2 reviews
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS


I've stopped production on this game, so it is now, officially cancelled.

You will need the VX RTP to run this game:
http://www.rpgmakerweb.com/download/additional/run-time-packages

To install:

First, make a new folder, and call it Tristian: LoTL.
Put the compressed download into that folder as well as the Audio folder and extract like normal with WinRAR or WinZip.
Install the fonts included if you don't have them yet.

Basic Controls:

Apart from the usual arrow/directional keys:

Alt + Enter - Toggle Full Screen mode
Enter/Spacebar/Z/ - Action key
Esc/X - Main Menu/Cancel an interaction
Shift - Sprint
Left Shift + Z = Pull an object towards you ( like a crate or boulder )

















Latest Blog

out the door

13 days before I am supposed to 'celebrate' being on this site for 7 years, i've decided to leave rmn as well. having grown uncomfortable with the circle-jerkers ( aka the devs whose games get the most attention and all their friends ) and the few rotten apples here, it's simply become an unhealthy place for me to hang around.

while i won't be posting here anymore, i'd like to stay in contact with some of the members here by ways of building an e-mail list ( yes, it's a little different from the usual chatrooms like discord/skype, but i see them as massive timesinks. i never get anything done ) informing subscribers about my future projects. so... if you're interested, drop me a pm and we'll see where the road takes us. the simple gesture would mean a lot to me, because it shows that some of you still care. who knows? maybe you'll get a surprise or two.

maybe.

maybe some of you hate me for broken promises i couldn't keep, maybe some of you lost your respect for me because I couldn't keep doing what I loved to do. or maybe some people just hated on Enelysion because it became popular...

who knows? it doesn't matter anyway.
i'm going to keep on being a creative workaholic.

So long, and keep gaming
i was always too serious for this place, anyway

Luchi 'I did not spend 10,000 hours on RPGMaker to be mediocre' Chan


Posts

author=yuna21
The perfect game will never be made.

I'll make it.

And then Addit will give it a shitty score.
Oh, I shall not disappoint with the final release, Dy. >:D But in all honesty, the review scores really don't bother me. After all, I had a reviewer rate Enelysion a C+ ( full version, over at RMW, the review is in the thread ), and I wasn't too bothered, apart from the fact that some members said the game deserved a higher score. *shrugs* You can't please everyone, after all.

The perfect game will never be made.
author=nhubi
Actually why would someone get turned away by 2.5 review, that's the average.
Except that with a plethora of 3+ star games out there, why wouldn't random browsers overlook a mere 2.5 star one?
So yes, Addit is the bad guy here. One bad mofo.


(if the final release is as good as the tech demo was, I'll bring that score up a few)
Oh, I'm not complaining. I got Mak-score out of it, after all. Now that I think of it, I didn't get any makerscore when Addit added his 4.5 star Enelysion review. Go figure. ><

Anyhoo, new blog post up. Into the full swing of things, as usual.
Usually I don’t really care what the overall score of a game is for something; I just usually check out and play something that has a pretty good looking title page, the description of the game and the screenshots look and sound quite interesting to me, and I’ve heard a lot about that particular game from word of mouth around here or if that person has made a numerous amount of successful games before it or if their name’s mentioned quite often in the community.

Besides, this Addit person doesn’t know what he’s talking about.
nhubi
Liberté, égalité, fraternité
11099
Actually why would someone get turned away by 2.5 review, that's the average. I can understand not checking out a 0.5 - 1.5 reviewed game (through that does depend on the reviewer, bias being what it is). But 2.5 would never make me turn aay from a game, I'd just read the review.

author=yuna21
And don't get turned away by Addit's 2.5 star review, it was for an old version of the game. XD


Suuuuuure, make me feel like the bad guy, here. :P
Tristian goes back onto the Production line. I'll put up a blog post at a later date. =) Not sure if I will release a longer demo in the future ( current DL is only 45mins to 1 hr ).

And don't get turned away by Addit's 2.5 star review, it was for an old version of the game. XD
I've been busy these past weeks, and spent a lot of my free time playing the remastered version of Legionwood, so I've just finished playing the demo. It was really exciting and left me wanting for more. Damn that cliffhanger ending!

