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"IF LOVE CAN CREATE THE MOST BEAUTIFUL THINGS,
THEN THE SAME COULD BE SAID FOR IT'S OPPOSITE.
PERHAPS EVEN, IT COULD MAKE SOMETHING MORE SO."
-THE GREAT MIDLAND HISTORIAN CLAIDEN

A action/adventure game revolving around Mina, and her friends, as she tries to escape her mysterious captivity.

It features a semi-turn based action system where basically you get to knock into things to break or defeat them.

Features-

A Story! (Something near it at least)
Magic!
Potions!
Monsters!
Traps!
Douche-Boyfriends!
Weird Extradimensional Beings!
Glitches!

For any problems, bugs, or comments- send me a message!

I hope you enjoy it!

Latest Blog

Progress on Version 1.3

So, as of the typing of this, I have completely redesigned/redrew the game's maps- one that is more puzzle biased as opposed to using the battle system. I've also downsized the amount of boss encounters in favor of more unique types of enemies- as personally it wasn't as polished as I'd like it. This also should solve some of the main game play kinks you guys might not be such fans of. As much as I love difficulty levels being really high, I tried to steer more towards easy peasy land this time. So balance, maybe achieved!?

This means that once eventing and prelim bug testing is done, I shall roll it out.

Also, some minor story changes/endings will be included as well as battle fixes I've been talking about. Now, you have more tools at your disposal to do things with in the game, like single spell shots not dependent on your inventory which are recharged.

Just letting you guys know so that you know it's totally happening, regardless of some of the other projects I plan to release soon popping up!
  • Completed
  • CARRIONBLUE
  • RPG Tsukuru 2003
  • Adventure
  • 07/01/2013 08:49 PM
  • 01/10/2024 03:06 PM
  • 07/03/2013
  • 181683
  • 85
  • 8625

Posts

cleared it

i thought this game was very charming and enjoyable on an artistic level. on a gameplay level however, it was quite frustrating and i found many of your choices in design to be questionable. with how battles and stage hazards are right now, progression is almost entirely random which is a huge problem. there are also a lot of bugs atm, along with tiling issues, both of which are some of the easiest ways to disrupt gameplay and break immersion. i have to wonder if you've tried playing through this game yourself because some of the things that you are subjecting your players to is downright silly

that said there must have been something about this game that kept me playing from beginning to end (despite having sent it to my recycling bin on two separate occasions...)

all in all i think your games are cool (i beat ISoG too). they have a distinct visual style which is probably your greatest strength. if you just polish up on your gameplay a bit more you'd have the potential to achieve something much greater

just my two cents! i hope nothing came off too harsh here

-tatsu
All I get when I try to run this is a black screen that I can't alt-tab or ctrl-alt-delete my way out of. Super-annoying, but I guess it's a rpgmaker problem. If possible, maybe have the game default to running in a window instead of fullscreen?

Anyways, the game itself looks intriguing. Hope to be able to play it :)
Thanks you two and especially to RyaReisender for the thorough documentation of possible bugs and bugs!! :)

I'll check out both of your lists when I get some time this weekend, and make some changes. I'll probably go ahead and make the spells insta-kill since you can't tell the exact damage dealt on the fly anyways- plus enemies respawn most of the time anyways.
I REALLY love the graphic style of this project. Instant subscribe and downloading.

Finished the game now, didn't really get the ending, but I won't post about that here to not spoiler anyone.

Some more things I found:
10. At the last section of the tower when climbing it the overlay is strange, the tile is above Mina although it should probably be below.
11. Fire is still pretty useless or I'm using it wrong.
12. Before the boss on the next board there are two chests, one is empty already right away and the other one doesn't show the message that you got a potion.
13. At the inn if you talk with Doro a second time the whole dialogue will be shown again.
14. Generally the stages after the tower seem to be a lot shorter. The tower level is probably 50% of the game.
15. Especially the last few levels seem pretty easy compared to everything before. I didn't even need to use any potions anymore except for boss battles and I never had to retry. You really have a high variety of monsters, but you only make use of those bulls and the others just stand around and do nothing anyway.
16. At the school there is an "end" sign with a door but you can't actually walk through it, is that intended?
17. The school floors - if you enter the leftmost door you will actually end up in the right room - might be intended though. I'm fine if things don't make physically sense in this game.
18. The overlay on the school stairs is also wrong, one of the column tiles is above Mina rather than below.

