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This is a game where the opening sequence is very important to build a backdrop for the rest of the plot, so I will let some details remain a secret until you play the work in progress demo.

The story starts out as a personal one, as you travel to uncover the mysteries about your own situation. The plot revolves around dualities, both literal and figuratively. You will switch between the physical world and an alternate realm which can best be described as "abstract potential". This is a metaphysical space that is not so much another world as an alternative to the real world, a combination of your characters' subjective experiences and the external experiences of everything else in the world.

As humanity stands on the brink of an enormous change in its approach to industrialism, the hearts of the people are naturally at disarray. Some cherish this evolution while others curse it. Most are just too busy with making ends meet from day to day to have reflected too much on the path humanity is taking, but the common factor amongst all is that the people now - more than ever - differ in their views on the world. This climate will affect you in the physical world, where you will bear witness to events ranging from small and seemingly minor personal stories to major political events, but it will also have a big impact on the alternate realm and your travels there.

The story's heart and soul is to explore the melancholy of entropy, and it is heavily character-driven.