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Special Q&A/Update; 300 Downloads Reached!!!!!

  • Mr_H
  • 06/12/2015 09:01 PM
  • 327 views
Withered Reason has reached 300 downloads, a notable milestone for an RM2K3 demo if I do say so myself ;)

In celebration of this, I'm going to open up this post to users to ask me anything they would like about the game. If you're curious about where the story goes, then ask. If you want to know how the characters have changed between now and when the demo was first released, then ask.

My focus on quality has not erred in the least, and now that production has resumed its regular schedule once again, I can assure you that this will be a project worth waiting for.

I'd like to jumpstart this little Q&A by addressing certain areas that have been brought to my attention through various reviews, comments, and features I feel need to be addressed.

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Q: Has the story of WR changed at all?
A: Yes, Withered Reason has undergone much change since the initial demo release. In terms of events, Withered Reason starts before the events of the demo and I plan to explain all of the dialogue that seems out-of-place.

What this means to you is that the DIALOGUE WILL REMAIN UNALTERED, the context of such dialogue will be witnessed through the story and the connection will naturally be made. This isn't to say that nothing will change, but I'm pulling all my strings as a writer to make sure that things remain the same.


Q: What are these open-world elements spoken of?
A: After the initial event and the story is set in motion, the player will gain full control of the protagonist and play the game however one wishes. WR has been packed with various side-missions, minibosses, seemingly-isolated events in various locales all for the intent of giving the player more playing options. Say the player didn't want to pursue the storyline right away, there are a number of actions the player can take to enhance the game experience including exploring subterranean veins under the world map to access new areas, obtaining modes of transportation to explore new storylines and quests, and even areas where new quests can be taken.

Q: How has the battle system changed?
A: The battle system has changed the most out of any other element in Withered Reason. MP is gained through attacking, creating an interesting contingency for the weapon skill (Burst) system, more Burst skills are available, depending of weapon equipped and skill set for each character, battles themselves are more challenging overall, skills players have available have been widened to several classes for each player, and the overall balance of battles have been improved in favor of the player.

Q: How many new characters are present?
A: As of right now, there have been about 10 major characters added to the story. As it was in the demo, I have given each one their own back stories, elaborated on their motivations, and updated the roles for the characters present in the demo.

NO CHARACTER HAS BEEN LEFT BEHIND!!!

I feel it should be said at this point that the writing of Withered Reason has become such a major part of the project that I can guarantee that the player will be completely satisfied in terms of story. If this is what you look for in an RPG, you're in the right place.

I think I'll leave the rest of this Q&A to the readers, please post your questions below and I will respond accordingly.