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~~~~~ NEWS ~~~~~

Nov 11th, 2018:
Version 2.088
-a few extra cut scenes added, some changed dialogue, and minor graphical changes
Oct 27th, 2018:
Version 2.086 is now available for download. This update is mainly for graphical upgrades to battlers holding different weapons, and an added cooldown for some skills.


~~~~~ SUMMARY ~~~~~


Legends Of Illarion 2 is the long awaited prequel to the 2009 RM2K3 game Legends Of Illarion. The prequel takes place in ancient Illarion at the dawn of time, many centuries before the events of the first game. I consider it mostly to be an old school type of JRPG reminiscent of FF4, Lufia 2, etc.

You don't need to play LOI before playing LOI2. You can play either game before the other and there won't be too much spoilers involved. The first LOI contains a larger more diverse world with more interrelated story elements and characters, while LOI2 is a little easier, smaller, and more straight forward than the first game.


~~~~~ STORY ~~~~~


"We are but mortals who cannot fathom the true nature of the gods. Whether they are kind and benevolent, or vengeful and angry, I cannot say. The only thing that is certain, is that their power is real, and we must always be wary..."


The world of Illarion is at its infancy, having been created by the gods for only mere centuries. An Entity appears, born from the evil growing in the very hearts of mortals, bringing destruction and chaos to the realms. The gods await worthy heroes to appear and defeat the Entity. However, as time passes by, none step forth to save Illarion.

In desperation, one goddess intervenes in mortal affairs, using deception to cause a group of mortals to begin a journey to defeat the Entity. But do they truly fight to save Illarion, or do they fight to fulfill their own selfish motives? As they squabble amongst themselves and get ever closer to the promised end of their journey, the gods play their cruel hand and begin to reveal their true intentions...



~~~~~ FEATURES ~~~~~



  • modified battle/menu systems based on 3rd party scripts

  • numerous voice clips for character skills!

  • animated busts and battle sprites holding equipped weapons!

  • touch encounter battle system

  • skill points system and many custom battle skills

  • characters with multiple skill sets depending on weapons equipped

  • many interesting puzzles (all of which are skippable)

  • simple gathering/crafting system (blacksmithing, potion making, etc)

  • streamlined damage numbers in battle (no need for reading text!)

  • approximately 15 hours of gameplay




