Have an Android phone? Ever wanted to play some good ol RPG Maker games on the go? Oh boy do I have some good news:
Fall of Darkness will be making its way to Android. Yeah, I've finally got that end of the game down pat; even better is that I've already got the entry up on the Google Play Store (thanks to finding out how expansion files work so I can get a game >100MB up for download) so, when everything's done and ready to launch, you'll only need to wait a bit for the store to update and nab it.
So what does this mean?
- Achievements: Yeah, we got them. Go kill X things and get some more internet points
- Automatic Updates: As a bonus of being a store app, when I push an update you'll get it as soon as it gets through assuming you've set your device to allow such things. This has the added bonus of allowing me to break things entirely and you'll get that almost immediately :3
- IT'S ON YOUR PHONE: or, really, any 16:9 capable device will suffice. Point is you get to pla gaem on the go and I promise it wont run like absolute crap (but maybe just a little, no fault of my own)
And those running on Windows/OS X (since its HTML5 wrapped with an executable/app) or the Web/HTML5? Well, since good ol Goog's Games API is cross-platform, they've got code to let me slap things like achievements into those versions as well (assuming after I give them a blood sacrifice or two) so you'll be getting a bit of the good stuff if I can get it to function in a way I can find satisfactory.
UPDATE: Can't be done due to how Windows/OS X wraps it. HTML5 via browser should work just fine, though.. If only that were an option I could actually use =3=
Those on iOS may have noticed quite the lack of anything for them. Unfortunately, while I do have access to a VM running the latest OS X and can code rather well on it, I do not have any of the licenses required to be able to even create an IPA much less stick it on Apple's store so you can actually get it. Point is, you'd probably need to jailbreak your device to have a chance, but I'm not even sure if the workflow for developing a jailbreak app even follows the same path as a normal app would.
Don't fret, though, as I'll leave it as a planned platform for when I have income to support the yearly fee as I'd rather not have to charge people for that or face a constant drain on (already kind of tight, thanks college) funds and if I can find out if the API really needs to be done using Objective-C, which I'd have to learn, or if I can stick with Swift, which I'm already kinda familiar with.
UPDATE: crosswalk has iOS libraries, will be experimenting with this when I have the chance so the framework is in place for when I do get a license to distribute and stuff
TL;DR: After a few weeks of a personal hell, Android support is totally there. OS X/Win/Android get achievements and shite via Google APIs (requires Google account to use, though, which may be a turn-off for some but I'd like to keep it consistent with the Android version). iOS is planned as an eventuality assuming it plays at least as nice as Android did
Yeah, you get this which is totally going to change by the time stuff gets released. Proof of concept and all that
I'll see ya'll on the flipside, I need me some sleeps so I can finish my noobish SMBX level and jump right back into this now that I don't have to stare at Java code for hours