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The Lion still roars
- polarcactus
- 05/29/2015 07:14 PM
- 3668 views
This month has been rather quiet for me, what with real life compounding my own struggles to be a better game designer as well as a few personal problems hindering my ability to gam mak. Which led me to delete some 300+ maps of the 10+ hour version of Tristian. But I felt this destruction was necessary to build a stronger project.
Back in July 2013 when I started working on this, like with Enelysion, I just threw together a couple of ideas without any real planning. But it wasn't 2011, and I've grown lot as a developer. As of now, I'm trying to outline the plot as much as I can ( though certain key elements from the old versions are still kept intact ) as well as drawing upon medieval history ( like The Anarchy and War of the Roses. Both FFT and Game of Thrones are based off the latter ) to build up a more realistic world and plot but with the usual fantasy elements of magic and myth thrown into the mix. The game world itself is being overhauled. I felt it was too large and too empty, quite unlike Enelysion's smaller but far richer world of Tairngire. As such, it also affects the game's plot ( i.o.w, no evil Empire taking over smaller countries and annexing them. Rather, it's a power struggle brought upon the death of Genoa's High King between two prominent Houses ). Of course, this means that there will be several new antagonists. The Blue Order from the old demo plays a much larger role this time as well ( think of them as the Death Corps ).
Between writing scenes and plot outlines, I've also done a bit of graphical work.
The helmeted paladin's identity will remain quiet for now. XD I also painted over the old portraits ( old versions on the left ) and fixed up TriAnna's skin tone and hair. I also wanted to portray Tristy as an ice-queen, hence her colour pallete.
She actually looks even more gorgeous now with those bright blue eyes and matching armour. <3
Some images from the prologue:
Parm Valley, because I need to add at least one lush area to the game.
Tristy protecting Ianna always gives me huge feels. 100% custom content.
As for the actual demo, I am planning on making a 30-45 min game. Given the amount of work I need to put into this, I'd rather make it brief but memorable, as opposed to a 2-3 hour sluggish demo. The game itself won't be as long as Enelysion anymore.
Given what happens to the lady knight, I feel her adventure should be brief, but glorious ( no more than.. say, 7 hours of playtime, half the game's proposed length ). This will be my first attempt at a politically-fueled RPG as well. I think it's more interesting to see how conflict brings out the best and worst in people, rather than fighting a millenial-old Eldritch Abomination come endgame. Even Tristian will have to make some questionable decisions, getting her hands dirty ( and bloody ), all in the name of her future queen.
So, that's the status of the game for now. =)
Back in July 2013 when I started working on this, like with Enelysion, I just threw together a couple of ideas without any real planning. But it wasn't 2011, and I've grown lot as a developer. As of now, I'm trying to outline the plot as much as I can ( though certain key elements from the old versions are still kept intact ) as well as drawing upon medieval history ( like The Anarchy and War of the Roses. Both FFT and Game of Thrones are based off the latter ) to build up a more realistic world and plot but with the usual fantasy elements of magic and myth thrown into the mix. The game world itself is being overhauled. I felt it was too large and too empty, quite unlike Enelysion's smaller but far richer world of Tairngire. As such, it also affects the game's plot ( i.o.w, no evil Empire taking over smaller countries and annexing them. Rather, it's a power struggle brought upon the death of Genoa's High King between two prominent Houses ). Of course, this means that there will be several new antagonists. The Blue Order from the old demo plays a much larger role this time as well ( think of them as the Death Corps ).
Between writing scenes and plot outlines, I've also done a bit of graphical work.
The helmeted paladin's identity will remain quiet for now. XD I also painted over the old portraits ( old versions on the left ) and fixed up TriAnna's skin tone and hair. I also wanted to portray Tristy as an ice-queen, hence her colour pallete.
She actually looks even more gorgeous now with those bright blue eyes and matching armour. <3
Some images from the prologue:
Parm Valley, because I need to add at least one lush area to the game.
Tristy protecting Ianna always gives me huge feels. 100% custom content.
As for the actual demo, I am planning on making a 30-45 min game. Given the amount of work I need to put into this, I'd rather make it brief but memorable, as opposed to a 2-3 hour sluggish demo. The game itself won't be as long as Enelysion anymore.
