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This is a early early alpha stage demo of Amnesia World of Amoria.... It is pretty short but there are a few things to do.

3 bosses.
At least an hour or so of game-play.
Still alpha stage.
Maps are still kinda empty but feel free to explore what is done now.
Their is a few quests and a lot of dialog; have fun :).
Roaming monsters no random encounters any where on the map.

Feel free to add feed back constructive criticism only makes this game better.

Future Features:
max level will be 1000.
Their will be 3 expansions to the game.
100s of battlers.
Raids 5 to 15 man.
Thousands of Items commons,Uncommons,Rare,Epic,Legendary,And Godly Items.
A return of the King type of story.
Their will be harder and harder mobs and bosses the further you progress.
Not one Npc will look the same every character will have its own portrait and graphic.
hundreds of quests and side quests.
Game length it is up to you this is your world make it last as long as you want it to.
Looking into making a crafting system to make rare items.
More to come soon. Stay tuned.

Latest Blog

Been a while sorry about that.

Well guys and gals I been off in the real world for a while been busy kind of just getting back into this and at the moment have not had tons of time for this game.

But I will leave it up for now till I figure out what I want to do with it maybe one day I will get back to it but for now me and my brother are going to work on a new project.

But it will not be released on here till we are happy with how much we have finished. It is going to be kinda like a pokemon type game me and him have always wanted to make one like it but with our own art and our own assets so stay tuned I will post on here again soon.....

Posts

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We keep this up we are going to have to get a room!
Doesnt Ezeron seem very vulnerable to getting hit hard? I spend most of my HP potions just keeping him alive. Was that $500,000 weapon there just for laughs? Because I sure do everytime I see it. Is that one of the rare blue gear you mentioned? Is there going to be any weapon/armor upgrades available this demo?
If I ho ho ha ha DO beat the hooded figure, does that open up the INN finally or do I have to go to the next town over like the guy told me to do after beating the hooded guy?
author=Roy
We keep this up we are going to have to get a room!
Doesnt Ezeron seem very vulnerable to getting hit hard? I spend most of my HP potions just keeping him alive. Was that $500,000 weapon there just for laughs? Because I sure do everytime I see it. Is that one of the rare blue gear you mentioned? Is there going to be any weapon/armor upgrades available this demo?
If I ho ho ha ha DO beat the hooded figure, does that open up the INN finally or do I have to go to the next town over like the guy told me to do after beating the hooded guy?


lol!!....Yes I lowered Exeron's Target rate so he shouldn't be targeted as much and uped The Strangers target rate since hes more like a tank. That 500k weapon was not only for shits and giggles :P but just wanted to show it off I guess lol it is one of the Legendary Items you will find in Amnesia. I will be working on weapon/Armor upgrades at a later date. And about the Inn Since I have not completed it yet there is no point in using it just yet but it will be open in the next ver that will continue your quests further into the world!! :). And the hooded guy is just the tip of the Iceburg you got more to do inside the Manor.
Ok I am out of energy. But heres the $64,000 question....when will the next demo arrive and can we use save files....of course you can,Grasshopper.
author=Roy
Ok I am out of energy. But heres the $64,000 question....when will the next demo arrive and can we use save files....of course you can,Grasshopper.

Well Soon as I can fix a few more thing and add on a few more things the demo should be out soon.....Meaning today or even tonight. To fix your energy problem go to skills switch actor then try using a MP potion on the Actor/character try this for now till the new version is out.

And Im sure you can use old saves in new versions unless I have to do something to make that work.
You can walk over the chandelier, pillars, all statues, boxes, make the upper side of them "Star" icon in tileset. Also when you walk behind of store by stairs, there is no stairs to get back make a stair or something to there. And make the Pub's walls "X" in tileset, you can walk over the map. You need to fix the tileset :P
Make the game over backscreen 640x 480, it won't be a problem in Photoshop :D
shayoko
We do not condone harassing other members by PM.
515
the level 1000 and crafting systems are huge turn offs lol
i dont like most people even get near lvl 99 in most games on rpg maker XD

as for the crafting its very ify as a concept it can be good but that synthesizing script
in the games ive seen it used thus far ive hated it...currently on boutalles that uses the script and omg is it frustrating

ill only subb for now :3
Stradar, Stradar....where art thou!!??????
He's too busy playing strategy games on steam :P
damn...he should let us know if we should keep waiting or just erase the game. Thanks.
I'm really not sure why I had this downloaded, but I was cleaning out my download folder and played this for a few minutes to see what it is.

Having that first screen not be the title screen is weird. Nobody does that. If you want to credit someone you can put it in the usual spot. Here on the game page, some small words on the title screen itself, in a readme file, or even the end credits.

The scrolling text at the start is moving too fast and has too much information. I read a few paragraphs, noticed that I wouldn't be able to keep up, and skipped it all. Dumping a wall of text right at the start is big no-no.

Your dialogue needs a lot of work. You seem to be cramming too much in a single window. Sometimes you should separate new sentences into new text windows, instead of writing until the message box is full and continuing on the next one. You are missing punctuation and some of your sentences run on too long. Using show choice is best used when there are multiple choices. I don't see the point in having to choose a response when there's only 1 thing to say. Just have the character say that thing and end it.

