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General Features:

- Approximate game length – about 10 hours
- 7 playable characters, each with their own weapon preference and special moves
- Travel through a variety of sci-fi locations, ranging from space stations to mutant labs, utopian cities to battle-torn cities, underwater bases to robot factories, and many others
- A story that’s full of twists and turns at every corner!
- Badass boss fights which will challenge you
- A battle system that allows characters swapping during the battle, which provides the player with a chance to optimize their strategy and involve the whole cast to take part in those challenging boss battles
- Complete various side quests by helping out the people in the cities
- A chance to make in-game decisions and build relationships with your team members, which will affect not only the ending, but also some of the future events too
- A single dynamic ending that changes its disposition between good, neutral, and bad, depending on major in-game decisions

The Plot:

This story takes place on a small group of planets and space stations dominated by a Sophorian alien race. In their society they also have some humans and one other alien race. The humans are said to be the survivors of an apocalypse and have come from the planet Gaia, which is now known to be a war-torn wasteland. The Sophorians still continue to look for more human survivors, however, and fully integrate them into their society. The latest human arrivals have been put on the space station Chimera.

However, a few months later a conflict had occurred on Chimera. One of the humans created a small following and initiated a rebellion against the Sophorian government. The Sophorian government responded to it incredibly quickly and immediately issued troops to quarantine the entire station and kill every human on it!

Why was there a need for such drastic measures? And why did that small group of humans revolt so suddenly? What’s Sophorian government planning exactly and with what purpose? It is now up to you to start your journey amidst the conflict on Chimera, travel from planet to planet, assemble a team, and eventually get to the bottom of this.


Latest Blog

Updated to version 1.4

Hey everyone.

I've just made a big update on the game. It is now v1.4.

Here is a list of changes made in this version:

- Created two difficulty modes: Casual and Original
- Added Ammo Stations to the game on Casual mode
- Some enemy abilities have been locked on Casual mode and are only used in Original
- Reduced encounter rate in some areas
- Balanced enemy resistances
- All enemies that didn't drop money before, now drop sellable items
- Each playable character now has an attacking skill that uses no ammo
- Some skills will now be acquired at earlier character levels
- Slightly increased actor hit chance/accuracy
- Increased EXP gain from some early game enemies
- Shortened healing and assault rifle fire animation lengths
- Turned down the volume of some sound fx
- Balanced item prices:
- Healing pills are now 15 astras
- Stimulants - 20
- Painkiller balms - 15
- Curative tonics - 15

In other news, Incitement 3 is now in the final beta stage of development and I am aiming for a release sometime in May.

Many thanks for the support.
  • Completed
  • Matseb2611
  • RPG Maker VX Ace
  • Adventure RPG
  • 06/26/2013 11:33 AM
  • 06/12/2015 09:40 AM
  • 06/18/2013
  • 69446
  • 35
  • 2893


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Heya Wybella. I've recently had someone ask me about this on Aldorlea forum. Not sure if it was you or another person, but here's the list that I posted on there:

The first one is in Silbaen, in Lite & Dark bar. However, she is only there on the first visit. On return visit she is no longer there (assuming she moved on).
The second one is in Denarian town, in the Medical.
Third one is in Raknar (the first town you get to, the deserty one), in the area near the gates. She only appears on return visit.
Fourth one is in Acdoran. He is standing near Bron. Only appears on return visit.

You get rewards for each individual person you find rather than for all at the end, so even if you missed one, you'll only miss out on 1 item. Hope this helps. :)
Am trying to find all the medical people required to finish the Head Hunt mission - have found 3 but there must be more - can anyone tell me where to find them= thanks
We do not condone harassing other members by PM.
Random thoughts- includes spoilers

this is the 1st game i saw that came with text docs that explain all that XD

:( drink dispenser doesn't explain why things do b4 you buy

female restroom should have a sign outside the door. something to make it obvious what the room is
same with the male

love the lil tooltips next to skills when highlighted

the dev did a good join on changing enemies.you don't fight the same ones for a unreasonable amount of time
encounter rate is good too

what is the difference between all out and auto? id figure one should keep them doing there own thing so you could just watch

when you get to your home planet gaia in the scene where you 1st get there its raining.
but after he scene its not.