~~~~~ CHARACTERS ~~~~~


Legends Of Illarion 2 features an ensemble cast: http://rpgmaker.net/games/5527/characters1/


~~~~~ CREDITS ~~~~~


Created by Dyluck
Created using RPG Maker VX Ace by Enterbrain


Graphics (Including but not limited to):
-Enterbrain (Various)
-Square Enix (Monster Battlers/Animations)
-Mack and Blue (Tilesets)
-Looseleaf Generator (Characters)
-Celianna (Tilesets)
-Mr Bubble (Animations)
-Toasty (Animations)
-Rinmaru (Faces)
-Princeofredroses (Faces)
-Claudie (Custom Art)
-FPesantez (Backdrop)
-Joke (Custom Art)
-Various other resources from the internet


Audio (Including but not limited to):
-Enterbrain
-Square Enix
-Game Arts
-Mistwalker
-tri-Crescendo
-Media.Vision
-Neverland
-Capcom
-Nintendo
-Konami
-Bandai Namco Games
-Pony Canyon Inc.
-Team Entertainment Inc.
-Sony Computer Entertainment
-Sega
-Atlus
-The Game Designers Studio
-Mobile & Game Studio, Inc
-CyberConnect2
-SunSoft, Inc.
-Monolith Soft
-Shirugumi Inc.
-Overworks
-Intelligent Systems
-Level-5
-Vanillaware
-Headlock
-Nippon Ichi Software
-NIS America
-SIE Japan Studio
-tri-Ace
-Tose
-Nihon Falcom
-Serenade
-Illarion
-Various other resources from the internet


Scripts (Including but not limited to):
-Yanfly Engine Ace and associated scripts
-Mithran Text Cache
-LoneWolf Custom Font Junk Symbol Fix
-Euphoria Itemoff
-Soulpour777 Actor Specific Equipment
-Mr Bubble Crafting System
-Neon Black Passive Skills
-Karin's Soulkeeper Map as Battle Background
-Syvkal Menu Bars
-Modern Algebra ATS
-Various Moghunter scripts
-Various Himeworks scripts
-Zeus81 Fullscreen++


Legends Of Illarion and Legends Of Illarion 2 are non-profit / non-commercial games created for personal use only. I do not own any of the resources (including graphics and audio) used in these games or their trailers unless otherwise specified. All rights and resources belong to their respective owners and no copyright infringement is intended.



Latest Blog

Version 2.086 Released

I don't usually make an announcement when I update the game, since I do it quite frequently with minor changes, but this time there's quite a few!

Version 2.086
Oct 26, 2018:

-all character battle sprites now hold a different weapon graphic depending on what they have equipped!
-added some extra sprite poses for cutscenes!
-game launches at double window size by default
-can use F5 to toggle window size and F6 to toggle Fullscreen with normal ratio
-added keyboard info in Settings menu and start of game
-some skills used by characters now have a cooldown of 1 turn
-added some new accessories and new consumable item "Salkamarian Wine"
-added a few new animations and changed the icon of some weapons
-added some extra dialogue, minor mapping changes, and minor enemy behavior changes
-added extra info in Status menu to show Next Level to Unlock New Skills
-updated some audio files and old sound effects
-various minor bug fixes
  • Completed
  • Dyluck
  • RPG Maker VX Ace
  • RPG
  • 09/11/2013 08:58 PM
  • 02/12/2019 01:44 PM
  • 10/01/2017
  • 161087
  • 58
  • 3049

Posts

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What game is the title music from?
From one of the games in the Secret of Mana series, I think
author=Dyluck
From one of the games in the Secret of Mana series, I think
Really? I must have missed one as I played some of them, at least the SNES ones. There is a "free to play" game that likes to use squaresoft background music in their game which I think it's copyright infringement unless of course they got permission. This is the 2nd RPG maker game I encountered that used background music I recognized from that "free to play" game.
I am stuck in the volcano below the dwarf place. I cannot figure out how to solve the stone puzzle.... the one where if you push the stone, it moves until it bumps something. I cannot see any possible way to get it to the lava via where the arrow is pointing except if you have a party member in front of it. Since your party member follows you, I cannot place one correctly to stop the stone. I am playing v 2.084.
Hi matski, thanks for playing! Here is the solution in the spoiler tag below:


I completed the game. I found two possible small bugs... one in the last town, a treasure chest graphic showed it wasn't opened even though I already opened it. In the elven forest close to where you fight the guy that captured children, when your party members show from being disappeared, it will walk over a npc.

I am now playing the 1st one. I actually played it several years ago. It looks like I got stuck on a boss in chapter 2 because my folder says to level grind in chapter 2.
Hey glad to hear you completed the game!

Alright, I fixed those chests, and hopefully it was only that town! As for the other thing, if you mean that out-of-party characters might overlap with monster npcs in the elven forest, then that's fixed too. Thanks!
Hello ! I've been through LoI 2 once more !
It's very nice to see the weapons in fights.
The game seems more balanced now, entities fight being much more difficult than regular bosses.
I'm not sure the cooldown on spells is necessary... Anyway...
I was really pleased to see that magic spells don't depend on the weapon anymore.
At the end, though, "fighters" easilly have all their SP spent, whereas casters can't have both all passives abilities and all spells... So unfair !

Difficulty is really enhanced in the dragons fights. Perhaps a bit too much... It was definitly harder than the last boss fight... Indeed the dragons'status effect attacks almost always work. Thus the half merit becomes useless... Perhaps you could lower the success rate or make the accessory a 3/4 merit XD
In the same way, the drain spells never miss, and it's such a pain to have to replenish magic points after each dragon fight ! It looks like Will is completely useless...
On the other hand, it was much more fun...
I don't think you added much to the plot since my last walkthrough. It's ok anyway.

Found a few typos (I wasn't very concentrated on spelling though) :
-Meeting the refugees, Elara says "moving foward", instead of "forward".
-In Oldra's story in old house, Sirani says "somone" instead of "someone".
-Meeting with Apollaron and Artemenia in Lor, the latter says "Apollaron and I were "ambused" instead of "ambushed".

It has been a real pleasure once again. I'll definitly go on a LoI 1 rerun !
Hey thanks for playing through the game yet again! It makes me really happy to know that there are fans like you that enjoys playing my games multiple times =)

I think magic users have enough advantages already, so I gotta let the melee fighters have something =) Yeah maybe you're right about the accessory. I should probably make it 75% resistance so that it's more worthwhile. I added more MP drain spells, so that those MP regen spells and MP cost accessories are more useful, since it seemed like you never run out of MP before.

As always thanks for your feedback and finding those typos for me =)
Sorry I don't understand what you are talking about. Can you provide some more details?
UPRC
Exciting, but ultimately pointless.
5302
Figured this looked fun, so I decided to start playing it! Recording/streaming my progress on YouTube as I play through the game.

https://www.youtube.com/playlist?list=PLDm3Ufb_Ohki3wC912-gpfpmRmGx7qJDe
Oh wow, cool! Thank you! I had no idea you did Let's Plays too. I thought you only did BMP2 videos :P

Hope you'll enjoy the game!
I need a good strategy for Razul the Corrupt. He keeps wiping the floor with me.
Give Zhambra a spear and use Ease Earth on himself on turn 1. Then have everyone else cast their good statuses/shields on him, like Malachin's Concussion Shield and Oldra's Regen/Max HP buffs. Then on turn 2, have Zhambra use Shared Destiny to give all his stuff to the rest of the party.

You can also equip the Attention Band/Covert Band to manipulate who gets targeted more/less.
author=Dyluck
Give Zhambra a spear and use Ease Earth on himself on turn 1. Then have everyone else cast their good statuses/shields on him, like Malachin's Concussion Shield and Oldra's Regen/Max HP buffs. Then on turn 2, have Zhambra use Shared Destiny to give all his stuff to the rest of the party.

You can also equip the Attention Band/Covert Band to manipulate who gets targeted more/less.


Thanks, I'll try it out later. Great game btw!
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