Wall of text + (few)pics coming
Pics here.


First my silly (and sometimes harsh, sorry) opinion about the characters usefulness on battle:

-Tristian/Ira: She's pretty good, obviously, not only does she hit hard, but she can also cause different types of damage due to the variety of weapons she can equip. If there is one thing I can criticize is that her entire offensive skill set consist of very similar straight damage skills, she has access to neither elemental skills nor status effects. Honestly, though, she works well as she already is.

-Dante: Bleugh!Worst character in the party. His melee attacks are inferior to the other characters', and his magic is even worse. Let me explain that last point: ALL his spells hit every enemy at once, the problem with that is that enemy mobs have varied strengths and weaknesses and hitting all of them almost guarantees that you'll end up hitting a resistance, which is pretty heavily penalized. Add to that the high mp cost of his spells and you've got a cocktail of suck.

-Lance(Lindblum?Seriously?*): Nothing to write home about, aside from the interesting blinside, Lance is like a weaker version of Tristian. Being an apprentice alchemist (or was it apothecary?) I was surprised he didn't have any form of healing skill or an innate pharmacology or something. I think I remember Yanfly having a FF5-styled "mix" script for VX, something easier to implement, would be to event a skill similar to FF4's salve where a character would use healing items on the whole party. (Just throwing an idea...)
*In case you didn't know, Lindblum is a city in Final fantasy IX

-Trebant: Trebant is awesome, he hits hard and has unique skillset. Sure, his attacks lack variety, but being a one trick pony works well with the idea of a barbarian: they're there to smash puny things, and everything is puny next to them. I do wonder how a barbarian of all people became an undercover agent, they surely wouldn't be my first choice. To quote Minsc (from Baldur's gate) when using his stealth skill: "None shall see me now, though my battle cry may give me away."

-Darcy: While she's not playable, I'm adding her as my own entry to the request for ideas for her skillset you made a while ago. She could be super evasive like a FE swordmaster, add to that a taunt skill that enhances her evasion even more to turn her into a pretty unique kind of tank (though in this case magic should probably be evade-able, too). Some kind of gambler skill works great with the idea of a thief (maybe a huge damage variance, or causing a random status effect...). Another way to make her interesting would be giving most of her weapons status effects or elements. Related to this, dual wielding could not only make up for her lower strength, but also allow for clever combos, like poisoning and blinding an enemy on the same turn, or attacking first with a drenching weapon, followed by a thunder elemental one (like Tristian and Dante could do with that set of matching spears we found near the end of the previous demo, but in one character).

If you're looking for skill ideas, by the way, you could take a peek at the fantastic and woefully underapreciated Project Oscine or the more popular Wine and roses.

About the battle system itself:
- In Megaten games, since turn order is fixed, a character's agility determines his accuracy/evasion, it doesn't do that here. So, unless I'm missing something, hasn't the stat become useless?
- I'm not completely sold on the huge cri% stats. I mean, sure it's a reliable way of getting extra turns, but the thing is that (with over 50%)it's TOO reliable, and far easier than looking for elemental weaknesses, cornerstone of the Megaten battle system.
- I don't know if this is on purpouse or not, but during battles you can chose who will act by pressing left or right. This is more than a little abuse-able, I believe: once I realized it, Trebant took care of most battles on his own, with a little help from Ira.
- Imho, in order to be able to efectively use skills to take advantage of enemies weaknesses, they probably should cost less mp. With the current costs 2 or 3 uses are enough to deplete a character's mp pool, mp healing is scarce and expensive, and enemies are too relentless to take advantage of defending's low mp healing. Which defaults us to melee attacks and hoping for criticals again.
- A scan skill would be a heaven sent. It would work well on most characters' skillsets, or if you want to limit its use it could be a consumable item not sold in stores (gotten only via being found, dropped or crafted, maybe). I know of the incompatibility of a lot of scan/beastiary scripts with extraneous battle systems, but you could always try to make it evented using a dialogue box on a per group basis. There's also a snippet that lets you tie the database number of the last target of a skill to a variable, making easy to event a more complex scan system via a common event (believe me it's simpler than it sounds). Sadly, I don't know where to find it, in my VX days, I admit leeching it off of the Manifest project (its database is open), maybe you could take a peek to it if you're interested.


