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Progress for Demo, aka the First Chapter

Ever since I came back to RPG Maker, I have been re-hooked. It's amazing how that happens. I don't work this summer, so I have plenty of free time. So far I've done a lot with Storms of April from the first version (which was purely introduction content).

I've...
- Rewritten all dialogue from the beginning
- Restyled and made it more consistent
- Added an extra scene to the intro to make things vastly more interesting
- Organized the rest of the story to fit into "Chapters" (if you've noticed, there are now 7 installments)
- Added even more to the introduction, including a crafting system using Falcao's MMORPG Alchemy & Extraction script. I almost wish I hadn't because now I feel like balancing the items and the recipes (although completely optional gameplay) will take even more of my time. Regardless, crafting and gathering added a huge element to Storms of April, and I think it's just what it needed.
- Completed all 9 maps of the outside forest
- And various other additions possibly too subtle to even remember at this point

Still To Do for First Chapter:
- Complete the "main town" map (interiors)
- Complete the final dungeon map for the first chapter
- Balance the combat system (I haven't even started this one *shudder*)
- (I really want to re-map what I worked on years ago but I might scrap that idea due to time)
- Event, write, quest, event, write, gather, event, write, craft
- Testy test test test

As I've said before, the story itself is done. Now it is putting it to RPG form! Creating these maps will take a while, but I'm glad I got the important part out of the way. :) Depending on how you see things, anyway ^_^

I am sorely hoping to finish this first chapter in the next month so that I can get feedback and fix it up before my semester starts in the fall (working on a 2nd master's degree because I am a super dork). I'm probably being naive in the entire process thinking it'll only be a month, but hey. A girl can be optimistic!

Posts

Pages: 1
nhubi
Liberté, égalité, fraternité
11099
Optimism is a wonderful thing, just make sure it isn't blind optimism. Don't stress about the time though, the fact you came back to what was almost an abandoned project gives those that would like to see it finished hope. They've waited this long, they can continued to do so, it's an RM tradition.

Take the time, make the game you want and then release it, (and then sit back and take the feedback that comes and fix the errors/bugs you missed and that fresh eyes caught, and release a patch), and then you can relax, regroup and go on to the next project.
author=nhubi
Optimism is a wonderful thing, just make sure it isn't blind optimism. Don't stress about the time though, the fact you came back to what was almost an abandoned project gives those that would like to see it finished hope. They've waited this long, they can continued to do so, it's an RM tradition.

Take the time, make the game you want and then release it, (and then sit back and take the feedback that comes and fix the errors/bugs you missed and that fresh eyes caught, and release a patch), and then you can relax, regroup and go on to the next project.
Aw thanks :) That's really awesome to hear. Er, read.

I'm at the stage of adding in Side Quests before working on the final dungeon of the main chapter. I feel like its actually progressing, and I am super stoked about it. Can't wait for people to berate me with its flaws! XD
Pages: 1