should of had a option to save b4 significant choices

in the city near end of the game where you can take part in a tournament.
i had a issue with turns during these battles.
my party was Maddock,Seraphia,anku,and hesper
if i just normally attacked it skipped ankus turn and hesper could do something
but if i used skills it skipped hespers turn and anku could do something
Note-none of them had visible status effects
note2-confirmed Anku is the cause this glitch seemed to start after i got his final weapon
as i bought 1 of the 2 parts needed from the store. i think this is related to ankus final weapon somehow

max lvl is 25! pretty nice when creators do this. most games you don't see well above 20-30 anyway

its a real shame the dev went the cliche route...it would of been a MUCH BETTER ending to join Jorden
what he was saying made a lot more sense then your side does...
sure i like to be on the evil side but not when were pretending what were doing is morally right...
unless the choice to destroy them all gave me more of a ending i would of liked. tho i doubt it.
it takes too much time from those choices to try to see what changes there would be if any

if there are multiple endings would be nice if there was a bonus room after beating the game to view them :3

shame there was no item to negate random battles

this was a ok experience. felt a lil dragged out and i wasn't interested in the characters or plot by the end.i liked how there were choices some of which effect the gameplay others are too time consuming to be worth finding out.
gameplay was 6+ hours long

assuming turn based battles dont bother you this is worth a play.
Heya Magnaangemon01. Yeah, this game is kind of rough, if I admit so myself. The 2nd part is a lot more streamlined, and there are ammo stations in every dungeon that replenish your ammo fully.

3rd game that I am working on now (and which will be commercial) now has regular attack not use up any ammo at all (characters attack melee instead of shooting). It's up to you though, but most players would agree that the games get much better with each one. :)

I will be updating the 1st game sometime soon and I'll re-balance some things. Thanks for the feedback.
I did not enjoy this game. I think the ammo mechanic is poorly done. Yes, it makes it more realistic, but when you run out of ammo, and just have to sit there and wait to die, it is not fun. I've tried this game twice and I'm not trying it again. I'm not trying the others in this series either. A disappointment really. I really wanted to play these and see what happened. But as long as that stupid ammo ability is in there, count me out.
Heya Ocelot88. Yeah, that would be great if you wanted to write a review. Thanks for checking out the game and it's nice to hear you're enjoying it. If you like this one, you'll probably like the 2nd part too (I personally think it's better than the 1st part, but some players might disagree). Oh and if you get stuck on any bosses, feel free to ask and I can give some tips on how to beat them.
Just a "quick" comment, question, something - I've been playing for about an hour or so, and I thought to myself 'HEY, this is actually only the second sci-fi rpg I've tried, made in rpgmaker (and only the fifth game in total)'.

I was wondering if it would be okay with you, if I submitted a review of this game when I finish? I ask since I'm pretty new to actually using the site. It would also be my first review.

Somehow, I thought I would have made several games in the makers by now. I haven't really given myself permission to use the time required - but I DOOO have the time to play!

Oh, and so far I'm really enjoying Incitement!
Hello Kin. Yeah, that's all right if you don't own the RPG maker. You can download the RTP files for VX Ace here: http://www.rpgmakerweb.com/download/additional/run-time-packages

Those files are basically the default stuff that's included in RPG maker normally (but without the engine itself). If you have it on your computer, you'll be able to play non-RTP versions of any game made in that particular version of RPG maker. Hope this helps.
Hi Matseb, your game looks good. I just downloaded the non-rtp version a second ago but I get an error message when I try to play saying that RpgmakerVxAce RTP is required to run this game.

I'm wondering, would that be because I don't own rpg maker as of yet?
Heya Aster. Glad to hear you're liking the games, and yes, that is fine with me if you want to do a Let's Play. In fact, thank you for considering it. I'll be very interested to see it.
Downloading and playing this one and later the 2nd part too(that i have previusly download). I will made a letsplay about it, but in Spanish, will you mind if i do? when it happens i post here the link, only ask for your approbal. I think this 2 game are a very goods ones.

