We've got a weird battle system now. All physical attacks are actually Switch skills that do custom damage. Combined with tracking for attack/defense, it's now possible to make variables say "Okay, character 3 blocked, reduce damage by 1/4 for physical." Since this is the case, I can make a status that completely removes damage. It also can miss, including a custom battle animation (text is sucky Times New Roman since I made it in like 5 min though).
Reinventing the wheel, all so I can get custom miss chance and custom animations.
NoReflectDmg=49BC4B,EB58,49BCA5,90E93F03,49C44C,90E9E901,4BB3A8,9090,49C2CD,90E9
Thanks, bugmenot.