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Progress Report

Main Theme?

Recently, I made a little song and morphed into what I thought could be the main theme of Monkey Mania, a song to be played during the title screens and credits. If anyone would like to give feedback on whether or not it should be improved, I am open to it. Here is the song:
Monkey Mania (Main Theme)

In other news, I am ironing out levels for the contest version of this game that will feature the first 3 levels (maybe more) set to be finished on August 21st. I am also working on programming a medal system, where you get a medal based on how quickly you finished the level. Gold medals on all levels will result in the ability to play as the game's main nemesis, the evil scientist.

Progress Report

The Completion of the Island!

After putting in a few days worth of work, the island, home to our lovable monkey, is complete. Well, minus a certain secret lab. The game will feature the ability to explore the entire island (maybe you will find a secret or two), though it is not necessary for you to do so. Locations you have to travel to can easily be found by following paths laid out by floor tile and gaps in the trees.



Once we got one more enemy model implemented in the game and fix the glitchy Wasp enemy, we will be rolling out a demo. We hope at that time you will give us feedback on changes to make before we submit that limited (and free) version to a Unity 3D student contest. After that, we will finish up the rest of the enemies, program and implement them into levels and then work to create bonus modes such as time trial, survival, high score and (hopefully) a mode that features the ability to have two players competing in various ways against each other (more on that later).
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