Given what happens to the lady knight, I feel her adventure should be brief, but glorious ( no more than.. say, 7 hours of playtime, half the game's proposed length ). This will be my first attempt at a politically-fueled RPG as well. I think it's more interesting to see how conflict brings out the best and worst in people, rather than fighting a millenial-old Eldritch Abomination come endgame. Even Tristian will have to make some questionable decisions, getting her hands dirty ( and bloody ), all in the name of her future queen.
So, that's the status of the game for now. =)
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Hooray! :DDDD This all sounds great!
A smaller scope can have you really zoom in on the good parts. As always, I'm cheering for you ^_^
A smaller scope can have you really zoom in on the good parts. As always, I'm cheering for you ^_^
Trim away the fat, leave the meat. I like it.
Don't get me wrong I imagine I would have thoroughly enjoyed traipsing through your game world for 15 hours or more, but if you can tell the story you want to in 7, why prolong it?
Looking forward to the demo (but then I always was) :)
Don't get me wrong I imagine I would have thoroughly enjoyed traipsing through your game world for 15 hours or more, but if you can tell the story you want to in 7, why prolong it?
Looking forward to the demo (but then I always was) :)
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Holy crap that post you made earlier about deleting 300+ maps was true?! Just reading that made my knees buckle a little bit. But I can definitely get behind the idea of a shorter, more focused game.
Also, we're back to the Fire Emblem portraits now? Alright, that's cool.
Also, we're back to the Fire Emblem portraits now? Alright, that's cool.
As much as I want to make a 15-hour epic, I simply don't have the free time. When I was working on Enelysion, I had plenty of it ( often averaging 8 hours a day working on it ). I can only really work on the game weekends now. And a 7-hour RPG is far more manageable as well.
I reached that 10-hour mark from my older game, but I had to admit, I started getting bored with some parts of the game, and it could have bloated the game's playtime. Tristian's alter ego Ira may or may not appear as well. Same for Lance.
As for those FE portraits, they just suit the tone/mood of the game better. And because of my Wacom, doing expressions shouldn't be as much of a problem as what it was with my mouse. I also need a lot more practice doing my own art before it gets anywhere near the level that I want it to be. Given that Radiant Dawn has something like 70+ full body portraits, I can mix and match stuff to my liking and edit them as I go along ( the game has something like 60+ playable units alone. A waste really, given that half of them don't even have personalities ).
Don't worry about the maps, Nova. I have something like half a dozen backups on my PC. XD I'm still redoing all of them though. Mapping isn't a chore for me, thankfully.
And thanks for that PM, unity. I really needed to talk about some stuff. =)
I reached that 10-hour mark from my older game, but I had to admit, I started getting bored with some parts of the game, and it could have bloated the game's playtime. Tristian's alter ego Ira may or may not appear as well. Same for Lance.
As for those FE portraits, they just suit the tone/mood of the game better. And because of my Wacom, doing expressions shouldn't be as much of a problem as what it was with my mouse. I also need a lot more practice doing my own art before it gets anywhere near the level that I want it to be. Given that Radiant Dawn has something like 70+ full body portraits, I can mix and match stuff to my liking and edit them as I go along ( the game has something like 60+ playable units alone. A waste really, given that half of them don't even have personalities ).
Don't worry about the maps, Nova. I have something like half a dozen backups on my PC. XD I'm still redoing all of them though. Mapping isn't a chore for me, thankfully.
And thanks for that PM, unity. I really needed to talk about some stuff. =)
author=Luchino
And thanks for that PM, unity. I really needed to talk about some stuff. =)
You're totally welcome! :DDDD If you ever want to talk about anything, just send me a line ^_^
author=Luchino
@unity:Oh, I will. Especially if I want to discuss some TristianxIanna stuff. ^^
Ooooooh :DDDDDD I'll be looking forward to that ^_^
Thanks, suzy. ^^ None of the screens in this blog indicate final products though. I might have a playable demo for you guys by... next week Tuesday? Mind, it's only 30-45 mins, but I'd appreciate feedback on it nonetheless ( and maybe get MS >:D ).
I have a long weekend coming up ( only going to work again on Wednesday ) so I hope to make full, creative use of it to make up for all those lost hours spent working a 9 hour, 5-day working shift ( one of the reasons I've been rather inactive as of late as well ).
I hope I live up to your expectations since I am quite excited to release the 'all-new Tristy'. =)
I hope I live up to your expectations since I am quite excited to release the 'all-new Tristy'. =)
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