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Dungeon hero is a open world RPG game, where you travel around the world and complete quests, grind monsters, find hidden treasures, buy items in the shops, etc.
It's a Runescape Clone. There're lots of NPCs to talk to. You can basically do whatever you want. There is no main goal except for completing all of the quests.


Dungeon Hero Wiki(WIP)

Dungeon Hero Forum

Do you want to help me make this game?
Here is a list of stuff you can do to help me;
-Edit the Wiki
-Draw Tilesets/Characters/System/Items ETC. (Send them to me and i'll decide if I put them/it into the game)
-Comment feedback! And write your ideas on the "Upcoming Updates" Page
-Test the game. (Become a Tester)
-Take screenshots from the game
-Draw a map for the game
If you want to help me with one of these, send me a message.

FEEL FREE TO ASK QUESTIONS, POST IDEAS OR PROVIDE FEEDBACK! I answer everyone.

FEATURES:
- 2 Dungeons (Structures/Caves full of enemies and treasures!
- 5 Quests (Missions)
- 2 Cities/Towns/Villages
- 1 Island
- 1 Party Member to find/recruit (People who can join you on your adventure!)
- 1 Pet
- 1 Job

If you want to see when im working on my games or if you just want to chat with me, send me a friend request on steam! Click here!

WARNING: It's dangerous to use your current savefiles in old updates! DO NOT JUMP BACK IN VERSIONS UNLESS YOU WANT TO MAKE A NEW SAVE IN THAT VERSION! You have been warned, I can't do anything to fix your savefile if you manage to break it!


THE GAME IS IN ALPHA STATE! QUALITY IS NOT REPRESENTATIVE OF THE FINAL GAME

CHANGELOG:

1.5.0 ALPHA EXPANSION UPDATE
+Added first job!
+Added Random Events
+Added 1 quest
+Added Flute (ITEM)
+Added 2 hidden treasures
-Removed the tax collector quest
*1 Bug fix
*Map expanded by 2 areas
*Moved the stranded guy a few tiles
*Made first dungeon walls higher (As requested by Deckiller)


1.4.1 ALPHA PATCH
*BUG FIXES

1.4.0 ALPHA CHRISTMAS UPDATE!
+Added new default skins
+Added carriages (They can transport you between locations)
-Removed old man on the road to Osany
*Event NPCs can now move around in spawn (Not teachers/advisors)
*Set a max level for cats (13)
*Quest characters can't equip weapons or armor

1.3.1 PATCH
*FIXED QUEST: TAX COLLECTOR
*FIXED VOLCANO GLITCH

1.3.0 ALPHA 100 DOWNLOADS SPECIAL!
+Added a quest; "Tax Collector"
+Added 2 hidden treasures
*The king can give you quests
*Expanded map by 1 area
*Expanded the farm storage
*Changed Holy Lance price from 15 K to 20 K
*Changed Mithril Mace texture
*Increased chance of making a succsesful bread
*Fixed the mining stat
*Fixed a glitch witch made you able to walk on the walls in the volcano caves
*Fixed a glitch: You could walk through normal barrels
*Fixed a glitch: If you had one other party member and completed the first dungeon, the rock wouldn't close
*Fixed a glitch: You couldn't sell items in the loot shop
*Fixed a glitch: You could walk on the lava on the volcano

1.2.0 ALPHA
+Added copper bar texture
+Added Bread Dough
*The woman in the mill now sells flour and bread
*Lowered Giant Rat HP
*Changed the Zanbatou price from 498 to 500
*Changed knife price form 100 to 75
*Changed the spider eggs texture
*Fixed Bread and meat
*Fixed Bone texture
*Fixed Glitch: You can eat bananas
*You can craft bread dough in the mill and then turn it into bread in an oven
*You can use all seats in the pub
-Removed the ability to fall down the hole in the mill






