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***(WARNING. THIS GAME CONTAINS ADULT CONTENT AND IS ONLY FOR PLAYERS OVER 18.)***

Itoshi Kokoro is a tale of a young boy who sets out on an adventure to find the Stones of the Gods. As his quest unfolds he makes new acquaintances and meets perilous enemies. As this simple quest pans out, our hero finds that not only do his actions affect him, but the relationship of mankind with their creators.

Itoshi Kokoro is the second game in a series by Miyuki Taito. The main focus is on young Javoo. As he strives for adventure he finds himself being a part of something much larger than himself.


FEATURES:
CUSTOM SPRITES (Everything was drawn pixel for pixel over the course of the 3 years of development)

ORIGINAL SOUNDTRACK (All the music is composed and performed by Miyuki Taito)

ANIMATED MONSTERS (Monsters have attacks in which they animate...as do the heroes.)

CUSTOM JOB SYSTEM (Prior to 2k3 being released, I went ahead and made my own job system for RPGmaker 2000.)

OVER 30 HOURS OF GAMEPLAY (Explore a large world filled with unique monsters and over 10 dungeons.)



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  • Completed
  • taito
  • RPG Tsukuru 2000
  • RPG
  • 09/09/2013 03:23 AM
  • 09/26/2016 02:21 AM
  • N/A
  • 170398
  • 29
  • 8558

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author=Mr_88
Yeah, it was down. Tried it later that day and the link worked. I played a bit of your game and although I haven't finished it but I do have some feedback. All of it is constructive and I offer it in hopes of you improving as a game maker. You really displayed real passion for your project and I'd like for people to be able to get the most out of them.

First of all the puzzles were frustrating for me and what kills me is that they didn't have to be. Half of the time it's because there's no indication of what to do. A good example of this is having to burn away the cobwebs in the first dungeon to make a rock blocking a door disappear. If you had the main character mention something like "Hey, I think I see a switch behind the cobwebs" when the character came close to the first one you could have save me and other players time. There needs to be a logical conclusion between action and effect otherwise it feels like the puzzle solutions are too damn convoluted.

Second of all the amount of EXP rewarded for enemies (at least early on) seems a tad too low. It took forever for me to level up for the first boss (Which scared the crap out of me the first time). Try increasing the EXP given out and maybe money as well.

For the water level I did like the idea that you had to conserve your air supply to get through. The only problem is that it seemed that some of the puzzles took too long to experiment with, especially if it required a lot of trial and error to figure out, and also some of the skills have animations that eat up precious seconds. This second part is more of a balance issue and could be resolved by increasing the default air time limit up a bit.

The monster training thing I found odd since it seems like the way you structured it results in a lot of busy work. You had the monsters as items that you need to stock up on and that would require the player to have to repeat the same monster battles over and over if they'd like to use them constantly. Since you have monsters gain levels it sounds like you wanted them to be a major part of your party but unfortunately this feature would most likely get passed over since people would try to avoid doing even more unnecessary battles if they can help it. I'd suggest maybe either having the monsters as actual party members or perhaps have an individual item used to summon each type of monster. IF you didn't want players to summon them constantly you could impose an SP cost each time they're summoned.

I do like the custom tile sets you created for the game and the original monster designs as well. Not a single piece of RTP was included in this and that shows a real commitment to this project. In the future you might want to include a little disclaimer in the game's start up that there's some sexual content in the game. I know you might not think it a big deal but some people might be put off by the monster designs since several of them resemble nude women. There are conservative members on this site and I'm sure they'd appreciate that this game might not be for them.

Overall I can appreciate the effort you put into the game but as it stands the game design is just too much of a frustrating mess for me to want to push through to the end.



Well sir I appreciated your feedback. Many of these things I became well aware of after releasing the game other places. I think that I have corrected many of these problems with my newer project. I will never apologize for grinding. lol. I am very stuck in my old ways. I have tried to make the grind more enjoyable in my newer project. Thank you for noticing the sprites....I did all the music too. ^_^ I am sad that you felt the game to be too frustrating though...It's certainly not meant to be easy by rpg standards. Thank you for playing my game and I hope you will give Okurete Sumimasen a try.

