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Be aware that some elements of the game are somewhat violent.


STORY

The game is about groups of “special” students: The inquisitive, the mysterious, and the insane. Among them, there is one particular student who seems to be very interested in the school’s secrets. One by one, the forbidden knowledge unveils before his curiosity. But...
"When you know something, you will have to exchange something for it..."


NOTE

"In this game, screenshots don't say anything."
The game has 7 chapters and 5 endings. But I'm pretty sure 50% people can't play chapter 7 and fall down to first ending - The WORST. Not because it's hard to play, it's hard to get. And make sure: You are in a dark room, alone, "max" volume. And remember...Don't just play, look around, or you can't get to Chapter 7. If you're lucky, you won't have to see anything "creepy". And one more thing, remember the numbers.


Translators:
Greater Good 45 | Blurry Mind | Neku Sakuraba

Latest Blog

Nightmares start over again

The trailer of Seven Mysteries Redux, a remake of the game, is now released. If you guys loved Seven Mysteries, you guys probably would love its remake. Now let's take a look.



Curious? Well learn more about it on rpgmaker.net: https://rpgmaker.net/games/9255/
Or on Seven Mysteries Redux fan page: http://facebook.com/sevenmysteriesredux
  • Completed
  • sanggameboy
  • RPG Maker VX Ace
  • Puzzle RPG
  • 07/05/2013 10:56 AM
  • 11/28/2020 05:12 PM
  • 09/22/2013
  • 434567
  • 210
  • 25244

Posts

author=Lena
The game looks interesting but I can't play because it's suuuuper slow and it would crash on fullscreen (my netbook would restart).
I'm new to rpgmaker games. I don't have to install rpgmaker, do I? And it seems it doesn't need an RTP to play it.
I don't know what's going on and how to fix this problem. :(

I wish I could help :(
I'm not a pro at fixing computer.
The game looks interesting but I can't play because it's suuuuper slow and it would crash on fullscreen (my netbook would restart).
I'm new to rpgmaker games. I don't have to install rpgmaker, do I? And it seems it doesn't need an RTP to play it.
I don't know what's going on and how to fix this problem. :(
author=zoviet_francis
is supposed to be the "good" ending?, the chapter with the knife fights was irritating but otherwise I thought it was an engaging story. I'll collect my thoughts on it later.

No, it isn't good ending. There's no good ending in the game, even the "Happy ending".

author=zoviet_francis
One thing - what was up with that one note, y'know, the one that says...
Is it meant to be some revelation in the game's story or just an Easter egg for those of us who bothered to take notice of it? :P

Yes, yes it is :)
The note is a proof, showing the "Happy Ending" is not what it looks like. The curse didn't stop.
Just finished the game (first got the bad ending, only during the end of the countdown did I realize what the numbers meant, so I went for it a second round - I'm assuming the ending where
the bodies are found and you're put away in a mental hospital
is supposed to be the "good" ending?), the chapter with the knife fights was irritating but otherwise I thought it was an engaging story. I'll collect my thoughts on it later.

One thing - what was up with that one note, y'know, the one that says -
The one lying in front of the mirror accidentally took the curse from the girl, and now, he himself is the curse.
Is it meant to be some revelation in the game's story or just an Easter egg for those of us who bothered to take notice of it? :P
Best game I ever played even I got Bad Ending
It's a free track from Presence of Music. So most likely Ib is not the only one that uses it.
author=Marche100
I have a question. Did that track "Disappearance" come from another game? I could swear that I've heard it before, but I don't know where. It's been nagging at me for the past few days, now.


I know I'm late but whatever. Disappearance was soundtrack in "Ib"
author=ezmf
no it called "Seven Mysteries Eng (1.05).rar"


Yeah, that's what I meant. And I think I know what's going on there. First, you must download a software called "Winrar" and install it: Hit me hit me
Next, right click on "Seven Mysteries Eng (1.05).rar" and choose "Extract to Seven Mysteries Eng (1.05)\" and enjoy the game :)
author=sanggameboy
author=ezmf
author=AliceShadowRose
author=ezmf
it wont download for me at all
u mean u cant download the game or u cant play the game?
it wont download a playable version, just a unreadable file
That unreadable file is named as xxxxx.RAR, am I right?

no it called "Seven Mysteries Eng (1.05).rar"
author=ezmf
author=AliceShadowRose
author=ezmf
it wont download for me at all
u mean u cant download the game or u cant play the game?
it wont download a playable version, just a unreadable file


That unreadable file is named as xxxxx.RAR, am I right?
author=AliceShadowRose
author=ezmf
it wont download for me at all
u mean u cant download the game or u cant play the game?


it wont download a playable version, just a unreadable file
author=AliceShadowRose
author=ezmf
it wont download for me at all
u mean u cant download the game or u cant play the game?


it wont download a playable version, just a unreadable file
author=ezmf
it wont download for me at all


u mean u cant download the game or u cant play the game?
it wont download for me at all
it wont download for me at all
author=jasonluthor
So.