1.1.0 ALPHA PATCH AND UPDATE
+Added third floor in the Volcano Caves Dungeon
+Added Pet: Cat
*Fixed a glitch that made the woman who will give you apple pie to dissapear.
*Fixed the spawnpoint glitch
*1 Area bigger map
*Changed Isabelle's name to "EVE SPARROW"
*Increased shortbow price (OLD:100 Gp) (New:175 GP)





1.0.0 ALPHA HALLOWEEN UPDATE
+Added Poisonous Giant Spider
+Added the Halloween Ghost, he will give you a random cool halloween item!
+Added FAKE PLAYERS (To make the game more online-Ish) (Just one for now, he is not useful in any way)
+Added a Warning message in the volcano caves; HIGH LEVEL RECOMMENDED TO KILL A DEMON
+Added a gender option, you can choose gender
*Lowered Demon HP (XP and GP gains are also lowered)
*1 Tile bigger map
*Increased Training dummy HP
*The combat teacher can now give 2 more advices
*The giant rat won't spam the "Bite" skill
*Fixed a glitch in the mine that caused the game to only spawn one stone to mine... (If you play on a old save, you will have to walk through spawn to fix this)
*Fixed a glitch: There was one Peasant you couldn't attack






0.9.1 ALPHA PATCH
*BUG FIXES




0.9 ALPHA MEGA UPDATE
+Re-added Name input
+Added SpellShop
+Added Demons(You don't want to mess with these guys)
+Added Soundtrack: Autumn Voyage
+Added a dungeon: Volcano Caves
+Added 1 Quest: Bridge Construction
+Added Items: Ashes, Apple Pie
+Added Imps
+Added Smith
+Added Skill: Bite (ENEMY SKILL(Cannot be learned))
+Added Giant Rats
+6 Tile Bigger Map
*Changed item name:"Old Runes" to "Ancient Runes"
*Increased Thief's attack by 1
*Increased Minor health potion price to 125 (Old:100)
*Increased Pirate HP
*Small Map Improvements
*Max Mining LVL 4 (Old:3)
*Meat now recovers 70 HP instead of 100 HP
*The Restaurant at South Oswald Harbor now sells bread
*Improved The Pirate NPC
*Improved the combat teacher
*Improved All Enemies
*5 Bug Fixes
-Removed the annoying old man in spawn...






0.8.1 ALPHA PATCH
*Fixed the bread delivery quest
*Fixed the Mine
*Fixed Download






0.8 ALPHA
+Added a new soundtrack: Born to do this
+Added 1 hidden treasure
+Added Copper Ore stone and Coal (Note: They're useless)
+Added 1 Quest (On Keros)
*7 Bug Fixes
*Changed "The Power Crystals"(Old spawn name) to "SPAWN"
*Improved thief NPC











0.7 ALPHA
+Added a shop where you can add skins, the shop is located in "South Oswald Harbor"
+Added Heavy Goblins
+Added Monkeys
+Added Pirate
-Crystal removed
*The woman in the tent in Osany can now give you 5 more futures
*4 Bug fixes
*Random Amount of enemies in battle
*Dungeon Improved (Idea by RPGMaker.Net Staff)
*The player can use all weapons, armors and skills
*Fixed the shop on Keros, now it makes sense to travel there...
*1 area bigger map
*Faries can only be used once... (Per fairy)










0.6 MEGA UPDATE
+Added City (Osany)
+Added Bones
+Added Battlebacks
+Added soundtrack: Spirit
+Added soundtrack: Barking Mad
+Added Island: Keros
*Changed Game title
*Changed Goblin Drops
*Updated Spawn Advisor
*2 Bug fixes
*Improved the Thief NPC
*Improved a dungeon
*Lowered Goblin Health






0.5 ALPHA
+Added Beer
*New Menu Screen
*1 Tile bigger map
*2 bug fixes
-Disabled Dashing






0.4 ALPHA
+Added partymembers
+Added Name Input
+Added Quest:Trapmaker
*Changed Armor Textures
*6 Bugfixes
*2 tile bigger map










0.3 ALPHA
+Added Changelog
+Added Teachers
+Added a way to change classes (Crystals)
+Added First dungeon and dungeon music
+Added Fairies
*Fixed 2 dialogs
*Fixed Goblin Drops
*1 Bugfix
*2 tile Bigger map


Latest Blog

Almost finished 1.6.0 ALPHA

The update is almost finished, I just have to make one last thing and publish a testing update to see if everything is working.

