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Demo Version 0.4 is now available for download!
To download the game, click here

Violent Whispers is my first Rpg Project, and
from here on I will leave it to my presentation, I hope you will like it!



You will take on the role of a young Asperian Knight named Vincent Feracordis, who will venture on a journey to discover a secret that will change his life forever. At the age of ten, Vincent discovered a 'gift' (or a curse) involving the ability to hear distant whispers, and hallucinate events that are not a part of his own life. Growing up has made him accustomed to this defect in his vital system, and he has learned to live a normal life despite the echoing voices infecting his mind. But something is rising on the horizon, and chaotic and fearsome events are about to take shape, when King Zephyr of Asper suddenly decides to search for a long-forgotten artifact from an ancient era.

Questioning King Zephyr's intentions, and with a deep worry of the king's recent obsession with the artifact, Vincent is being tasked to look for the second piece of the artifact in a sealed forest far across the ocean. For all his life, Vincent has questioned the very reason why he's the only one with the unusual vital defect, but he has yet to find an answer, until now...

Violent Whispers is a game about finding your true self, overcoming difficulties when your whole world is crumbling, and rising from the ashes even when the world is against you. The value of friendship, love and trust, and the ultimate courage of turning your back against everything you ever known for a greater good.


Features in Beta 0.4

  • 2 playable Main characters. (out of 6 total Characters).

  • Standard side-view and turn-based battle system, with skill progression.

  • Choices that will change the outcome of events.

  • A quest log that will follow your progression, so that you always know what to do next. (Main quests, Sidequests and the newly added 'Events').

  • Achievement book that will keep track on specific tasks on your journey (a 100% completion achievement is available in the demo.)

  • Encyclopedia of Aspicio, a book that will keep track on Enemies slain, states, Items gained, etc. (a 100% completion of this book is available in the demo.)

  • Out-of-combat skills that are needed to solve puzzles and reach hidden areas.

  • Items that are neededed for the skill and weapon upgrade systems. A long with a sneak peak of the skill and weapon system itself.

  • Interesting battles that will require players to use skills and items to their fullest.

  • A fully functioning traveling system, that will unlock by interacting with oracles around the world.

  • More to come...



Change log from version 0.3

  • Changed title screen

  • New music

  • Updated Status screens

  • Implemented travel system

  • New Items

  • Item Indication

  • Other maps have been polished

  • Updated quest system

  • Sneak peak on the new weapon and skill systems (a long with sneak peaks on some of the Tier 2 skills)

  • First choise quest available

  • System Options added

  • Save points have been removed and been replaced with the possibility to Save everywhere


Please browse the different pages for more information about the game.

Latest Blog

What do you think about this idea of mine?

Hey all!

So yesterday I came up with an idea that I thought was pretty cool at the time. That's why I would like to post it here and see what you have to say about it.

One of the main characters in my game is very close to the nature and the astro aspect of my world (She's closest to what we would call a scientist). Since she's very geeky in this area I thought it would be cool to add this small idea to her 'dreamy side' that she often engulfs in during the game's progress.
So the idea that struck me was to use 'terra' or the world that we live in as a reference to a planet that she has read about in a book about the legends of Aspicio (The world the character lives in).

Including it as a place that she dreams about going to, and something that she once in a while talks about. Since the world is functioning very differently in my game, I wanted to use our own world as a fantasy world in her eyes.
A world where you need water to make things grow, where your vital system doesn't determine who you are and several other things that will build upon her wish to live in such a 'dream world'.

As I said, this world should resemble our own world (Terra) but It's not that particular world she's talking about. In her eyes It's a magical world, a place that she would dream to visit. A world so different, and fascinating to her that It's something she can't comprehend. But for the player she will talk about a world that's very similar to Earth, and in the players eyes It's the world of Aspicio that's full of magic and is very different from our world.

With this I wanted to have a connection with our reality in the game, and have that character showing her impressions and thoughts about a world that we as humans know exists, but is as alien for her as another planet full of life would be for us.
If I can build upon this concept in a good way, I thought that it could end up pretty nice. I'm not sure if I have played a game with this being included in some way. More than that I think it could be a neat thing to have her 'dream world' relate to our world because the player will feel that, and think about earth. Something they can draw a resemblance to, and relate to.

