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---Introduction---
This game is actually a school project I worked on with my group for my game design class. The goal was to work with two other classmates (which were decided by the teacher) to create a feasible working game. We had to start it at the beginning of the school quarter and finish it by the last day of the school quarter. My group got a grade of 100% for the project and it was an awesome experience being to work alongside them in a game design environment. We had a fun time making the game and I hope you have a fun time playing my game! :)

---Characters---
Main Character: He got tested on and was later able to shoot bullets from his hands. The military tried to turn him into a superweapon, but it backfired for he just came to the military base to steal their plane. This is the character you will control.

Boss: A dangerous creature with the power to shoot plasma balls from her hands, she is truly a force to be reckoned with. This unusual creature is known as a Nivalga, and it's another one of the military's sinister experiments gone wrong.

---Features---
- Properly simulates a 3D world in a 2D environent.
- Your cursor turns into a red target that allows you to accurately shoot enemies at far range.
- Built-In health bar that allows you to see how much damage you're taking.
- Healing Power-Ups drop at random, allowing you to endure the battles a little longer.

---Estimated Gameplay Time---
10 Minutes

---Known Errors---
- Music doesn't replay properly when you restart the level after dying.
- In the boss fight, the bullets explode in unusual interval

---Credits---
Paul Dela Cruz (A.K.A Myself) - Programmer, Mapper, Interface Designer, A/I Integrator
Hayden Freeman (Teammate #1) - Enemy Artist, Prop Artist, Core Mechanics, Game Concepts
David Turbides (Teammate #2) - Music Composer, Story Writer, Game Overlooker, Title Sketcher

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  • Completed
  • Gamer91112
  • Game Maker Studio
  • Shooter
  • 06/22/2013 09:04 PM
  • 06/01/2015 02:35 AM
  • 05/27/2013
  • 10499
  • 2
  • 44

Posts

Pages: 1
...Why is it whenever I see the title for this game I always think of the term "Operation: Bulls**t?"

Just curious, what did your teacher give you for a mark for this game?
Interesting usage of terminology, "Operation: Bulls**t". To answer your question, my teacher actually gave me and my group a 100% A+ for the project.

I'm not quite sure if you thought of that term because you were merely thinking of a dirty pun to say in this circumstance, or if you harbor some negative perceptions towards me and my group's game. If you dislike me and my group's game, then I suggest you create constructive feedback on what parts you didn't like. Maybe tell me what to change so I can use that advice to be a better game designer in the future?

Did you play the game yet? If so, did you like it? Tell me which parts you liked. If you hated it, tell me which parts you hated. If you just say that the game is "Operation: Bulls**t", it doesn't really tell me anything about what parts can be improved in the game. I know you mean well, and there might be some things in the game that are quite "s**ty", but next time, try directly telling me what I should or shouldn't have done with the game.

Anyways, I hoped I answered your question. Sorry if I sounded too defensive. Reply again if you have any more concerns.
Oh, no, I never meant to say it like that in a negative light; I was just thinking out loud and just managed to call it by that, so hopefully there is no misunderstandings towards us, bud. Besides, I think your game looks pretty cool (and, BTW, great job on getting a 100% on this).

I haven't been able to play it yet because I've been a bit too busy as of late. But whenever I manage to find some time to play it in between, I'll definitely give it a try. ^^
I truly apologize for the misunderstanding. Thank you for clarifying me of your previous statement. I didn't mean to sound too presumptuous.
I just tried your game and thought i'd give you some kind of feedback.
While the plot is kind of cheesy, it's acutally a little funny and suitable for a 10 minute playthrough
I liked how you simulated some 3D effects by combining 2D pictures.
Fighting through the corridors was (supposedly?) easy, but regardlessly fun playing. The Endboss was quite tough, because of two reasons: Reflecting the plasma balls with your bullets while shooting the health packs is really difficult because of your own bullets moving sooo slow. That's a downside of the programming. Secondly, you can't shoot the health packs on the left side of the screen, because your bullets don't reach that far. I died several times because of this when multiple health packs spawned on the left side in a row.
What i really liked about your game was the coice of music. It was catchy and fitting the situation.
author=Vampire
I just tried your game and thought i'd give you some kind of feedback.
While the plot is kind of cheesy, it's acutally a little funny and suitable for a 10 minute playthrough
I liked how you simulated some 3D effects by combining 2D pictures.
Fighting through the corridors was (supposedly?) easy, but regardlessly fun playing. The Endboss was quite tough, because of two reasons: Reflecting the plasma balls with your bullets while shooting the health packs is really difficult because of your own bullets moving sooo slow. That's a downside of the programming. Secondly, you can't shoot the health packs on the left side of the screen, because your bullets don't reach that far. I died several times because of this when multiple health packs spawned on the left side in a row.
What i really liked about your game was the coice of music. It was catchy and fitting the situation.

Thank you for the constructive feedback, Vampire. My teammate David Turbides actually composed the catchy music, alongside his funny plot and story for the game. I'll take this feedback to him when I have the chance.

Now, regarding the programming that I implemented to the game, I am pleased to hear that you liked the 3D effects of the game. It was fairly difficult trying to combine the 2D pictures together to make it look 3D, so to hear that it was a good concept tells me that my hard work paid off. :) I acknowledge the fact that the bullets weren't quite reaching the health packs on the other side of the screen. I tried fixing it but given the time me and my group had to finish and submit the project, I was unable to really fix all of its bugs. I'm also sorry to hear that the bullets were not shooting at the velocity that you found desirable. I should've tweaked that variable a bit higher. Overall, however, I hope you enjoyed the game despite its bugs and glitches. Your comment was very constructive and that's the kind of feedback I'd love to hear from all my players. :) I hope to hear some more reviews from you on my games again soon. It really helps.
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