NOTE: THIS WHOLE THING NEEDS TO BE UPDATED.
After a mishap in an destroyed underground lab, Cliff, a truck driver & proud redneck, finds himself transmutated into a dragon & involved in a military conspiracy. Now he must embark on a journey to find a cure to regain his humanity while also protecting his family, including himself, from the clutches of the military and other threats.
I ended up changing the background and synopsis a bit. Story-wise I've attempted to branch-out from plot lines where there's a primary villain and I've introduce multiple scenarios to let the player determine the main threat. The story focuses primarily on Cliff and a character named "Dan" as they both try to adapt to their new species. For the sake of realistically completing this I ended up removing the 2 choice plot scenario's, and alot of other things as well.
I'm going to say that the story starts off slow and gradually adds upon itself, as there's alot of characters and gameplay elements to introduce.
The setting is "loosely" based on the modern world. To get a clear picture of what I mean of this, picture modern cities with a MUCH MUCH smaller design similar to those of a basic JRPG town. I've attempted to give my world as much depth as possible to keep it interesting. Even though it's based on modern society there are some ideas you'll find relatively "out there." Technology in this world is a mix of modern and sci-fi elements. For example, there are cars, airplanes, buses, huge atmosphere destroying factories, cellphones, and even small-piloted man made machines used by the military.
I've ditched the old "World of Entiria" plot device and decided to flesh out my original aim much more. Now the player will only become intertwined with the culture, people, and background of just one world, Terren. This world has 3 primary human races: White, Black, and Fuuma. The culture of White and Black humans is very self-explanatory. The Fuuma however, are a race of wolf humanoids. Originally, their culture was supposed to be a generic mesh of east asian elements, however I figured this device was too bland and thus I've decided to create something totally fresh. Although not set it stone, I do have intriguing ideas in store for them.
As technology continues to advance throughout the world, humanity continues to expand beyond their normal bounds. Numerous cities, highways, and factories continue to spring forth to satisfy an ever growing population. Unfortunately, such a thriving society does not come without it's consequences. Indeed; such careless growth inflicts a major scar upon Terren's primal wildlife. Already, several critical species have been brought to extinction. To counteract this, the major powers of Terren assembled and established The Terren Fish and Wildlife Service, otherwise known as TFAWS, whose mission is to conserve, protect, and enhance the worlds exotic wildlife and their habitats. One of TFAWS first accomplishments is the passing of the Endangered Species Act, a long-term operation which protects and preserves various critically imperiled species
Setting Story and Early Synopsis::
As TFAWS continues to enforce their newly passed Endangered Species Act, many hunters and poachers suddenly find themselves without work. Ryle Reinhart, leader of the Thunder-Rai Hunting Crew, is no exception. Not wanting to risk being arrested in the future, Ryle regrettably decides to disband his crew; however, not before their final hunt. Clifford Reinhart, Ryle's older brother and black sheep of the family, grew wind of this and chooses to attend their hunt, much to Ryle's dismay. Eventually, the brothers discover an odd abandoned laboratory deep underground. Just before they unravel the secret of this lab; TFAWS enforcement appears and thwarts their plans.
NOTE: The features listed are only ones I've began process on or finished.
-Grandia-esque Active Cancelling Battle System. Featuring:
ACT gauge, ACT DMG, Cancel Effects and more.
MANY MANY Buffs & debuffs and more!
-Aging Items! Items you have age over time the longer you hold them.
-A VERY Detailed currency system including Banks, Loans, Collateral, Interest, Debt, Goverment Aid, Jobs, and coupons. The player will have to carefully manage their income or else they may find themselves in debt.
-Field Abilities: All 7 characters feature 2 distinct abilities they can use on the field ranging from controlling swords to flying between flight points.
-Unique Character Customization which includes:
Ciphers: Replaces the Equipment System. Able to attach 5 to 6 different ciphers per character. All ciphers increase stats by a percentage rather then a flat value. There is a wide variety of Ciphers you can mix and match to suit your character needs.
Phases: Each character can perform up to 8 moves and each of these moves have 3 distinct phases you can choose from. These phases provide LOADS of utility and changes how the character is played.
Positive Point System: Characters earn PP after battle which can be spent to increase phases, stats, or transfer to other characters.
Titles: Each character has 18 titles they can choose from; affecting which stats the character gains when they level up.
-Lots of Custom Art and Graphics!
-100% Custom Systems entirely done by me, no default systems.
Sorry for lack of screens. At the moment I'm totally devoted in perfecting both my CMS and CBS's before I start with actual mapping.