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Phantasy Emblem

Not much to report on but I still need to keep up appearances.

Probably the biggest challenge I'm busy with at the moment is the inclusion of pixel-art cutscenes, Phantasy Star IV style ( without the panel-style direction, because to be quite frank, drawing 300 individual images is too much of a hassle ) for the major cutscenes. I also went for pixel art because it's a lot easier than editing a high-definition image and it's also a fraction of the size of a raster image. What with my Audio folder being so large a mere six and a half hours in, I need to keep the size of my graphics folder as small as possible.

Sure, its painful what with using a mouse and all, but I've been using it for the last seven years for 99% of all my art, so I see no real reason to change.

It feels natural in my hand, I guess. My non-dominant hand, mind. xD I'm left-handed. It would be amusing to see the dominant right-handers trying to create pixel-art with their left hand.

Trianna, start to finish:


I got rid of the hand-holding because I didn't like the way it came out. I lost count of how many times I edited Ianna's head ><.


Colour gets added after extended editing. Yes, I deleted their hand-holding after adding colour, orz.


And in-game.


WIP of Tristian when she carries Ianna into the forest at the start of the game.

I use Paint Shop Pro 8, if anyone is interested.

Other images:



Just part of Ianna's journey into becoming the most powerful character in the game... Here she's actually altering the wind's direction to bring rain clouds over to end a drought. A prime example of Royals who Actually Do Something.


I think the FE portraits need to die now...

6.5 hours will become 7 soon. This game has a revolving roster much like FF4 meaning you have no say as to who joins your party, but it works for the game's narrative structure. Those two will eventually be separated, mind...

That's it for now ( disappears for another month before posting another blog ).