I was confused by your username at first, since I thought it was a reference to the video game company Taito (mostly involved in arcade games, but I'll always remember it fondly for the Lufia RPGs on the SNES.)

I'm assuming Miyuki Taito is your real name, but when you use your surname alone as a username, is it by any chance a reference to that company?
author=Desertopa
I was confused by your username at first, since I thought it was a reference to the video game company Taito (mostly involved in arcade games, but I'll always remember it fondly for the Lufia RPGs on the SNES.)

I'm assuming Miyuki Taito is your real name, but when you use your surname alone as a username, is it by any chance a reference to that company?


Lol. Well, my real name actually isn't Miyuki Taito. That is simply my "handle". My real first name is Tait, and since I've always been obsessed with video games and stuff from Japan, I thought it was only fitting to change it to Taito. I loved Lufia as well. I don't think I have a hard copy of either game ATM though. Thanks for the question.
I hate tobother u but aparrently in stuck on tempest islsand I have a dry twig in my inventory but cant access the fire to make a torch to burn the cobweb I c another twig above the cliff but cant get to it can someone please help me figure out what im supposed to do next please id really love to c how this game goes
author=taito
author=Mr_88
Yeah, it was down. Tried it later that day and the link worked. I played a bit of your game and although I haven't finished it but I do have some feedback. All of it is constructive and I offer it in hopes of you improving as a game maker. You really displayed real passion for your project and I'd like for people to be able to get the most out of them.

First of all the puzzles were frustrating for me and what kills me is that they didn't have to be. Half of the time it's because there's no indication of what to do. A good example of this is having to burn away the cobwebs in the first dungeon to make a rock blocking a door disappear. If you had the main character mention something like "Hey, I think I see a switch behind the cobwebs" when the character came close to the first one you could have save me and other players time. There needs to be a logical conclusion between action and effect otherwise it feels like the puzzle solutions are too damn convoluted.

Second of all the amount of EXP rewarded for enemies (at least early on) seems a tad too low. It took forever for me to level up for the first boss (Which scared the crap out of me the first time). Try increasing the EXP given out and maybe money as well.

For the water level I did like the idea that you had to conserve your air supply to get through. The only problem is that it seemed that some of the puzzles took too long to experiment with, especially if it required a lot of trial and error to figure out, and also some of the skills have animations that eat up precious seconds. This second part is more of a balance issue and could be resolved by increasing the default air time limit up a bit.

The monster training thing I found odd since it seems like the way you structured it results in a lot of busy work. You had the monsters as items that you need to stock up on and that would require the player to have to repeat the same monster battles over and over if they'd like to use them constantly. Since you have monsters gain levels it sounds like you wanted them to be a major part of your party but unfortunately this feature would most likely get passed over since people would try to avoid doing even more unnecessary battles if they can help it. I'd suggest maybe either having the monsters as actual party members or perhaps have an individual item used to summon each type of monster. IF you didn't want players to summon them constantly you could impose an SP cost each time they're summoned.

I do like the custom tile sets you created for the game and the original monster designs as well. Not a single piece of RTP was included in this and that shows a real commitment to this project. In the future you might want to include a little disclaimer in the game's start up that there's some sexual content in the game. I know you might not think it a big deal but some people might be put off by the monster designs since several of them resemble nude women. There are conservative members on this site and I'm sure they'd appreciate that this game might not be for them.

Overall I can appreciate the effort you put into the game but as it stands the game design is just too much of a frustrating mess for me to want to push through to the end.
Well sir I appreciated your feedback. Many of these things I became well aware of after releasing the game other places. I think that I have corrected many of these problems with my newer project. I will never apologize for grinding. lol. I am very stuck in my old ways. I have tried to make the grind more enjoyable in my newer project. Thank you for noticing the sprites....I did all the music too. ^_^ I am sad that you felt the game to be too frustrating though...It's certainly not meant to be easy by rpg standards. Thank you for playing my game and I hope you will give Okurete Sumimasen a try.

