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DOWNLOAD FULL VERSION, ENG. works now :-) enjoy

changes in Version 1.02
- This version is up!

New adjustments v 1.02: - based on feedback
- Hero starts with more Energy and Pow and a Potion
- Pow regeneraters a lot faster now
- The First boss performs static attack (Purple blast) only once
- Some of water snakes were removed
- Shade NPC trader now sells Healing Potions (20g each)
- The First Gobie in game now explains that you can use potion with a shift key
- New dexterity power up added to the second floor
- Healing potions can now be found in the tower in limited amount
- Exp and gold amount of some mobs adjusted

Bugs:
I tried to find solution for attack animation during story events,
because attack system is parallel process I could not fix it. Because
it activates at same time as story lock. Because of this attack animation
is performed once at start of message.

A game inspired by Falcom. Drags you right into the action!

Created in 2012 and originally in Czech only, I decided to translate it to English as well. I am not good at grammar and the stuff, but I did my best for the translation. I hope you will enjoy the game !

It is hard and challenging game. No worries, people already beated it!
But if you beat it too - Let me know for sure! :o)

Feel free to post any comment, if you like to. Runs without RTP.


Special thanks: Skie, Saran

For the title, I used image which I found via Google search. I can't remember the source I can't track the image again. If any ideas what kind of picture is it - I would appreciate it, on the other hand I would contact artist!

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  • Completed
  • Rebezion
  • RPG Tsukuru 2003
  • RPG
  • 07/30/2013 01:46 PM
  • 06/24/2020 07:18 AM
  • 07/30/2013
  • 74882
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Just beated the game, the final boss fight is quite frustating considering its a 3 boss rush w/o any chance to heal / restock potion. Some of the mobs could use ranged attacks for some variety tho. Also agree with Avee, shoulda swap 2nd and 3rd final boss. If 3rd final boss form didn't spawn his goons constantly he is actually way easier than 2nd boss (that maid who accompanies the princess).

Anyway when i got the ending it says "but Lord of the Tower still inside!" this assumes there is a true last boss i didn't beated yet. Anyone knows where this boss is? Too lazy to backtrack because dat annoying sword trap and teleport crystal..

.....also the ending didn't show his sick sis/lover/whatever :(

EDIT : nvm found him, needs certain switch from one of locked doors at last area

author=clov
Just beated the game, the final boss fight is quite frustating considering its a 3 boss rush w/o any chance to heal / restock potion. Some of the mobs could use ranged attacks for some variety tho. Also agree with Avee, shoulda swap 2nd and 3rd final boss. If 3rd final boss form didn't spawn his goons constantly he is actually way easier than 2nd boss (that maid who accompanies the princess).

Anyway when i got the ending it says "but Lord of the Tower still inside!" this assumes there is a true last boss i didn't beated yet. Anyone knows where this boss is? Too lazy to backtrack because dat annoying sword trap and teleport crystal..

.....also the ending didn't show his sick sis/lover/whatever :(

EDIT : nvm found him, needs certain switch from one of locked doors at last area


At least translation didn't go in vain. Anyway I am impressed that people actually finished this game. It's really over too hard and a bit mean towards player.

Some czech folks completed the czech version of the game, which has no potions.T_T

Anyway I tried to lower difficulty and I did another Crimson Memories for czech RM community, CM Witch hunters provides wider powerup options, but overall it's a very similiar game.


Because original Crimson memories didn't do too well here, Witch hunters won't get any translation since it is built on the same mechanic/engine.

Anyway I am glad that you somehow enjoyed and finished the original Crimson Memories game.
I beat it! Pretty darn good game. Final boss fights were really hard, but with enough patience I got through them.

Thought it was a bit silly that we had to walk all the way out of the tower afterwords with nothing happening, though. Felt kinda anti-climactic. I think it would have made a lot more sense to make that final run an escape sequence with the whole place falling apart, especially since you literally ripped the tower's heart out :P I was surprised when it DIDN'T happen. If not that, you could have just let the ending start right after the boss. The whole way out, I was expecting something more to happen, but..nope.


Aside from that small nitpick, still a great game. It's certainly far more functional than most RPGM action-RPGs I've played.
author=Kyubey
I beat it! Pretty darn good game. Final boss fights were really hard, but with enough patience I got through them.
Thank you ! I really planned to make tower to colapse and escape sequence, but because I overran planned time-deadline for the project I removed this idea and moved on. I m glad that you enjoyed the game!

Aw, woulda been really cool if that made it in. Ah well, deadlines can be tough, so I can't blame ya.

Also, what are the final boss themes from? Cuz they're really, really epic and I'd love to know what games or whatever they came from, especially the last one. XD
a lot of music is from Ys series. Tower boss is from Falcom jdk band for sure, but cant tell you what is the name of the song, i dont remeber this after this whole time.

While other two games of the serie:
Crimson Memories 2 and Crimson Memories : Witch Hunters didnt get eng. translation I plan translation for 4th Crimson Memories game. Yay! Anyone who liked original CM pushed me forward with this one - there is going to be 4th Crimson Memories game with brand-new engine. Simple abs (same slash attack) but with secondary ability and some 3rd over-powered ability (limit break).

I am creating 100% custom-graphic now, not simple edits of other sprites! The game will bring brand new sprites. Small prewies of heroine:



It wont be for casuals, but it will provide an option to over-level bosses with unlimited xp and lvls up like this game did. However I have to admit myself that 3 phases of final boss without healing could be cruel. This new CM will bring in some little bag inventory :-) as the new tower will be full of mystery and locked doors.
double post, i edited too much.... x_x
Oh, you're making another one? Cool :3 I did see you made more, but did not translate them. Will the 4th game's story make sense to someone who hasn't played the 2nd and 3rd installments?

Either way, lookin' forward to it!
Each Crimson Memories is/was independent. New tower, new guys, new story.
So 2nd and Witch hunters didnt tie to previous crimson memories.

mockup of custom graphic: (screen will be wide screen), this is 320x240, game will run at 400x240
I see, well I'm really looking forward to playing the 4th game then! :D Best of luck with the development!
I really enjoyed the music and the story. I had fun and beat the second boss but having only one attack got kind of stale.

Looking forward to playing whatever you're working on next!
I always love fast-paced action rpg like this. Downloaded! Going to try it tonight. :)
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