So I have been informed via Discord summoning that people still know I exist. Great!
Let's get to the interesting parts; A lot's happened. Well, sort of. Personally no, I'm just chugging along with life; no major changes there! I'm in a good place, so my disappearance was just happenstance, and not dramatic nor intentional.
As far as The Last Era, well, a good bit has actually changed. On a large note, nothing about the project's direction in a meta sense has really changed; the description you can read about it on the main page is still current, and so are the characters, general premise, and atmosphere.
So what's changed? Firstly, the graphical production has changed gears in a big way; as you last remember, I was working on graphical assets with the help of JosephSeraph. He's a wonderful artist and even a better person, but unfortunately he had other projects to commit to. Which is fine of course. Jo, if you're reading this, I love you man!
But this left me in a bind; now what do I do? Well, I could use the work he already did as a base, so over the course of a few months (and even now) I practiced my pixel art skills, fundamentals, and aimed to see if I could fill in the gaps where he left off. I've been editing on and off for years already, so I'm managing to catch on quickly. See if any of you can catch any of my anonymous submissions to Pixel Dailies on Twitter!
But then came the matter of Engine. You guys may already know that I moved on from RPG Maker to GameMaker. I messed around with it but a little bit, but on a whim I found out that Unity is what I want The Last Era to shine on. Not only is C# a widely used language unlike GML which is GameMaker specific (meaning I can learn C# on its own for any other reason and it can carry on to Unity, and vice versa. Looks good on a resume!), but it's just more powerful.
Not that I need Unity to make a sprite based game that this project is on. GameMaker would work, and the Last Era still isn't bigger or especially more ambitious than it ever was.
But unlike GML, C# is infinitely easier for me to learn (trust me, I put in the time in both), and unlike RPG Maker, unity is powerful, I mean god damn, and I can do exactly what I want to do. You can make even simple shit look, feel, and play good and undeniably unique and exactly what you want it to be.
So yeah, that's where we're at; I still actively work on the Last Era and no its not dead. I'd be lying if I made some blood oath to finish it in classic RMN fashion, but it is what I've wanted to do and make for like, ever.
Right now, I'm putting together all the bits and pieces, but soon, I'll have something to show for it. Thanks for reading!