While this may be a visual novel at first glance, my eventual goal is to develop Tristian: LoTL into a full-fledged RPG game, but without the bells and whistles I see on so many VX/VXAce games nowadays ( fancy menus, excessive systems, complicated-looking battle systems with custom sprites etc. ). I have always preferred simplicity and clean design for my game choices.
I wish people would stop pestering me as to how I get this lighting effects without the use of a script. It's just an overlay with a tint. -_-
Because creating immersive game worlds, atmospheric settings and characters ( avoiding the usual stock-standard JRPG archetypes ) is my strength (
at least, that is what I feel. All I know I'm real damn good at is mapping without the use of parallaxes -_- ), I will focus on that. While this may be a huge turn off for most players who like a JRPG with all the bells and whistles attached, I am not a developer who caters for that demographic.
*rant*
If you ask me, too many developers are jumping on the VS/HK bandwagon of making their games fancy and pretty with little to no development on the game world and its characters... Said game I played for five minutes before turning it off. And I'm seeing that mapping style being copied so much now. Makes it pretty hard to distinguish one's game, tbh.
*end rant*
Ahem, had to get that off my chest.
And I keep my battles simple.
And that's it for the game's first update. Laters.