I also think that it can be a cool resemblance to us human's will to explore and learn more about the cosmos above us, but from another world's perspective.
I'm not sure if this could break the immersion of my game, but I thought the idea sounded pretty sweet when it came to me.

This idea merely came to me since I have always been fascinated about space, and the planets. And since my game is touching a bit on a psychological aspect I thought it would be cool to add something that would touch upon all the questions that we humans ask (At least It's something I think about from time to time, and have thought about several times), things like how did everything came to be?, how come that everything works the way they do? How come that we as humans which are full of meat, bone and cells can function the way we do... etc, etc

I'm aware that I might have been a bit confusing in my post, and maybe havn't adressed the idea in the best way. But since It's still just a early concept, I hope you can understand somewhat what I want to show.


Any thoughts about this?
  • Production
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  • Dark_Metamorphosis
  • RPG Maker VX Ace
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  • 05/09/2013 03:46 PM
  • 12/18/2017 05:12 AM
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Posts

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JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
Looks pretty interesting dude. The battle system is killer! hope you say with this.
Ratty524
The 524 is for 524 Stone Crabs
12896
Those whispers seem pretty violent.
author=JayjeAthravein
Looks pretty interesting dude. The battle system is killer! hope you say with this.

Glad that you think it looks interesting! Hopefully I will have a small demo for my 2 new features that I'm working on soon.

author=Ratty524
Those whispers seem pretty violent.

They are, I tell you! :)
That sword seems pretty chaotic by the way :D
Having a hard time figuring if there is a strategy to killing the guys tryin g to harm the girl. They seem all a bit too powerful and my attempts dont do them much harm. I cant go into Pluvia until I save her apparently.
author=Roy
Having a hard time figuring if there is a strategy to killing the guys tryin g to harm the girl. They seem all a bit too powerful and my attempts dont do them much harm. I cant go into Pluvia until I save her apparently.

That fight can be a bit tricky if you let the soldiers buff Officer Hank's attack power (It's is designed to make the fight very challanging as long as the soldiers are alive). I would suggest you to keep the officer stunned as much as possible (especially if the soldiers starts to buff him). while killing one of the soldiers, and then go for the second one until Hank is the only one standing.

I have had a bit of complaints before, about the battle being way too easy. So I decided to add in a more challenging approach to it. I will playtest the fight some more and see if it might be a bit too challenging now though.

If you are low on curative items then I'm sorry about not being able to enter Pluvia at this moment (That's a fault on my part and I will make sure to change it immediately).

Pluvia is supposed to be inaccessable in a cutscene further ahead, and not the moment after you have met the girl for the first time.

I hope you can get pass the battle using that strategy, and thanks for pointing out that Pluvia is locked down! Like I said that's a fault on my part, so my apologies.

Edit: When I playtested, I'm able to enter Pluvia after the first cutscene with Wiola. Are you sure that you can't enter? The exit from Outskirts should be locked down, but you should be able to backtrack to Pluvia.
it keeps telling me i need to check on the girl. Also in that cave i just left i meant to describe a bug.
when you go up the stairs and go all the way around to that spot with a red button. I forget what you get from that chest but when you go right and jump off right there. you are stuck and cannot move.
author=Roy
it keeps telling me i need to check on the girl. Also in that cave i just left i meant to describe a bug.
when you go up the stairs and go all the way around to that spot with a red button. I forget what you get from that chest but when you go right and jump off right there. you are stuck and cannot move.


Are you sure that you aren't trying to leave to the south? Because that's the area that's supposed to be locked down and display a message: "I need to check on that girl, it seems like she's in trouble". You should however be able to enter Pluvia again (to the north). I'll make sure to look into that jumping spot! Thanks a lot for reporting :)
well....now i feel foolish. i went back and north from the save/heal fairy outside the girls house but dont see any path to Pluvia. I even went north back on the other side where the game started and i still dont see a path. What am i doing wrong?
author=Roy
well....now i feel foolish. i went back and north from the save/heal fairy outside the girls house but dont see any path to Pluvia. I even went north back on the other side where the game started and i still dont see a path. What am i doing wrong?


