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Oh my God, I haven't touched this game since April

  • Yeaster
  • 09/06/2009 07:02 PM
  • 1076 views
And I completely forgot it used to be called "Satan's Wish." I'm slackin'.


Anyway, this is a small update just to say that I've started working on this bit (all of ten minutes ago). I've been working on Complete Chaos almost exclusively on my lap top, but that game will soon approach it's end about another month or so. Nonetheless, whenever I'm on my desktop doing nothing, I figured it would probably be a good idea to do something productive and work on this! So that way I don't get too far behind on any of my games. The games will be released to several different websites, but may take a while to get here because I don't want to release them too close together.

Current status: The game has officially branched off into three different sections. The Head Palace and the State Building scenarios have finally been completed, and now I can moooove oooooon........

Right now, I'm trying to decide how to finally bring Azazel into the picture. Right now, I got nothin', but I'm sure that will change come tomorrow.

Anyway, Vanity is about halfway done, maybe a little more. It'll be interesting to see which game comes out first, between this and MMZ, since neither game is very difficult or time-consuming to make (I don't know what's holding Complete Chaos up!!). MMZ will more than likely come first, since it:

A) Will be shorter
B) Won't have three entirely different storylines rolled in one

That's it for this update. Stay tuned!


- Adrian Clyde -

Posts

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dude, you're a monster. you should totally do some article on how to stay focused and actually finish games ;)
My suggestion: Lap top.

You can work on your stuff anywhere, any time. At work, at school, on the subway, wherever.

Truth to be told, by the time I get home from work or school, my brain is totally fried. I have no desire to work on anything (or study, but that's a different story).
Also, I think it's just about knowing what you're capable of doing. My "skill" as a "game maker" is limited, I know this. I know what I can do, what I can't do, and I work within my limits. I focus on what (I think) my strengths are, and I don't set out to do things that I know I cannot do, just to try to compete with everyone else (or hop on the latest trends).

It's all about being realistic. And I guess it helps that I'm not heavily into the boards, unless I come across a game I like. =P
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