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Stuff - Updated Oct 20, 2010

  • Rowan
  • 10/12/2010 08:55 PM
  • 2385 views




- Shori is now known as Cliff. The name Shori is dumb and didn't fit the character at all. With that said, I changed the storyline a bit and the game will continue to be called Osheru Shori. Cliff's full name is Clifford Montana Reinhart III. Above is a portrait of Cliff without his hat.



- 4 characters can potentially be healers, 4 characters can potentially be tanks, all character's can potentially DPS. Battles are balanced by the optimal setup of 1 healer, tank and dps. Ryle is the first healer/tank who joins you're party.



- Tyler is no longer part of the main party; however, he still plays a vital role in the story. 7 primary combatants are enough.



- Dropped elemental properties. All attack's now deal either PHYS (Physical), ELMT (Elemental), or COMB (both). That's it. Elemental properties in this game were a dull mechanic.

- I removed the game download. It's really outdated and does not represent my current adaptation of the battle system.

- Stat Changes:
STR: Typical Strength stat. This stat is now a coefficient of all character's ATTACK and CRITICAL. For instance, the damage from Cliff's ATTACK is now determined by how much HIT and STR he has.
DEF: Defense. Reduces all damage taken from PHYS attacks.
ELE: Elemence. Typical Magic stat.
RES: Resilience. Reduces all damage taken from ELMT attacks.
HIT: Typical accuracy stat.
SPD: This stat no longer determines how fast a character moves along the ACT bar. It is now a typical evasion stat and also determines the parties escape chance.
INI: New stat that determines how fast a character moves along the ACT bar. This stat can range from 1-12 with 1 being the slowest. All character's start with a predetermined amount. INI can only be increased via buffs, phases, and the Excel Cipher.
MOV: New stat that determines how many spaces a character can move in battle. Like INI, MOV is predetermined and can only be increased via buffs, phases, and the Excel Cipher.
CRIT: Luck stat. Determines how often a character can critically strike with moves. Healing elemations and DoTs cannot crit unless said otherwise.
C. BNS: This stat increases how much damage a critical strike can do.

-I am currently creating new pages that will describe the Battle system, Aging Items, Elemations, Phases, Ciphers, and Positive Points in more depth.

-For the curious number crunchers out there (Chaos), I've provided a detailed list of all elemations, phases, ciphers, and items. Check it out below. NOTE: It's in Microsoft Excel .xlsx format. If you don't have Microsoft Excel then I recommend downloading OpenOffice.

http://rpgmaker.net/users/Rowan/locker/OSData__RMNuse.xlsx

Posts

Pages: 1
LouisCyphre
can't make a bad game if you don't finish any games
4523
~

E: I need to write an article about Excel formatting sometime. :(

E2: You are doing it right, at least!
Added a video. I didn't want to create a new blog entry so I'll just post it here.
In the Video, when you went into the Status section of the Menu for Cliff, it still shows his name as Shori, btw...

Still looking MOST excellent btw... :-)
Yeah, I haven't got to update the pictures with his name yet, but thanks :)
Nice. Glad to see you're still working on this. I liked the battle demo you removed a lot but I'm sure the new one will be even better.
Pages: 1