As a game that generates great mood and a sense of continuous, environmental success, I must say the game does quite well. Even with a limited setup created by virtue of using a SNES style RPG palette, the timing, moments, music crescendos, quick cuts to ghostly characters, etc., all well done, and the creepy encounter moments with otherworldly beings. The story itself is intriguing and the game plays with your head.

But I'm reluctant to call it a game. It most definitely does not having much in terms of gaming elements, save for Chapter 3. I got the impression the game was going for story and mood though, so I was willing to tolerate that and play along, and for the most part was rewarded. However, the game provides little in terms of cluing a player into what they're supposed to do to achieve multiple endings, and once the two bad endings concerning the First Aid Kit were achieved, I just lost motivation to do anything else in the game to try and find a better ending.

This stemmed mostly from there being no clear indicator of where in the game the story branches toward a good or bad ending. Was it Chapter One? Three? Five? Six? It seemed to rely on that sort of quirky 'did you do this' random setup JRPG's abused toward the end of their golden era, with little in the way of feeling you were making intelligent choices contributing toward your ending. In that sense I would say the game lets the player down.

So definitely high praise for the scares and interesting story, but sharp critique for the lack of clear markers in the story branch, lack of intelligent contributions toward the multi-ending system, and lack of gaming elements (a fault that would have been tolerable had the previous two issues been resolved).


Thanks for your comment, Jason. I'll try to do it better in my new project.
So.

As a game that generates great mood and a sense of continuous, environmental success, I must say the game does quite well. Even with a limited setup created by virtue of using a SNES style RPG palette, the timing, moments, music crescendos, quick cuts to ghostly characters, etc., all well done, and the creepy encounter moments with otherworldly beings. The story itself is intriguing and the game plays with your head.

But I'm reluctant to call it a game. It most definitely does not having much in terms of gaming elements, save for Chapter 3. I got the impression the game was going for story and mood though, so I was willing to tolerate that and play along, and for the most part was rewarded. However, the game provides little in terms of cluing a player into what they're supposed to do to achieve multiple endings, and once the two bad endings concerning the First Aid Kit were achieved, I just lost motivation to do anything else in the game to try and find a better ending.

This stemmed mostly from there being no clear indicator of where in the game the story branches toward a good or bad ending. Was it Chapter One? Three? Five? Six? It seemed to rely on that sort of quirky 'did you do this' random setup JRPG's abused toward the end of their golden era, with little in the way of feeling you were making intelligent choices contributing toward your ending. In that sense I would say the game lets the player down.

So definitely high praise for the scares and interesting story, but sharp critique for the lack of clear markers in the story branch, lack of intelligent contributions toward the multi-ending system, and lack of gaming elements (a fault that would have been tolerable had the previous two issues been resolved).
This looks pretty cool, i'm downloading xD
author=PokeShadow
This was a cute little game indeed!!! I really liked the atmosphere aswell as the quaint storyline. I got the happy end on my second try once I mauled over all my options last night. The decisions are smart aswell, and the trick with the knife and pen was great, good thing I missclicked or I would've messed hat one up! I have no real criticism other than in chapter seven after the incident happens with your friend and the mirror the walking speed is PAINFULLY slow. I spent a little over ten minutes walking around and screaming at my computer screen and the walking speed wasn't helping my fusteration, It was probaby just me though. All I'm asking is if you put it that way for a specific purpose or if it was just like that for atmosphere's sake. All in all it was a great game and I enjoyed it thoroughly, keep making great games!!

My reguards,
PokeShadow


Thank you so much for the feedback and playing my game.
And about the slow walking speed, I made it like that to "fit" with the atmosphere. And I thought the character was tired after everything he had been through, so... slow walking speed :)
This was a cute little game indeed!!! I really liked the atmosphere aswell as the quaint storyline. I got the happy end on my second try once I mauled over all my options last night. The decisions are smart aswell, and the trick with the knife and pen was great, good thing I missclicked or I would've messed hat one up! I have no real criticism other than in chapter seven after the incident happens with your friend and the mirror the walking speed is PAINFULLY slow. I spent a little over ten minutes walking around and screaming at my computer screen and the walking speed wasn't helping my fusteration, It was probaby just me though. All I'm asking is if you put it that way for a specific purpose or if it was just like that for atmosphere's sake. All in all it was a great game and I enjoyed it thoroughly, keep making great games!!

My reguards,
PokeShadow