Unfortunately the mainland won't be expanded in this update, but I will add a new island with a very interesting feature. Oh and banks to store your GP in.
  • Production
  • 80markus
  • Roy
  • RPG Maker VX Ace
  • RPG
  • 05/26/2013 07:25 PM
  • 07/19/2014 08:47 PM
  • N/A
  • 38725
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Posts

Pages: first 12 next last
Decky
I'm a dog pirate
19506
Hi! Hmm, the maps aren't terrible but I see some opportunities for improvement, such as making the cave walls 2 tiles high and less "straight, and varying the ground tiles a bit. I recommend adding tall grass to the exterior as well.
Thanks for the advice, I might add that in 0.8 :P
And the dungeon is a "tutorial, so the walls are meant to be so straight, but I might make them a little higher...
Havent downloaded it might try my hand at it, it may already have a crafting system

But making one would make it alot more like runescape if your aiming for that, you dont need to make a stat but you could make like

Bronze Axe - Can only cut the first trees, and make it you need like 10 logs to make a Steel Axe - Which can cut better trees instead of having a whole stat for it

Just a suggestion but.

(Screenshots look nice)
author=byro210
Havent downloaded it might try my hand at it, it may already have a crafting system

But making one would make it alot more like runescape if your aiming for that, you dont need to make a stat but you could make like

Bronze Axe - Can only cut the first trees, and make it you need like 10 logs to make a Steel Axe - Which can cut better trees instead of having a whole stat for it

Just a suggestion but.

(Screenshots look nice)
Great suggestion! I was thinking about adding a crafting system, but it may take a while before I put it into the game...
I just added Mining Level, and next up will be woodcutting(I will have a stat) and smithing :P
Thanks.
SEEMS TO BE AN FUN GAME BUT I AM LOST AS TO WHERE THESE CRYSTALS ARE TO DETERMINE MY CLASS. Sorry for the caps. I havent seen an inn yet. Am I penalized for killing since its seems to always be an option? There are a tremendous amount of options in each conversation and many simply dont have anything constructive to offer. A quest log might help. I got pirates clothes but havent put it on yet. Will I need to go and re-talk to everyone already spoken to because other options pop up after equipping the Pirate clothes?
Granted I may easily have missed something obvious and therefore seem slow of mind but I am wandering around a bit aimlessly. My next quest is to get some food for the farmer I just got the carrot for.
author=Roy
SEEMS TO BE AN FUN GAME BUT I AM LOST AS TO WHERE THESE CRYSTALS ARE TO DETERMINE MY CLASS. Sorry for the caps. I havent seen an inn yet. Am I penalized for killing since its seems to always be an option? There are a tremendous amount of options in each conversation and many simply dont have anything constructive to offer. A quest log might help. I got pirates clothes but havent put it on yet. Will I need to go and re-talk to everyone already spoken to because other options pop up after equipping the Pirate clothes?
Granted I may easily have missed something obvious and therefore seem slow of mind but I am wandering around a bit aimlessly. My next quest is to get some food for the farmer I just got the carrot for.
There is no class system anymore, you can equip all kinds of weapons an armor...
There is no inn. No, you don't have to re-talk to everyone if you take on the pirate clothes. And the food quest is a glitch, and I don't know how to fix that because the text event is nowhere... You are not penalized for killing, but I have thought about adding reputation points... And as I mentioned in the description: It is just in ALPHA state. Thanks for leaving a comment and im glad I could help you. :)
Ok thanks....Ive got Isabelle and been to the island and rescued the stranded guy.
Apparently there is no penalization for killing people since they drop things like meat which I suppose compensates for not having an inn anywhere.
I am spinning my wheels trying to figure what to do next.
author=Roy
Ok thanks....Ive got Isabelle and been to the island and rescued the stranded guy.
Apparently there is no penalization for killing people since they drop things like meat which I suppose compensates for not having an inn anywhere.
I am spinning my wheels trying to figure what to do next.