Battle is basic and boring. Balance is pretty bad. My first fight against the weakest enemy left me with like 20% HP left. That's bad. The point of the first battles are to get used to things, they shouldn't be anywhere close to deadly encounters. Getting game over on the first battle would be bad.

Usually you make a touch encounter event disappear after you beat it. Aftering beating the first rat, he was still on screen.

I saw a town, well it looked like a town, but I couldn't go in. It was 4 wooden house looking tiles. I talked to some guy who joined me and that made me level up? Weird. Then I tried to fight a zombie battle. Second guy died in one hit, right away, and I couldn't even deal dmg before I died.

Oh, and pressing right arrow seems to waste a turn. That is the worst thing I've ever seen in a game.

I would not be retrying.

So overall, this is a typical mess of a game that people usually make first time around. Which is understandable. Game design take a lot of time to get good at. Everyones first game is messy.

I recommend that you abandon the idea of making a 1000 level game with all those big idea and focus on making a small game right first. You won't finish this, trust me, and nobody will want to play the whole thing so you might end up feeling that you wasted all that time.

It's more likely that a year into it, after you have possibly learned better design practices, that you don't like the first part of the game and you want to redesign it. This will happen over and over again throughout the years and you end up with a project that needs to be scraped because it's too much of a mess and it's full of bugs that you can't resolve.

Save yourself the headache and start small. When you learn from that, make a slightly bigger game. Take it one step at a time. Read articles about things like character design, level design, battle design. Your mapping is quite good, so you obviously have a good sense to start out with. More than most. But everything else is very weak and I would have to say this is a bad game. 0.5/5 based on my high standards.

So keep at it. Working on a game is a good way to get used to the engine. But if you want to get better faster with less time and effort, start reading some of the great articles here on RMN. http://rpgmaker.net/articles/

http://rpgmaker.net/articles/343/
http://rpgmaker.net/articles/698/
http://rpgmaker.net/articles/592/

Instead of making a mistake, hoping someone plays your game and decides to take the time to point out your mistakes, you can learn what not to do beforehand.
author=Link_2112
I'm really not sure why I had this downloaded, but I was cleaning out my download folder and played this for a few minutes to see what it is.

Having that first screen not be the title screen is weird. Nobody does that. If you want to credit someone you can put it in the usual spot. Here on the game page, some small words on the title screen itself, in a readme file, or even the end credits.

The scrolling text at the start is moving too fast and has too much information. I read a few paragraphs, noticed that I wouldn't be able to keep up, and skipped it all. Dumping a wall of text right at the start is big no-no.

Your dialogue needs a lot of work. You seem to be cramming too much in a single window. Sometimes you should separate new sentences into new text windows, instead of writing until the message box is full and continuing on the next one. You are missing punctuation and some of your sentences run on too long. Using show choice is best used when there are multiple choices. I don't see the point in having to choose a response when there's only 1 thing to say. Just have the character say that thing and end it.

Battle is basic and boring. Balance is pretty bad. My first fight against the weakest enemy left me with like 20% HP left. That's bad. The point of the first battles are to get used to things, they shouldn't be anywhere close to deadly encounters. Getting game over on the first battle would be bad.

Usually you make a touch encounter event disappear after you beat it. Aftering beating the first rat, he was still on screen.

I saw a town, well it looked like a town, but I couldn't go in. It was 4 wooden house looking tiles. I talked to some guy who joined me and that made me level up? Weird. Then I tried to fight a zombie battle. Second guy died in one hit, right away, and I couldn't even deal dmg before I died.

Oh, and pressing right arrow seems to waste a turn. That is the worst thing I've ever seen in a game.

I would not be retrying.

So overall, this is a typical mess of a game that people usually make first time around. Which is understandable. Game design take a lot of time to get good at. Everyones first game is messy.

I recommend that you abandon the idea of making a 1000 level game with all those big idea and focus on making a small game right first. You won't finish this, trust me, and nobody will want to play the whole thing so you might end up feeling that you wasted all that time.

It's more likely that a year into it, after you have possibly learned better design practices, that you don't like the first part of the game and you want to redesign it. This will happen over and over again throughout the years and you end up with a project that needs to be scraped because it's too much of a mess and it's full of bugs that you can't resolve.

Save yourself the headache and start small. When you learn from that, make a slightly bigger game. Take it one step at a time. Read articles about things like character design, level design, battle design. Your mapping is quite good, so you obviously have a good sense to start out with. More than most. But everything else is very weak and I would have to say this is a bad game. 0.5/5 based on my high standards.

So keep at it. Working on a game is a good way to get used to the engine. But if you want to get better faster with less time and effort, start reading some of the great articles here on RMN. http://rpgmaker.net/articles/

http://rpgmaker.net/articles/343/
http://rpgmaker.net/articles/698/
http://rpgmaker.net/articles/592/

Instead of making a mistake, hoping someone plays your game and decides to take the time to point out your mistakes, you can learn what not to do beforehand.


Well I will say yes it was a mess lol at the time I really had grand ideas of course anyone does and thank you for the tips. I am not very good with grammar as you could see :P... I actually had a change of heart with this game honestly.... I may pick it back up someday but atm I am going to work on a project with my brother 2 heads are better then one :D.
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