As kingdoms reeling from a brutal war recover, the world and its denizens try to continue through gripping fear of more conflict. Lands teem with wild monsters that grew rampant with nations too focused on preserving their peace and waging their battles. Mercenaries have grown into their own place of power amongst the once great kingdoms, restoring safety to the people of the world one mission at a time. In the midst of all the betrayals and tragedies that took place during the Presean War, it was a single atrocity that caused the opposing blades to be stayed. Under the command of a heretic general, a nation was infected with a crippling plague. Women and children, the old and the weak, soldiers and kings... All fell victim as it spread. The guilty and the innocent no longer mattered, but in the presence of such suffering the world once again regained peace with its wrath being focused on the man who caused the calamity.
Ark: Of Light and Darkness aims to both be a traditional RPG with an emphasis on familiar features with unique mechanics, and tell an immersing story which focuses on the duality of events as they unfold. War to some is justice for others, as a man who is King to his people can be seen as a monster by the world. Focusing on the morality of your actions will undoubtedly shape the experience, while recognizing even subtler things may actually massively alter the storyline. As paths diverge the people of the world and their motivations, as well as those of your allies, become clearer while others become sullied.
Tentative title screen. Will probably attempt to get fancier at some point. EDIT - Changed the color,.