As the snowflakes fall and the sky disappear, so does my hope of your return...
-Lucina Stragose
Story
Ortheim, a sickness of the mind and the soul, resulting in a never ending internal conflict between
the two, between fear and hope, with the final result being a complete turn around of personality, and
sanity. The infected person becomes corrupt with negative thoughts, thoughts that destroy the person
who has this sickness.
There have been no records of the sickness being cured and even the cause of the sickness remains
unknown, but a single thing remains certain: If someone contracts the sickness, the will never...
stay the same.
----------
Lucina is a young girl who only wishes to find her father. One day a tree appears, one which has
a doorway carved into it. When she and her pet cat enters they find a thing that takes the two of
them far-far away from the place they call home. Jalyle, the White City is she ends up, but her
cat is nowhere. Together with a few companions, she sets out the find her cat her mother entrusted
onto her, only to come into contact with a cult planning to eridicate this nation they know as
Corterre.
----------
Features
•Five playable characters, each having their own unique skill sets and magical spells.
•The Familiar system, in which you learn skills for your familiar and summon them in combat to use these abilities. (For those who don't know, a familiar is a pet for wizards and magicians.)
•The Cute DS Resource style.
•Different Endings to add more replayability to the game
•TP will be replaced with RP(or rift points) which will be used to cast Rift Flashes
•Rift Flashes, ultimate skills like Limit Breaks from Final Fantasy capable of one-shotting enemies into submission, usable when RP is at the needed amount to use the skill but the more you use the skill the more dangerous enemies will become and this will also effect your ending, be it good or bad, it's up to you
•A Unique elemental system that will greatly effect battles:
Here's a quick mock up of but it will look a lot better >.<
•Vatra will have spells that revolve around fire, thunder and light. Fire being the main damage out putter, thunder being the main debuffing and buffing and light being a mixture of the two
•Priroda will have spells that revolve around and earth, air and life(Animals). Earth being the main damage out putter, air being the main debuffing and buffing and life being a mixture of the two
•Sistina will have spells that revolve around and spirit(Summons and other types), healing and illusion. Spirit being the main damage out putter, Healing being the main debuffing and buffing and Illusion being a mixture of the two
•Tamadus will have spells that revolve around Dark, Cold and Psychic. Dark being the main damage out putter, Cold being the main debuffing and buffing and Psychic being a mixture of the two.
As you can see each "class" of element has it's damage dealer, buffer etc. And each element will be versatile enough to stand on its own. But don't be put off by the fact that Cold, thunder, air and Healing will only consist of buffing and debuffing, each will still have a fair amount of attack spells to pummel you enemies with.
•A humorous story (I don't think my humor is that good though ;w;) with some dark twists.
_______________________________________
*Note: If you are expecting a cute, funny little game, you are surely mistaken. The game does have the look of a cute game and is surely funny game at times but it will have a dark tone to it as it deals with inner conflict within characters and how they deal with it and interact with each other. The sickness mentioned in the synopsis will come into contact with the characters, how it will, I can't say but you'll just have to wait and see!
-Lucina Stragose
Story
Ortheim, a sickness of the mind and the soul, resulting in a never ending internal conflict between
the two, between fear and hope, with the final result being a complete turn around of personality, and
sanity. The infected person becomes corrupt with negative thoughts, thoughts that destroy the person
who has this sickness.
There have been no records of the sickness being cured and even the cause of the sickness remains
unknown, but a single thing remains certain: If someone contracts the sickness, the will never...
stay the same.
----------
Lucina is a young girl who only wishes to find her father. One day a tree appears, one which has
a doorway carved into it. When she and her pet cat enters they find a thing that takes the two of
them far-far away from the place they call home. Jalyle, the White City is she ends up, but her
cat is nowhere. Together with a few companions, she sets out the find her cat her mother entrusted
onto her, only to come into contact with a cult planning to eridicate this nation they know as
Corterre.
----------
Features
•Five playable characters, each having their own unique skill sets and magical spells.
•The Familiar system, in which you learn skills for your familiar and summon them in combat to use these abilities. (For those who don't know, a familiar is a pet for wizards and magicians.)
•The Cute DS Resource style.
•Different Endings to add more replayability to the game
•TP will be replaced with RP(or rift points) which will be used to cast Rift Flashes
•Rift Flashes, ultimate skills like Limit Breaks from Final Fantasy capable of one-shotting enemies into submission, usable when RP is at the needed amount to use the skill but the more you use the skill the more dangerous enemies will become and this will also effect your ending, be it good or bad, it's up to you
•A Unique elemental system that will greatly effect battles:

Here's a quick mock up of but it will look a lot better >.<
•Vatra will have spells that revolve around fire, thunder and light. Fire being the main damage out putter, thunder being the main debuffing and buffing and light being a mixture of the two
•Priroda will have spells that revolve around and earth, air and life(Animals). Earth being the main damage out putter, air being the main debuffing and buffing and life being a mixture of the two
•Sistina will have spells that revolve around and spirit(Summons and other types), healing and illusion. Spirit being the main damage out putter, Healing being the main debuffing and buffing and Illusion being a mixture of the two
•Tamadus will have spells that revolve around Dark, Cold and Psychic. Dark being the main damage out putter, Cold being the main debuffing and buffing and Psychic being a mixture of the two.
As you can see each "class" of element has it's damage dealer, buffer etc. And each element will be versatile enough to stand on its own. But don't be put off by the fact that Cold, thunder, air and Healing will only consist of buffing and debuffing, each will still have a fair amount of attack spells to pummel you enemies with.
•A humorous story (I don't think my humor is that good though ;w;) with some dark twists.
_______________________________________
*Note: If you are expecting a cute, funny little game, you are surely mistaken. The game does have the look of a cute game and is surely funny game at times but it will have a dark tone to it as it deals with inner conflict within characters and how they deal with it and interact with each other. The sickness mentioned in the synopsis will come into contact with the characters, how it will, I can't say but you'll just have to wait and see!
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Choco-ElliotWyvern
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- 09/19/2013 04:32 PM
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- Choco-ElliotWyvern
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- 05/04/2013 07:16 PM
- 12/10/2014 01:42 AM
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