It seems like you have completed all the quests, the third quest doesen't work, but I was planning to fix that in 0.8.1, i'll just go ahead and start updating...
Yayyyyyyyyy btw other than Isabelle is there anyone else I am supposed to join to my party in this version?
author=Roy
Yayyyyyyyyy btw other than Isabelle is there anyone else I am supposed to join to my party in this version?
Not yet, I might add someone in 0.9 if you want me to :P
author=80markus
author=Roy
Ok thanks....Ive got Isabelle and been to the island and rescued the stranded guy.
Apparently there is no penalization for killing people since they drop things like meat which I suppose compensates for not having an inn anywhere.
I am spinning my wheels trying to figure what to do next.
It seems like you have completed all the quests, the third quest doesen't work, but I was planning to fix that in 0.8.1, i'll just go ahead and start updating...

You may search for hidden chests/treasures, if you haven't already done that...
Hmmmm hidden....THAT could be time consuming couldnt it but I believe Ive gotten most but if theyre hidden how would I know. Ah well....yes I think I am ready for the next version! TY good sir1
I see posts about a bronze axe and a dungeon....where IS this dungeon? And does that axe show up after the dungeon or completely unrelated?

Thanks, brother.
author=Roy
I see posts about a bronze axe and a dungeon....where IS this dungeon? And does that axe show up after the dungeon or completely unrelated?

Thanks, brother.

There is no axe, it was Byro's idea.
You have to find the dungeon, it is pretty good hidden...
Hey, is this project alive? I am interested in bug reporting, with video, as I've found a minor bug in the beginning lol
author=Marsigne
Hey, is this project alive? I am interested in bug reporting, with video, as I've found a minor bug in the beginning lol

It's still alive, I've just had a lot of homework lately so I haven't had the time to update, but I have now...
author=80markus
author=Marsigne
Hey, is this project alive? I am interested in bug reporting, with video, as I've found a minor bug in the beginning lol
It's still alive, I've just had a lot of homework lately so I haven't had the time to update, but I have now...
It's been good but the only thing I didn't wanted was the "kill" thing but the funny thing is after you "kill" him you get off and enter again map and he spawns again LOLOLOL
author=Marsigne
author=80markus
author=Marsigne
Hey, is this project alive? I am interested in bug reporting, with video, as I've found a minor bug in the beginning lol
It's still alive, I've just had a lot of homework lately so I haven't had the time to update, but I have now...
It's been good but the only thing I didn't wanted was the "kill" thing but the funny thing is after you "kill" him you get off and enter again map and he spawns again LOLOLOL

If they didn't spawn again, it would be boring because you only have a limited number of enemies to kill...
author=80markus
author=Marsigne
author=80markus
author=Marsigne
Hey, is this project alive? I am interested in bug reporting, with video, as I've found a minor bug in the beginning lol
It's still alive, I've just had a lot of homework lately so I haven't had the time to update, but I have now...
It's been good but the only thing I didn't wanted was the "kill" thing but the funny thing is after you "kill" him you get off and enter again map and he spawns again LOLOLOL
If they didn't spawn again, it would be boring because you only have a limited number of enemies to kill...
"kill" lol, I would recommend instead put "defeat" and not erase the event, just he stops and doesnt do nothing, but when you come back from other map you can defeat him again, so that's realistic and no "killing" because its not actually killing lol. By the way, why you say "limited number of ENEMIES to kill"? They are not even enemies, lol, they are normal people.
Pages: first 12 next last