As far as I can see you are not doing anything wrong. If you walked back to the place where the game started, then you are in fact back inside the Forest of Pluvia.
What I meant with being able to get back to Pluvia, you could fight some sliths there (the bee-looking enemies) to get some extra potions. Or you could look around the forest or the uncharted grounds for any items you might have missed (there are plenty of curative items hidden inside the Uncharted grounds).

To proceed further into the game you have to complete the battle with the soldiers, but you could always backtrack to Pluvia if you are low on items and that way have an easier job finishing the battle :)
ahhh ok there is no city to gpo into for now...just the FOREST of Pluvia. I will gain another level or three and then return and see how the fight goes then. Thanks!
author=Roy
ahhh ok there is no city to gpo into for now...just the FOREST of Pluvia. I will gain another level or three and then return and see how the fight goes then. Thanks!


Yeah, I'm sorry. I might have been a bit unclear when saying 'Pluvia', as It was meant as the forest area. I did some changes towards the battle now as well and the soldiers heal spell will heal for a lesser amount now. I would suggest you to be level 5 or 6 when fighting the soldiers, and 5x potions and the 2x Feather of Wonders that you can find in the jail area (Inside Uncharted grounds) should be more than enough to finish them off.
I hope the next demo will allow our save files. Great little game! I wish the characters could move faster though.
author=Roy
I hope the next demo will allow our save files. Great little game! I wish the characters could move faster though.


The new version should allow your older save points later on. I won't make too many drastic changes on the content so your old save files should work to continue on when new content is being released. I plan to release the game in chapters, so I will try and make sure that you can use the old save files to continue on the next chapters.

The movement of the characters have already been changed, and the possibility to dash is now available in most areas (except indoors).

I'm glad you enjoyed the demo :)
I liked the game and the dynamics of it.
It was worth the hours played.
Played demo overall pretty normal and standard for a rpg. Playing this makes me think of Forever's End which makes me think of FF4. But I enjoyed it enough to subscribe.
author=shun
I liked the game and the dynamics of it.
It was worth the hours played.

Glad to hear that :)
The demo versions that are released now are pretty much early versions. There will be a lot of changes when the Final demo will be released. The new version (0.4) will be released in a couple of days, and hopefully the final version should be up as soon as possible.

author=Kersh
Played demo overall pretty normal and standard for a rpg. Playing this makes me think of Forever's End which makes me think of FF4. But I enjoyed it enough to subscribe.

Thanks a lot for the subscribe!

I'm doing my very best to make it as entertaining as I possibly can. It's my very first game ever made, so I would lie if I said that I didn't have any struggles :)

The Final version of the demo will be a lot more polished, and have all the functions implemented. It will also allow to use the old save points from that demo to continue with the new content.
author=Ratty524
Those whispers seem pretty violent.


They're not. They're Violen Whispers.
author=bulmabriefs144
author=Ratty524
Those whispers seem pretty violent.
They're not. They're Violen Whispers.

Can't see the T in the middle can you? :P

What's up with the sarcastic comments anyway? ^^
the T isn't really suggested to the viewer, since its shape pretty much only resembles a vertical divider between the two words. not to mention that there isn't any reason to emphasize the T in the first place, so the viewer doesn't know to look for it. it simply blends in with the surrounding linework too much to register as a discrete letter -- and even now that I know it's supposed to be part of the word, it's really more of an I than a T.

this is why you shouldn't throw in design elements arbitrarily. think of the function first.
author=mawk
the T isn't really suggested to the viewer, since its shape pretty much only resembles a vertical divider between the two words. not to mention that there isn't any reason to emphasize the T in the first place, so the viewer doesn't know to look for it. it simply blends in with the surrounding linework too much to register as a discrete letter -- and even now that I know it's supposed to be part of the word, it's really more of an I than a T.

this is why you shouldn't throw in design elements arbitrarily. think of the function first.

I see your point, but I havn't had any comments about it in the past. It's really nice to get some heads-up from a different point of view (It didn't cross my mind when looking at the logo). The thing I can't get around though is why post sarcastic comments about it, instead of writing something that can be useful for me? I can't see what people get out of posting comments, if that's all they have to say.

On further notes I do appreciate all the comments, no matter the critique but why bother posting a taunting 1-liner. (It's not youtube is it? ^^)

That aside, I see the point of it now and I will see if I can fix the current design to prevent it from confusing people.

So once again, thanks for the heads-up! :)
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