Based on Richard Wagner's "The Ring Cycle" Tales of the Rhinemaidens will span across all four acts of the original opera. This includes "The Rhinegold," "The Valkyrie," "Siegfried," and "Dusk of the Gods."
Each act stars a different main character, with the exception of the final act, which will have a composite of characters from the prior acts. For playable characters, please see the characters tab.
The game will follow the play for the most part with the exception of the final act, which will extend beyond the original opera and will delve into the actual happenings of the Ragnarok, as well as some original content I will develop that will still be consistent with the Germanic legends of it to an extent. Each act furthermore will introduce additional plot settings and creatures from Germanic mythology (orcs, elves, etc.) that were not featured in Wagner's opera. Some of this is because this is a game, and some of this is is to incorporate my own creations into the play (although not to the extent of what has been changed to the Hobbit, these are more side stories). Many of the sidequests will also feature cameoes from both Germanic and Nordic sagas as well as sources from other media outlets inspired by the mythology.
I have decided to go with the English translations for many of the names as opposed to my original concept - so "Wotan" will be Odin and "Donner" will be Thor, and so on although Siegfried will remain as well as Brunhilde (versus Sigurd and Brynhildr).
As stated originally, portions of the game will be open ended and decisions in certain acts (Act II for example) will change the outcome of the final chapter. These decisions can be made on both sidequests and main quests, and will build into essentially an internal reputation system - the player will be ignorant of these values in order to force them to role-play versus "game" the system (unless they want to keep track via P&P). Exploration is key in this game to uncovering treasures in order to complete main quests as I'll be quite honest - this game is not going to be easy. This is further emphasized by the skill tree system, in which the player gains points upon level up to place in different skills that have a progressive system depending on what stem they are. Sure, I am giving the player the power to powerlevel - however, it will take hours of powerleveling in order to the game the system versus progressing with the story and therefore the skill tree becomes a choice of sorts - does Alberich want to learn utility skills such as pickpocketing and pick locks in order to gather equipment to increase stats, or does he want to focus on more battle oriented skills such as hide in shadows and backstab?
My goal is to release the first Act, which sets up the following Acts by the end of February. I may or may not meet this goal but my hope is people will enjoy my take on a classic story that has not been put to the forefront of gaming as it should have been.
I hope everyone looks forward to the project!
Each act stars a different main character, with the exception of the final act, which will have a composite of characters from the prior acts. For playable characters, please see the characters tab.
The game will follow the play for the most part with the exception of the final act, which will extend beyond the original opera and will delve into the actual happenings of the Ragnarok, as well as some original content I will develop that will still be consistent with the Germanic legends of it to an extent. Each act furthermore will introduce additional plot settings and creatures from Germanic mythology (orcs, elves, etc.) that were not featured in Wagner's opera. Some of this is because this is a game, and some of this is is to incorporate my own creations into the play (although not to the extent of what has been changed to the Hobbit, these are more side stories). Many of the sidequests will also feature cameoes from both Germanic and Nordic sagas as well as sources from other media outlets inspired by the mythology.
I have decided to go with the English translations for many of the names as opposed to my original concept - so "Wotan" will be Odin and "Donner" will be Thor, and so on although Siegfried will remain as well as Brunhilde (versus Sigurd and Brynhildr).
As stated originally, portions of the game will be open ended and decisions in certain acts (Act II for example) will change the outcome of the final chapter. These decisions can be made on both sidequests and main quests, and will build into essentially an internal reputation system - the player will be ignorant of these values in order to force them to role-play versus "game" the system (unless they want to keep track via P&P). Exploration is key in this game to uncovering treasures in order to complete main quests as I'll be quite honest - this game is not going to be easy. This is further emphasized by the skill tree system, in which the player gains points upon level up to place in different skills that have a progressive system depending on what stem they are. Sure, I am giving the player the power to powerlevel - however, it will take hours of powerleveling in order to the game the system versus progressing with the story and therefore the skill tree becomes a choice of sorts - does Alberich want to learn utility skills such as pickpocketing and pick locks in order to gather equipment to increase stats, or does he want to focus on more battle oriented skills such as hide in shadows and backstab?
My goal is to release the first Act, which sets up the following Acts by the end of February. I may or may not meet this goal but my hope is people will enjoy my take on a classic story that has not been put to the forefront of gaming as it should have been.
I hope everyone looks forward to the project!
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Corfaisus RPG Tsukuru 2003
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