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The year is 1864 on the world of Atlas, on the continent of Einhorn. Over the past century, two major powers have have risen up and eventually dominated the world scene. The Empire of Judec militarized and united half of a continent in endless feudal chaos, and the Rosevelt Alliance shaped a collection of nation states linked by trade into a military and economic powerhouse.

Thirty years ago, a discovery by the Alliance Archaeological Division changed the flow of world history forever. A temple, older than anything in recorded history, full of caches of machines and tools far beyond anything devised by modern hands.

Like a spark, this was only the beginning of discoveries of massive stockpiles of like technologies buried all over the world. As reverse engineering advanced relics from the distant past, known as the Agares Era, spurs the Second Industrial Revolution, and an inevitable arms race by the two superpowers soon unravels the continent.

The competitive and unrelenting search for these relics, and the magical mineral that powers them, Etherium, eventually escalates into full scale war. The world nervously watched, and then was dragged into, a massive clash of powers that felt as if it cleaved Einhorn in two. After a decade of fruitless conflict, both powers draft and sign the Paxus Treaty, a bilateral agreement to end the long war, now known as the Grand Campaign. However, old hatreds remain, as do the Agares relics, whether they lay scattered on the battlefields, buried under the earth, or in the hands of whoever are lucky or enterprising enough to find them, hero and villian alike.

Enter Callox Pallisade, Imperial Knight, ordered home from an overseas posting, back in the Empire of Judec to quell a post war uprising. This begins a chain of massive events of what will be known by future generations as the Chronology of the Last Era.

Latest Blog

Return of the Last Era

So I have been informed via Discord summoning that people still know I exist. Great!

Let's get to the interesting parts; A lot's happened. Well, sort of. Personally no, I'm just chugging along with life; no major changes there! I'm in a good place, so my disappearance was just happenstance, and not dramatic nor intentional.

As far as The Last Era, well, a good bit has actually changed. On a large note, nothing about the project's direction in a meta sense has really changed; the description you can read about it on the main page is still current, and so are the characters, general premise, and atmosphere.

So what's changed? Firstly, the graphical production has changed gears in a big way; as you last remember, I was working on graphical assets with the help of JosephSeraph. He's a wonderful artist and even a better person, but unfortunately he had other projects to commit to. Which is fine of course. Jo, if you're reading this, I love you man!

But this left me in a bind; now what do I do? Well, I could use the work he already did as a base, so over the course of a few months (and even now) I practiced my pixel art skills, fundamentals, and aimed to see if I could fill in the gaps where he left off. I've been editing on and off for years already, so I'm managing to catch on quickly. See if any of you can catch any of my anonymous submissions to Pixel Dailies on Twitter!

But then came the matter of Engine. You guys may already know that I moved on from RPG Maker to GameMaker. I messed around with it but a little bit, but on a whim I found out that Unity is what I want The Last Era to shine on. Not only is C# a widely used language unlike GML which is GameMaker specific (meaning I can learn C# on its own for any other reason and it can carry on to Unity, and vice versa. Looks good on a resume!), but it's just more powerful.

Not that I need Unity to make a sprite based game that this project is on. GameMaker would work, and the Last Era still isn't bigger or especially more ambitious than it ever was.

But unlike GML, C# is infinitely easier for me to learn (trust me, I put in the time in both), and unlike RPG Maker, unity is powerful, I mean god damn, and I can do exactly what I want to do. You can make even simple shit look, feel, and play good and undeniably unique and exactly what you want it to be.

So yeah, that's where we're at; I still actively work on the Last Era and no its not dead. I'd be lying if I made some blood oath to finish it in classic RMN fashion, but it is what I've wanted to do and make for like, ever.

