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Chessmaster's Challenge v1.6 is Now Available



With this devlog, I'd like to announce an update for Chessmaster's Challenge: version 1.6, which is a continuation from the previous version (v1.5) released around two months ago and marks the status of this project as a complete, standalone project.

There will be some more updates in the future as well as some more contents to add, so yah, this project will be active for a while.

What's new in v1.6?
  • Reworked core gameplay: redesigned battle grid from 8x4 to 8x3, several improvements around battle mechanics, the introduction of "Randomized Companion Battle" as a replacement for battle sandbox mode, and the level design;
  • Additional playable characters: in v1.6, there are 60 playable characters obtainable via unlocking achievements. Now, as a follow-up of the reworked core gameplay, it's far easier to obtain new characters;
  • The introduction of Characters Trait: to give another edge in tackling the challenges Chessmaster has to offer, each party member can synergize with others with same trait and/or element, granting bonuses to the entire party members;
    UI updates: menu and battle UIs have been retouched to improve readability and provide more bits of information (state inflict and action log for combat scene are yet to be implemented); and
  • Several tweaks and fixes: numerous stuffs have been tweaked and fixed along its development from the game's previous version. Check CHANGELOG.txt for more information about the tweaks, fixes and known issues around the game.