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[Tech-Update] Let's get creative again

  • TrueMG
  • 09/29/2013 12:02 AM
  • 228 views
Finally, the first most important technical steps are done. And I'm very happy about that because I've never developed a game this far. I think good planning made this possible, so the subsequent production will be really pure FUN, especially after the very complicated scripting I've done.

The next steps will be even more FUN, because they require a lot of creative stuff, like parallax-mapping and drawing. I think I will create every single map of the game before I continue with the next technical aspects. This is very unusual, but for realizing the final gameplay of this game it's a very useful method. Luckily there is no reason for getting lost in details. Details are the last step of the entire project, so I can produce progress.

Also I must create a few poses and animations. A few month ago I've started this animation of climbing over an obstacle. This animation wants to be completed (and the first frame uses still the old charset):



Okay, because this is a tech-update, here some included tech:

(1) We've already spoken about the chair-script [blog]

(2) Minor technical scripts:
  • Movable patient benches with saved coordinates [screen]

  • Reading documents and moving paper smoothly with the arrow-keys (up/down) [screen]

  • Footsteps (depends on floor)

  • Short colored damage-screen after player suffered from one sort of three damage types (health, psychic, chemical)


(3) The whole inventory and interface [screen]. The items aren't usable yet.

When the time is right, this will be the to-do list:
I'm sure I forgot something

  • Make the items usable (minor script)

  • Integrate mobile phone (it's an "important gimmick", if this makes sense to you)

  • Random-Generator for horror-events (the core of this game)

  • Random-Generator for progress order


Of course, these are just the technical aspects.
Graphical realization is an entirely different 'pair of shoes'.