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***(WARNING. THIS GAME CONTAINS ADULT CONTENT AND IS ONLY FOR PLAYERS OVER 18.)***

Itoshi Kokoro is a tale of a young boy who sets out on an adventure to find the Stones of the Gods. As his quest unfolds he makes new acquaintances and meets perilous enemies. As this simple quest pans out, our hero finds that not only do his actions affect him, but the relationship of mankind with their creators.

Itoshi Kokoro is the second game in a series by Miyuki Taito. The main focus is on young Javoo. As he strives for adventure he finds himself being a part of something much larger than himself.


FEATURES:
CUSTOM SPRITES (Everything was drawn pixel for pixel over the course of the 3 years of development)

ORIGINAL SOUNDTRACK (All the music is composed and performed by Miyuki Taito)

ANIMATED MONSTERS (Monsters have attacks in which they animate...as do the heroes.)

CUSTOM JOB SYSTEM (Prior to 2k3 being released, I went ahead and made my own job system for RPGmaker 2000.)

OVER 30 HOURS OF GAMEPLAY (Explore a large world filled with unique monsters and over 10 dungeons.)



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  • Completed
  • taito
  • RPG Tsukuru 2000
  • RPG
  • 09/09/2013 03:23 AM
  • 09/26/2016 02:21 AM
  • N/A
  • 170399
  • 29
  • 8558

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author=Xmk11
looks mighty interesting.


Thanks. ^_^ I hope you get to play it and enjoy it.
shayoko
We do not condone harassing other members by PM.
515
oi!? whats with this 702 megabites!?
thats 8-10+ times most other games ive seen!
author=shayoko
oi!? whats with this 702 megabites!?
thats 8-10+ times most other games ive seen!


Yeah sorry about that. There's a lot of uncompressed audio files. ~_~ But that's ok because the whole score is original.
I have a question, in the description it says that this is your second game and that Okurete Sumimasen is the third game so i wonder where is the the first game ?
author=Ado13
I have a question, in the description it says that this is your second game and that Okurete Sumimasen is the third game so i wonder where is the the first game ?


I haven't put the first game up here yet. It was my first real project but it doesn't feature all original music/graphics like the later 2. I'll eventually put it up though. ^_^ Promise. I love your picture...where is it from?
author=taito
I haven't put the first game up here yet. It was my first real project but it doesn't feature all original music/graphics like the later 2. I'll eventually put it up though. ^_^ Promise. I love your picture...where is it from?

She is actually the one of the three antagonists of my project, but the maker is a Japanese guy from this website http://makapri.web.fc2.com/top.html.
You go material,then under actor you go D-Human. There you can fined a battler and a sprite for it as well.
This game looks very interesting. Also, I like the fact that everything is original. You must have put a lot of effort in doing this. I quite liked the images I have seen and I'm going to try out this game.
author=Domina
This game looks very interesting. Also, I like the fact that everything is original. You must have put a lot of effort in doing this. I quite liked the images I have seen and I'm going to try out this game.


Well thank you dear. I did put a lot of time and effort into this game. ^_^ It actually took me 3 years to do. lol. My current project has taken me over 5 at this point and I still have another chapter to finish.
Wow, that is a lot of time. I guess I will check the other project too, after I finish playing this one.

I began playing it, and it is quite interesting so far. Plus, I love the character's voices.
author=Domina
Wow, that is a lot of time. I guess I will check the other project too, after I finish playing this one.

I began playing it, and it is quite interesting so far. Plus, I love the character's voices.


That's cool. The voice actors for this game were just me and my friends. ^_^ The current game has some pretty good voice work in it too.
Hiya im totally stuck in the slime lair. No matter where I try to place the wooden plank it is grayed out and I can't use it. What am I doing wrong can someone help me,plz? thank you.
author=sunkissie24
Hiya im totally stuck in the slime lair. No matter where I try to place the wooden plank it is grayed out and I can't use it. What am I doing wrong can someone help me,plz? thank you.


I will get back to you on this soon sir. I just got a new computer and have to reinstal everything. Once I get things back up and running I'll check into it. In the mean time, once you have the plank, just go to the spots where the water is and keep hitting enter....you're bound to find the spot that way. ^_^
ok cool thanks for getting back to me. btw im not a sir im a girl lol ^-^ girls like ur games too
author=sunkissie24
ok cool thanks for getting back to me. btw im not a sir im a girl lol ^-^ girls like ur games too


Really...you're a girl? That's great. Here is a screenshot of where to put that plank. ^_^

http://www.fileswap.com/dl/hmkVPRuwo/slimelair.jpg.html
Could you make a mac version of this?
author=badgerkid
Could you make a mac version of this?

Well it's a rpgmaker 2000 game so I don't think I can do that. Sorry. ~_~
Hey there, I'm running into a problem downloading your game. I go to the FileSwap page you have linked in the downloads section and when I click on the "Slow Download" button I keep getting the message "Invalid Download Link". I'm not sure if this is a FileSwap related problem or not but I thought you ought to be alerted to this.
author=Mr_88
Hey there, I'm running into a problem downloading your game. I go to the FileSwap page you have linked in the downloads section and when I click on the "Slow Download" button I keep getting the message "Invalid Download Link". I'm not sure if this is a FileSwap related problem or not but I thought you ought to be alerted to this.


I just tried it and it seems to work. ~_~ Maybe it was down for a bit.
Yeah, it was down. Tried it later that day and the link worked. I played a bit of your game and although I haven't finished it but I do have some feedback. All of it is constructive and I offer it in hopes of you improving as a game maker. You really displayed real passion for your project and I'd like for people to be able to get the most out of them.

First of all the puzzles were frustrating for me and what kills me is that they didn't have to be. Half of the time it's because there's no indication of what to do. A good example of this is having to burn away the cobwebs in the first dungeon to make a rock blocking a door disappear. If you had the main character mention something like "Hey, I think I see a switch behind the cobwebs" when the character came close to the first one you could have save me and other players time. There needs to be a logical conclusion between action and effect otherwise it feels like the puzzle solutions are too damn convoluted.

Second of all the amount of EXP rewarded for enemies (at least early on) seems a tad too low. It took forever for me to level up for the first boss (Which scared the crap out of me the first time). Try increasing the EXP given out and maybe money as well.

For the water level I did like the idea that you had to conserve your air supply to get through. The only problem is that it seemed that some of the puzzles took too long to experiment with, especially if it required a lot of trial and error to figure out, and also some of the skills have animations that eat up precious seconds. This second part is more of a balance issue and could be resolved by increasing the default air time limit up a bit.

The monster training thing I found odd since it seems like the way you structured it results in a lot of busy work. You had the monsters as items that you need to stock up on and that would require the player to have to repeat the same monster battles over and over if they'd like to use them constantly. Since you have monsters gain levels it sounds like you wanted them to be a major part of your party but unfortunately this feature would most likely get passed over since people would try to avoid doing even more unnecessary battles if they can help it. I'd suggest maybe either having the monsters as actual party members or perhaps have an individual item used to summon each type of monster. IF you didn't want players to summon them constantly you could impose an SP cost each time they're summoned.

I do like the custom tile sets you created for the game and the original monster designs as well. Not a single piece of RTP was included in this and that shows a real commitment to this project. In the future you might want to include a little disclaimer in the game's start up that there's some sexual content in the game. I know you might not think it a big deal but some people might be put off by the monster designs since several of them resemble nude women. There are conservative members on this site and I'm sure they'd appreciate that this game might not be for them.

Overall I can appreciate the effort you put into the game but as it stands the game design is just too much of a frustrating mess for me to want to push through to the end.
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