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Bit of writer's block

So updates for Tristian have been on the slow side so far, but I have managed to make a few more new areas as well as the 'set piece' for the ballroom scene. As some of you know by now, the Blue Order ( led by the ever rambunctious Darcy ) have hatched a plan to obtain an airship ( all in the name of plot progression, of course ).

Now, I'm just wondering how to execute this particular scene. Tristian, who is obviously disguised as a socialite ( and stuck in a ballroom dress on top of it :D ), needs to chat up the owner of the Empire's largest airship ( no name yet ><. For the ship, that is ) while Darcy and co lurk in the rafters of the ballroom, waiting to pounce and 'abduct' Tristian. It does sound a LOT like FF6, but hey, at least Tristian doesn't sing or anything like that, lol. Or that Darcy and co. doesn't get attacked by a talking octopus. XD

So, I dunno. Should I make it a text-based mini-game where the player just chooses the correct prompts for Tristian to use on this airship captain? He will then lead Tristian to his airship and proudly display it, with Darcy and co. stealthily following the two from above. Which will trigger the 'abduction' event after Darcy and co. hit the lights, ( could probably be another mini-game; choosing the correct sequence of 'switches' ) then they will end up battling their way through a few Imperials who followed them up into the rafters. Course, Darcy can just let off her Flashbang Grenade and the whole party disappears in a puff of smoke.

And ta-da, a new airship! The airship captain is just an NPC, btw. Since they don't get any cooler than Setzer. The Blue Order has plenty of experienced personnel on their side, from soldiers, to ex-captains, to undercover spies etc. So they play an pretty important role in the story. Which is a leap and a bound from the old demo ( December 2013 ) where Darcy was more or less just a petty thief. Now she's one of the game's most important chars. ^^

So yeah, that's about where I am with the cracker box now ( 8 hours in. Don't worry Tristian, you'll be reunited with Ianna soon :D ).

Posts

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Yeah, this does sound a lot like that one scene from FF6.

Anyways, for the part where Tristian is trying to get the airship captain to show her the airship, you should have the player just pick from a bunch of suggestive pick-up lines that she could say to try and bait him into letting her see it, ranging from all sorts of many different uncomfortable lines for her to say. He’s thinking that he’s gonna get lucky tonight after showing her that airship, and basically Tristian just needs to play along with it in the meantime, despite how grotesque this man is. No matter what options the player picks here, the scene should just go as it is.

Darcy, in the meantime, should just have a little mini-event / short dungeon in the rafters with her trying to follow Tristian and the captain while trying to not get caught for suspicious activity. I guess you could fight some enemies along the way if they manage to catch you, like that one part in the original demo that I played, or just fight some critters in the rafters.

For the part about distracting the guards and everybody else that’s there, you should just have Lance play the role as a traveling solo musician (or Dante, Trabant AND Lance, and whoever else that’s with you could work together in a group) that’s playing at the ballroom trying to get everybody to stay in their seat without causing a major commotion of what’s going on with Tristian and Darcy. Once you acquire the airship, Tristian and Darcy will have to fight the airship captain who managed to sneak aboard. After defeating him, Darcy ties him up, forcing him to drive the airship for the group (because who else would be able to drive it?) in exchange for not tossing him overboard.

I’m pretty sure you’ll think of something as, I mean - how could you not think of something to do for this part!? Tristian in a dress, Darcy coming up with a hollowed plan that might potentially fail and get everybody there killed, a drunken airship captain who hits on everything and anything – what’s not to work with here!?

Anyways, this is probably the direction that I would go in, but it's up to you.
Yeah, that scene stil needs a lot of work and because of it, production on Tristy has slowed to a halt. XD But yeah, drunk airship captains and a general in a dress. That alone is priceless.
You could also have the airship captain be an actually likable fellow who at first agrees to fly the airship because he thinks he's going to get some poon, but eventually agrees to "do the right thing" and all that jizz jazz.

Or make him agree to do it on some condition, be it a goofy fetch quest or rescuing a loved one.
The airship captain was originally planned as a charming, suave fellow ( which I'll keep. I'll keep the 'drunken pilot bit' out ) but I'll probably make him a treasure hunter on the side. ^^ Since the group is heading towards dangerous territory.
nhubi
Liberté, égalité, fraternité
11099
Now you just need the name of the airship, hmm in keeping with the Celtic theme and a propensity for naming flying things after birds maybe the Alarch or the Eryr or even the Chigfrain
LoTL borrows more from Arthurian mythos, but the two can still be closely tied with each other.

The Chigfrain sounds neat. XD

nhubi
Liberté, égalité, fraternité
11099
Well, Tintagel is in Cornwall and Welsh and Cornish are both Brythonic languages so I think it'll stretch (given the fact it's all legendary anyway). Yeah I liked Chigfrain too...you're going to have to do a pronunciation guide for this one you know.
author=Dyhalto
Just name it The Dyhalto.


Or The Siglud.

Well, I already named an NPC after Dy ( an Arena competitor, but thankfully doesn't fight Ira ), so the chances of the ship being called The Dyhalto is very slim. XD

Whoop! 100 subbers! Thanks, guys. ^^
author=yuna21
Well, I already named an NPC after Dy ( an Arena competitor, but thankfully doesn't fight Ira )

Aww, yeeaah >:3
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