• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Deadline: August, Artist Officially Added to Project!

  • Mr_H
  • 05/22/2015 10:05 PM
  • 1146 views
In the interest of getting my ass moving on production and completing this project so I can focus on other aspects of my life without constantly spacing out thinking about Withered Reason, I'm setting a goal for myself to have this project finished by August. This is going to be a difficult task for me, but I feel I can make it work by then and have a complete package that meets and/or exceeds expectations.

Withered Reason, again, is a story-driven, character-based RPG that retains something of a classic quality within its maps. Even I am impressed with some of the work I've been doing with it lately and I'm pleased to announce that I officially have an artist assigned to the project.

While her website is under construction, the url is: http://yariannaledger.com/. Even her self-portrait gives much perspective into her dedication as an artist.

So stay tuned, faithful followers, completion is imminent after these last few years.

EDIT: I am also pleased to announce that I am working as a part-time writer for Divided Infinity, yay!

Posts

Pages: 1
Great that you have an artist. Also, I forgot to mention it earlier, but my review is finished and now waiting to be approved. I'm not revealing anything until it's done, but you might well want to reconsider that deadline a bit after reading it.

And by a strange quirk of fate, I've also got the Divided Infinity review waiting for approval. It's a small world after all, I guess. Anyway, yeah, if that demo was representative of the Divided Infinity writing so far, then they'll need all the help they can get.
First and foremost I want to thank you for taking the time to review my work so far. Yes, it's less-than-optimal now but Withered Reason is far ahead in its development than where it was when I made that demo. It's interesting in that I started the project in 2011, didn't finish the demo until I picked it back up in 2013, and until now I've been dealing with academic obligations, which are out of the way now.

I realize WR isn't going to be everything it could be, but that understanding is what's lead it to what it is now, which is a relatively simple RPG. I take pride mostly in the story being told and simple-yet-direct pacing of the gameplay. Expect more of the same in terms of game difficulty per some rebalancing due to changes in the games events.

The events of the demo actually now take place a bit later on in the story after other major characters have been introduced and plotlines explored. It's been a difficult process for me retaining the integrity and flow of the project, but I've strived to keep quality at the forefront while respecting what this project both is and isn't. I believe everybody will be pleased with the project when it reaches the light of day and will see it as a fun return-to-form for RPGs that wasn't the latest and greatest game out there, but as a great example of what somebody can do with what many consider a dated form of gaming, the traditional RPG.

So again, thanks for taking the time to review WR, any publicity is good publicity as far as I'm concerned so while you may have your issues with the game as it is, I thank you for providing the constructive criticism I need to grow as a developer. Cheers.
Pages: 1