. This allows me a better balance experience for future dungeons which will be both hard yet fair.
- Only Malta and Arcane are encountered in the Lobby area, two enemies that make getting used to the battle system much easier. The other enemies appear once the player goes up the stairs.
- Changed the victory music to be more fitting, and trust me, it doesn't get more "VICTORY!!!" than the new tune by Two Steps From Hell.
-Different elemental skills given to the player so physical attacks can deal elemental damage as well. Now Strength and Agility whores can burn things too.
- Defensive Abilities can be switched at any time.
- A new main menu command Aura Shift (I may have mistakenly called it Astral Shift once) is there in order to completely sever or form the ties between the two realms, which effectively gets rid of normal battle encounters while on the map. Encounters can be brought back by leaving the dungeon, or by selecting Aura Shift once again from the menu.
- The player can now interact with many of the items in the maps, some of which will yield items and banter between the three.
- Generally more polish, including tutorials for battles and added insight to other features built into the game.
So if you played it and thought it was too hard, or have been having doubts, go ahead and try it out now. You won't be disappointed.
As for continuing this game; yes that's definitely in the works. It may or may not be obvious, but this is my first ever game project. I want to be able to be someone who can finish their games, instead of hopping to the next idea that pops into my head. My ideas for games are plentiful, but my finished game count is not.