I hate to ask but how do nu get the twig to burn away thr cobweb on tempest island
could someone please help me I cant seem to get past tempest island I cant find a way to burn the cobweb at the end I c a twig on top of a cliff but cant figure out how to get it if there is another puzzle here to solve like I have no idea what the switches r for ive been realy confused what to do next can someone please help me cos I don't have any idea what im missing
author=Pdr313
could someone please help me I cant seem to get past tempest island I cant find a way to burn the cobweb at the end I c a twig on top of a cliff but cant figure out how to get it if there is another puzzle here to solve like I have no idea what the switches r for ive been realy confused what to do next can someone please help me cos I don't have any idea what im missing


Get the stick....stick it in the fire....burn the web. ^_^

um i downloaded the rar file but i need help how do i proceed to play?

try so hard on this Puzzle anyone know how solve this (>.<)

2nd the hard part in this game is there no hint on how to solve Puzzle -_-
somehow i have feeling this game is dead -_-
and 4036 download and not one did reply >.>
author=2013
somehow i have feeling this game is dead -_-
and 4036 download and not one did reply >.>


No...the games not too dead...just old. Here's a walk through that one of my old fans made.

http://aryion.com/forum/viewtopic.php?f=18&t=7791&p=260736&hilit=Walkthrough#p260736
author=taito
author=2013
somehow i have feeling this game is dead -_-
and 4036 download and not one did reply >.>
No...the games not too dead...just old. Here's a walk through that one of my old fans made.

http://aryion.com/forum/viewtopic.php?f=18&t=7791&p=260736&hilit=Walkthrough#p260736

*click the link*
*open page*
*The requested topic does not exist*

me : T_T
nhubi
Liberté, égalité, fraternité
11099
Good Grief, over 4K downloads and nobody reviewed this? That's a disgrace.

I'll add it to my list, though with 30 hours of gameplay, it might be a while, quite a while.

edit: also 700Mb? WTH?
Try this one...

http://aryion.com/g4/view/207321

The reason the game is so large is because there is a lot of uncompressed audio. I didn't want to use Midi for everything. ~_~
author=taito
Try this one...

http://aryion.com/g4/view/207321

The reason the game is so large is because there is a lot of uncompressed audio. I didn't want to use Midi for everything. ~_~


thanks for the guide it help me a lot :D
Hi, I just recently found out about your games. But when I click the download link to fileswap, it says the file doesn't exist anymore. Any chance for a reupload?
author=quintet44
Hi, I just recently found out about your games. But when I click the download link to fileswap, it says the file doesn't exist anymore. Any chance for a reupload?
x2
author=quintet44
Hi, I just recently found out about your games. But when I click the download link to fileswap, it says the file doesn't exist anymore. Any chance for a reupload?


author=codejerry
author=quintet44
Hi, I just recently found out about your games. But when I click the download link to fileswap, it says the file doesn't exist anymore. Any chance for a reupload?
x2


Sorry about that guys. Had a little problem with the server. I will reupload both games very soon. Sorry about the delay.
author=taito
author=quintet44
Hi, I just recently found out about your games. But when I click the download link to fileswap, it says the file doesn't exist anymore. Any chance for a reupload?
author=codejerry
author=quintet44
Hi, I just recently found out about your games. But when I click the download link to fileswap, it says the file doesn't exist anymore. Any chance for a reupload?
x2


Sorry about that guys. Had a little problem with the server. I will reupload both games very soon. Sorry about the delay.


Just reuped both games. Thanks for being patient. ^_^
I don't know if it is because a lot of people are downloading it before I'm able to, but for some reason when I click the download link it keeps saying that it is generating to much traffic so it has been disabled.
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