That's all.
Heyho, I'm back. I played again to the same spot I was at. This time I wrote everything down I noticed

Here are some suggestions:
1. How about setting Mina's HP to the max number of hearts, then you can see it on the save screen.
2. There are warnings that there are spikes stuck in the killing position, but there are actually no such spikes.
3. If you have 11 or more lives it shows 99 lives instead. If you lose a life you're back at 10.
4. On the first tribute when you back it, the skull of the demon remains. On the second tribute it doesn't.
5. The first boss doesn't move after it walked one step. I think it's intended to move further, but I'm not sure on that one.
6. The walls are still missing, it's right where you moved that really hard monster out of the way. There you climb the tower and you can walk left/right on the tower tiles (the suns will also fly there). If you're going to fix that you will probably want to remove one or two suns, though, since if they don't fly away through the missing walls it will get pretty crowded there.
7. On the second level, there are two paths to the south that lead to the same place, but you can't get back, to the very south-eastern place, is that intended? Also there are two doors but only one key, however if you open one of the two doors the other door will be gone too.
8. Did you really make combat easier? Because that enemy that caused me trouble is still as hard - I mean the one right after the maid shop. If you go north you will be in a larger room and top-right there is a strong enemy in the way that doesn't move. You can usually defeat that but it will hit you 3 times that means if can take 0-9 hearts. Often I have to restart because it took too much damage because of bad luck.
9. Generally the further I play the more immobile monsters are there, I feel it would be more fun if some of them had certain movement patterns so there is some strategy to get past them (just like the small bulls).

Hope it helps!
So I guess I will later find such a chest again and can take items out? Okay then I should try to clear that board with my items stored so I have more for later, that will be really hard. :-)

Thanks for fixing the download, finally can try it.

Regarding spreading the game, I think as you are still active and fixing bugs I personally will wait until it seems fairly balanced before telling others about it.
author=kentona
So has this game made all the waves on the internets yet? RPS, etc...

i dunno, i think there was a article about it on indiegames
but they call me carrionblue instead of moga so i really need to change my username
somehow i think

@ryareisender
SORRY! ; ; There is a proper updated version being uploaded now and has been set to not so debuggy mode, plus some of the fixes.
Also, the chest just allows you to keep a reserve item pack in the chest until you pick it up again overriding all your current items. It's possible to delete items, so you should make a save before you use it- and read the messages it gives you before use! :)

So has this game made all the waves on the internets yet? RPS, etc...
Edit: Actually the version you uploaded now is some kind of debug version not the real game, so I'll wait until you put the real version back.
You didn't tell me if there is any benefit from putting items into the box. Or is that a secret?

I'll check out the new version when I have time.
Okay, well I will look at all of that and repair it. I will also do some battle changes, at least scale down the difficulty.
The entire tower btw is a board itself, there is way more after that!

The enemies are all pretty much how they are, but I will look at that unbeatable guy and stuff.
@ ryareisender
Which screen is there no wall mapping at?

Edited: updated with fixes for some mapping errors, and made combat easier. Also, .the cassette player is added
when you do the room event where you get it. (Added to extra inventory)
Thanks for all your help so far guys!!
Small update:
I played the game again and this time got a bit further thanks to the additional potions.
Some more things I noticed:
1. In the level where you added the potions, if after climbing the stays you go south and then against the bull with the spikes in front, on the next map if you go west, you will be teleported one tile too early. Everywhere else you have to walk against the wall to warp but here you warp while still in the room.
2. There don't seem to be any more "Board cleared" messages. Is that really only one board? I found cassettes and fought bosses, but it still all belongs together?
3. Several bulls you find in the following sections will only walk one tile and then stop, is that intended?
4. I got up to the point where you find that girl that says she has a key but then disappears. After that part you are in a section where you climb a tower. This section has two issues:
a) The tower itself has no wallmapping, you can just walk on it (but you will fall to death if you walk too far).
b) At the top of the tower is strong monster, it doesn't move and you can't walk around it. This monster is impossible to beat even if I have all my 10 hearts left. Did I miss something? My attack power is 4 and max hearts are at 10.
5. The fire spell is somewhat useless if you ask me, even a potion is more useful because I can kill several monsters completely for a few hearts rather than just damage them by 3. Why not make it kill everything?
OHHH, hah, I didn't realize that I could in that direction because it doesn't have the usual 1 tile space to indicate a door. The dots on the floor weren't enough. Thanks.

2k3 is monospaced, so any letter that isn't the same width will appear to have extra space.
author=Link_2112
I got stuck 5 minutes in. After seeing the dead body and getting a cassette player. I don't seem to have it in my inventory and there are no other rooms to go in. I tried talking to everything and falling in the pits, but I die.

What do I do?
The cassette player doesn't appear in the inventory only the cassettes later on. Just proceed to the west from the room with the corpse, you reach the first save point (mystic well).

@Carrionblue
One more thing, there is some weird spacing in front of every Y letter.

Edit: Is there any benefit from putting your items into the box?
@Carrionblue
Thanks for taking my post into consideration and updating so fast. :-)

You are saying that combat should have a high risk because combat should be avoided, I can agree to that, but then you shouldn't place unmovable monsters on the only possible path.
Unless there are some secret paths of which I don't know to get around them, but I tried walking against several walls to no avail.
Not to mention that on the same board there is a map where you are supposed to kill all monsters.
For me that seems a lot like you want players to engage in combat if necessary and this is only a good idea if you reduce the randomness enough that if someone really plays it perfectly he can still win with bad luck.

I'll check out your updated version.
I got stuck 5 minutes in. After seeing the dead body and getting a cassette player. I don't seem to have it in my inventory and there are no other rooms to go in. I tried talking to everything and falling in the pits, but I die.

What do I do?