Right now, I'm putting together all the bits and pieces, but soon, I'll have something to show for it. Thanks for reading!
  • Production
  • Feldschlacht IV
  • Unity
  • RPG
  • 05/28/2008 05:54 PM
  • 02/28/2023 04:52 AM
  • N/A
  • 646197
  • 298
  • 0



Jeez, how'd you score the game entry 555? And what's the goal of the game, and who is the protagonist?
Ah, everything's updated, so those questions should be answered (I hope!).
Great battle chars and tilesets. Good work, feldschlact!
WTF I didn't know I could rate my own game. Sorry, just testing to see if I could, I didn't mean to tip the scales in my favor.
Tried the demo, but it's crashing in battle. I think it isn't finding the combat sprites. First time, I was attacked and got "cant open Absorb1", second time I was attacking and got "cant open Spear1".
Update: copying and pasting the missing files from the RTP into the games ..\battle folder works. Is it supposed to be calling them from the RTP?
Is your chipset from FF4? Just curious...
FF5, actually! It's a nice little chip, it is.
Indeed not, good sir! From the look of things, his graphics come from FFV, VI, and an assortment of other games! I can't really see much IV in there.
Found a bug, on the train you can't walk back over the tops of the cars, you can only walk forward. Annoying especially after I wanted to go back and get that stuff under guard that I had seen.
Great presentation so far! The color is muddy, but works for the starting scene. Jumps into the action a bit too abruptly for my tastes, but at least the good mapping lets me know exactly where I need to go. Loved the battle animations and FF6 sprite edits. The difficulty is a touch much; the enemies hit hard, and the Healing potions that drop don't make the cut, not enough to get ahead. I was dead before I got to the first save point. I feel I played intelligently, my luck was bad because my special attack was dodged 3 times. Should be less about luck methinks, so you might wanna balance that (I'd say simply increasing the healing from the potions would do perfectly). I'll play more when I have time!
I don't think I've had enough experience with your game to give a full review, but here are my general criticisms. Balance is off. The battles are too long, enemies do too much damage, and there is a shortage of healing spells and items. There are also too many initial characters. As a result, you don't flesh out any of thier personalities and half an hour in I don't have a clear idea who anyone is or thier motivations. Compare with Cecil, who we know after ten minutes in that he is a self-loathing coward searching for redemption. The cast is whittled down, but the first scene of the factory/ruins takes far too long. Condense this area. There are general problems with graphical consistency, although its nice to see the effort at a unique atmosphere.

All in all it shows a lot of potential, and I'm at the West Ruins with Bruce right now but the difficulty only encourages me to run from enemies, I don't want to have to grind to go exploring.
Ah, thanks for the solid criticism, Blitzen! That's always good to hear. Although they're valid, I'm going to address two of them. The high difficulty has been noted, and I've toned it down. Sorry to everyone about that! And about many of the initial characters, as you'll see (for what's I think has already been explained by the West Ruins), they're no longer relevant to the story at all, and they're just 'characters'.

But I digress, of course.
Hey, I just started your game yesterday. Right now, I like it. I'm at the part where your second party member joins your time (I don't want to say his name incase it's a spoiler or whatever). So far, I think it's really good. The music is bitchin', I LOVE the first town's music, the one with all the drunk people.

There is an extreme shortage of healing items, but it seems that the monsters drop enough to keep you alive, and the items, right now, aren't that expensive, which is good.
For some reason, Bruce was in my party before I met him. Might want to take a look at the coding there, most likely in the bar.
http://www.rpgmaker.net/games/555/screenshots/2055/ How did you get the messages to be semi-transparent in RPG Maker 2003? ^^;
You know...I've way too many games to try. I shouldn't have procastinated! I know that it's been about 4+ Months...but still! Gah! I want to try all of these games, and even finish 'em! But then I get bogged down and never finish any. >_>

Haaa. Anyway, still lookin' great. I'll try it out soon, Feld! Also, sorry for not having chekced in for such a long time! I'll have to make this a Monthly thing (going around to subscribed pages.)
Wow. I didn't understand the story (right here, on this very page) one bit ^^;! It dribbled from my brain. Reminds me of one of my incomprehensibly detailed summaries! Not that's a bad thing. =) I'll be sure to have a look at this game.
Now that I'm back in the swing of things, I hope you guys will check this out and ride along with me on this fantastic journey.
I love the graphics of this game.