About the game in general
- Maybe it's just me, but I noticed enemies seemed to have a harder time noticing me this time. I had to stand almost next to a few of them to get them to react...
- Power jerkin's description talks about Maxhp instead of lp.
- Why would Dante laugh about Darcy being chased by the government...shouldn't he be worried?
- Town of Concordia...?Like Trebant's last name?
- The first house in Concordia features a "privledged" woman, there's another one in the crossroad in the center of town.
- Concordia's prices make me fell poor...
- If you don't have enough money for a boat ticket, the salesman will say nothing and the dialogue box will close, but the dialogue back overlay will stay on screen (until you talk to someone else, that is...)
Pic 1- Hate to point it out again, but that vase is completely misaligned with the table below it.
Pic 2- The cabinet I'm signaling has the passability of its' upper part set as above the player...which would be logical if it wasn't the only one in the store that did.
Pic 6- I don't know if this has something to do with what I said before, but the boxes situation got even weirder. Before, you could walk through both 1 and 2, But now (and only in some cases) you can walk though 2, but not through 1. From Tristian's perspective, I think (and is what I was pointing out before) 2 would be where the base of the upper box would be, and therefore, would be unwalkable, while 1 would be behind the box and she should be able to walk behind it.
lol, yes. She's a ridiculously popular character in the fandom. Darcy, Tristian and Ianna's Expies can all be found in FE9, 10 and 13.
Oooh :o So Darcy' just Mia with a palette swap. Someday I'll have to actually play the later FEs.
I thought it was you and your big F'ing sword fetish again >:3
I suppose I'll have to work on another layout then. Darcy will be able to use swords... er, eventually. And she's only 4'10", so give her break. XD

But in the actual Fire Emblem artwork of the character, Mia, her sword does look pretty big because she's pretty damn short. XD
The character bios would look a lot better if you kept all their stats/info on a single horizontally-aligned sheet, instead of several sloppily cascaded like they are now.
Protip : The maximum pixel width for images on RMN pages without getting a scroll bar is 758.

(Also, I didn't know Darcy had such a big sword... relatively) xD
Updated the Characters Page. I'll put up a blog post with for every character's full skill set and class options soon ( not all at once, though. I'll start with Tristian first XD ).
nhubi
Liberté, égalité, fraternité
11099
Yeah and a good portion of that 30 hours is the wow factor the first time I walk into a new map. Even a minute of wow x 500 maps, that's 8 hours right there :).
Don't worry. Your 15 hours will be our 30 hours.
Urgh, I realise there is no way I can make this game 25 hours ( even with the sidequests, optional bosses etc. >< ) So I'm going to aim for a much more modest 15 hours ( which is still decent for an RM game ).

And I just realised too that I seem to average 250 maps per 7 hours of gameplay ( Enelysion's total was similar ). Once I hit 500, I'll know the game is nearly done. :D Thank God I do not parallax.
Yeah, I am thinking of nerfing him a bit, lol. He IS pretty OP'ed. But he is a good 4 or so levels higher than everyone else and has the highest HP and ATK out of the whole cast. Might have to lower the power of his axes and drop the accuracy a bit.

Or at least make a couple of enemies a bit resistant to Stun ( or status effects in general ). And yes, the game probably will outclass Enelysion in every way once it's done. Them I'll have a new signature game. XD
Ooh, I loved this demo :O The dialogue flows a lot more smoothly compared to the first one and the battle system is much more playable. The characters have a little more meat to them too. The mapping is epic as usual. If you can keep this pace up, it'll even make Enelysion look like a turd.

I suppose the only hangup was difficulty, or lack thereof. It pretty much became The Trabant Show, with me exploiting the stun of his axe. But since it's just a tech demo, I got what I needed to get out of it and my thumbs are up >:3
As long as the tech demo keeps players coming back for more, I'm happy. ^^ And I was listening to Enelysion's soundtrack ( I put it on a playlist in Winamp, along with the original SNES FFs chiptune music ) and so far, it still wins for me in the audio department.

I chose a REAL bad year to release Vol I... ( the year of Pom >< and other overated games... )