Hehe, thanks Hyde. Yep, your music definitely fits with some of those boss fights. I shall greatly look forward to your review then and hope you enjoy the game.
Well, I am going to have to give the entire thing a playthrough and then give you a review (seeing as nobody has yet, which kind of sucks cause this deserves a review). I should have some extra time this week, consider this thing beaten, lol.

On another note, your music on this fits perfectly, especially things from that 'hyde' guy. You should really go tell people to buy his stuff.... lmao. But no, you did do very well choosing the right music for the right scenes. I am very picky with how music is used myself and I honestly believe you did awesome.
Hi. Where in the game are you at? If you mean the desert creatures, then yeah, I figured it would seem immersion-breaking if random monsters dropped money, but these parts of the game are rare. I do agree though that some aspects of it aren't as balanced as they should be (like the money drop rate or locations of the health stations). I'm probably going to release an update very soon, so hopefully that will make things better. The second game will definitely improve on these aspects too.
how the hell do you get money in this game, none of the monsters seem to drop it, the only money I've been able to get is from the second boss. also I can't seem to be able to heal up anywhere making it very difficult to level up.
Oh wow, cool. Glad to hear you've already gotten that far. Yeah, I'll try to make skills a bit more balanced in the sequel. I think the double attack skills at the moment have the best damage per ammo ratio. Hehe, yep, I do remember the early game skills becoming useless in FF games and other old school RPGs.

For the two final bosses, there are several strategies you can use. First of I would highly recommend using buffs, especially Enforce (team Def buff) and Regeneration Mist (team HP regen). Having the right equipment can be a life saver too. If you find Aelon or any other low Def characters getting killed too quickly, it might be a good idea to buy the Unblemished Armor (the best body armor) for him/them. The other characters can keep something a bit lesser (like Elite armor).

Shields will greatly help too since the elemental ones will decrease dmg from that element by 50%. The first of the final bosses pretty much only uses physical, fire, and cold dmg types, so it's best to put fire or cold shields to your team. Also worth noting, Anku, being a robot, has a good resistance to cold. And Darmek has a small resistance to fire but a slight weakness to cold (giving him a cold shield would mean he is slightly resistant to fire and cold).

Hopefully this will help you against the first of the final bosses. For the second one just have some protection against paralysis, keep buffing your team if he casts any of the debuffs, and also keep a note of which shield he activates - he will keep switching between physical and elemental shields. These last few bosses were initially even harder, but then I updated the game and made them slightly weaker (after some feedback). Though I might tone them down even more if they prove to be too hard. Thanks again for checking out the game. :)
Currently trying to take down what may be one of those bosses. (Don't want to spoil anything for those uninitiated reading this.) Hits hard. Thank goodness for that Heal All skill. The AI a few hours back was also tough.

If I were to have one complaint about the game, it's that some early skills seem much more useful than some later ones. If both shots hit, Double Shot does about the same damage as Power Shot while also expending much less ammunition. I could also never find an appropriate place to use the elemental skills. Although, I am getting older, and I tend to prioritize skills that do the most raw damage... I like that most skills remained useful in some way throughout the game. Ha ha, remember going through Final Fantasy and those level 1 spells became useless over time? In this way at least, I'm glad that RPGs are evolving a little.

Looking forward to your next game.
Hello Zachary_Braun. I am glad to hear you're generally enjoying the game. Yeah, it can be a little hard in places (the last 2-3 boss fights might be particularly challenging, but there are strategies to beating them, so feel free to ask if you are struggling on those). The sequel will be made easier in difficulty, but will also a include a challenging difficulty mode in case someone does want more challenge.

Yes, you're right. I think that bug is related to one of the scripts and I think I know why. I'll try to fix it in the next update, but for now as you said, saving and re-loading the game fixes it. Hope you enjoy the rest of the game.
This game is well-crafted. I like the down-to-earth dialogue and the battle animations. I think the enemy drawings are also well-done. I am several hours into play. About to infiltrate the government office in the city at night. I like the absence of easy restoration points. Money is difficult to come by, but isn't really necessary. I also like the idea of ammunition.

I ran into a strange bug shortly after the alien Lieutennant joined my party in the base on the desert planet. Side-battling graphics for the characters appeared and were there in every battle. The bug disappeared when I reloaded a saved game.
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