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Lore Behind the Game

  • Conmon
  • 05/28/2014 04:26 PM
  • 729 views
I felt that in case people wanted a bit of backstory, I would include some of the lore behind the game. A lot of this can be uncovered in the game itself, but also so much more. I've included the regions, history, and clans found in Legends of the Roguelike.

LOCATIONS:
- Vygard is considered the de facto capital city of the Western Continent. Within the city is the Vygard Royal Church, a powerful religious institution spreading the word of their holy book, the Tyrtet. They often send clerics, priests, paladins, and royal troops on religious quests, though they've suddenly gotten in the habit of throwing every soldier they can at the Tomb of Ghalung-Korrid. Known Vygardians include Montas the Swordsman, and Jameth the Scribe.

- Norsil is a region to the north. It is a massive tundra, dotted with expansive forests, imposing mountains and cliffsides, and warm mead halls. Many hunters and rangers live there, making ends meet in the frozen wastes, often times turning to mercenary work from the nobility in Vygard. Known Norsilians include Ranger Kiln, Sevenius, and Rezia the Journeyman.

- Aevyn is a dismal city in perpetual darkness, due to heavy industry and the natural overcast. The place is home to all sorts of seedy merchants and clever thieves, though some honest men manage to keep residence there. The Merchants' Guild runs most of the city's operations, as the government is so corrupt that people put more faith in trade than politics. Known Aevynians include Merchant Orion, the legendary Lefer Quick-Foot, and Philosopher Magnus.

- Lolun is in somewhat of a hidden region - buried deep in the Western Forest is a massive crater, yet in the center of it is a floating mass of land, on top of which this city was built. In the city resides almost exclusively mages and philosophers, and the inhabitants are known to scorn outsiders. Known Lolunites include Mage Edwas and his daughter Ili, Philosopher Kerek, and the Great Sage Ardanthis.

- Stalforth is a humble city in the east, half built into the enormous Belohk trees that surround it, and half built into the plains beneath it, in some parts extending into the underground. The city is home to mages and druids, yet they aren't opposed to outsiders like Lolunites. Known Stalforthans include Thief Marion, Mage Volbion, and Malakai the Wise.



PERIODS OF HISTORY:
- First Era (1-537AB): These were the centuries following the War of the Ancients, a conflict between the two nations of Klavik and Bosnilon. The era was marked by the efforts to split the two nations into many, with Vygard, Norsil, and Aevyn being formed. The city of Lolun emerged from the Western Forest, and the city of Stalforth, which had existed before the War of the Ancients, had now entered a period of modernization. Land disputes between Vygard and the surrounding camps of barbarians soon led to the Elder Wars, in which two of the barbarians, Ghalung and Korrid, abandoned their armies. They soon became disgusted with each other and fought, both dying and becoming Dark Half-Gods. Thus, the Tomb of Ghalung-Korrid was erected, and a terrible curse swept across the land. In an attempt to end the evil quickly, the mages of Lolun chose Ardanthis, the first female sage in history, to enter the tomb. She never returned, and after a few years of waiting, Stalforth sent their own agent - a priest named Malakai the Wise - to rescue Ardanthis, though he disappeared as well. The five nations decided to send in Gatewatcher Volus, an ancient, undying sage, to guard the tomb's entrance.

- Second Era (537-881AB): This era marked the Dawn of the Iron Age, a moment of both great industry and enlightenment. Philosophers such as Kerek of Lolun and Magnus of Aevyn penned world famous books on the human condition, life and death, and the Tomb of Ghalung-Korrid. With the threat of that crypt's evil growing, Aevyn began to step up its manufacturing, establishing the Merchants' Guild, constructing a massive harbor, and building all sorts of industrial contraptions. This sudden, rampant production quickly polluted the city, and the government seemed to decay along with it. While Aevyn fell into the hands of the Guild, Lefer Quick-Foot escaped the city and decided to try his luck at the Tomb of Ghalung-Korrid. Legend has it that he made it the farthest into the dungeon, and left signs along the way to help those who came after him. Meanwhile, the Royal Church of Vygard was quickly gaining control of its city. The Church's power had grown immensely, and they began to send mercenaries and priests on glorified suicide missions to the tomb in hopes of ending the evil within. They sent in the swordsman known as Montas, while Stalforth sent in the level-headed mage Volbion. The two apparently became friends and helped each other traverse the dungeon before their presumed deaths. This served as a precursor to the Indigo Clan, which went into the tomb not long after.

- Third Era (881AB-): This period marks the Dawn of the Steel Age, and the breaking point for the tomb's curse. It has nearly erupted through the walls of the dungeon, and nations are becoming frantic. Jameth and Ambrose of Vygard, Sevenius of Norsil, Ranger Kiln, Rezia the Journeyman, the Clan of the Serpent, Mage Edwas, and Thief Marion were among the hundreds thrown at the dungeon, yet nobody has been able to stop the threat. The year is 884, and you are the last hope for the world.



CLANS AND GUILDS:
- Clan of the Serpent: This is a clan of snake worshipers, whose devotion to the Great Serpent, Kah, has led them to becoming grotesque, plant-like abominations. Kah's maidens and clansmen roam the halls of the Low Chambers, but his mistresses guard the entrance to the Great Serpent's lair. These insane followers have been endowed with earth magic, and will use it to destroy anyone who disapproves of their god.

- Indigo Clan: This is a team of mages and knights formed after the Montas-Volbion alliance. Volbion's clever use of magic allowed him to relay messages to the outside world, which was a famous trick in and of itself, where he kept the Lords aware of his and Montas's progress. The two were eventually killed, but the five nations of the world formed a team of similar adventurers, and sent them to the Tomb. They never returned, but there are rumors that they are still alive, all these centuries later.

- Vygard Royal Church: Also known as either the Vygard Church or the Royal Church, this establishment is practically the ruling power of Vygard, able to execute, order, and build as it pleases. Since the Late Second Era, the Church has gotten into a sudden, rather impious habit of throwing every mercenary it can get its hands on into the Tomb of Ghalung-Korrid. Rezia himself followed a troop of Royal Guards into the dungeon...

- Aevyn Merchants' Guild: Like the Royal Church, the Merchants' Guild rules over its city, though for good reason. Since the Second Era, the government has been wading in a pool of corruption, leading the people into putting their faith in trade instead of politics. Orion, a high-ranking member of the Guild, defended its treasure from a group of bandits. Other members became jealous of his standing, so they ordered hits on him. No matter where he fled, the sellswords and hitmen caught up with him, so as a last ditch effort Orion entered the Tomb of Ghalung-Korrid.