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* I do not feel like the game is ready from even a Demo standpoint. However, I feel like I need some feedback before I keep going. I've spent a lot of time on the game and now, all I can see are its flaws. But when I sit down to fix the flaws, I reconsider. What if it is fine and I'm over-analyzing?

All in all, I am full of uncertainty, and instead of letting this game fizzle out, I figured I'd simply ask the community for some help. Please be constuctive with your criticism. I am aware of its weakpoints, but I'm just not sure how and how much to fix.

The story ends at the quest "Rainforest Excursion" but that is also when sidequests open up to explore the Rainforest. You are also free to complete the Water Dungeon, although I have not added any quests for it yet.


Known Bugs:
- The quest updates above the character's head don't entirely work at the moment
- The Satiated & Well-Rested states (increased EXP) aren't working
- When you level up in battle, the battlers are from MOG's LevelUp script as placeholders. That will be fixed! =P
- The Mirror of Water's text "Do you want to transport to the Rain Kingdom?" does not show up, but if you spam ENTER, it transports you all the same *shrug*


Other Issues:
- There's some story continuity errors in the school introduction, I'll fix them
- I plan on adding more interactions to objects to keep the clickers happy
- The Plant/Slime quest from the Adventurer does not work past the Lower Rainforest
- The Crafting screen color has not been changed from the default, I'll get on that eventually =P
- Level 4+ abilities have not been tested - (I plan on adding cooldowns to Lightning Bolt, for example)
- There are no side quests for the Water Dungeon but there will be.
- The credits in the text file are not updated, I'll be sure to write it all out before the real demo release.


My Thoughts:
- I'm asking for a more overall critique rather than little ones meant for polishing. Is the introduction too long and boring? Is the crafting too grindy? Is the Rainforest too small? Is April too Mary-Sue? Is there not enough excitement?

- I want to add an introduction cutscene to introduce players to the main conflict (spoiler: a war), but there's already an introduction in which April gets kidnapped, so I am torn. Do I really want to add more cutscenes?

Any and all constructive criticism would be greatly helped. Please don't tell me it's bad and then not explain how I can fix it. Thanks, guys~

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