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Have you bought your Halloween costume yet? Is your house lacking in festive decorations? Perhaps you need the perfect prank to pull on your least favorite neighbor? Then come on down to Sally's Costume Shop! You'll find all sorts of tricks and maybe even some treats! Everything is at a 50% discount to celebrate the re-opening of Sally's Hauned House!

Story::
After a string of high school kids go missing at an abandoned haunted house attraction, a reluctant teacher is sent to investigate and prevent more accidents. However he quickly realizes that there may be more to the house than previously thought. Lying on a bed of broken dreams and ruined futures, the house has let itself go. Or rather, it's come alive.
The teacher finds himself trapped almost immediately and at the whim of three strange children. But does he want to leave? Or will he find that forgetting all his problems and drowning them in candy is a better option?
He must make his choice before Sally, the owner of the house, finds him.

Game::
Taking a leap from previous games from Maimie's Toy Box, this one is light hearted and filled with jokes. There may be one or two happy endings.
All in all, it's a short puzzle exploration game with a few scares here and there. This game is a celebration of Halloween.

Credits::
- Fonts by the-fontry and filmfonts
- All art is done by me
- Feature scripts by Nicke and Yanfly

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  • Completed
  • gabicho
  • RPG Maker VX Ace
  • Adventure
  • 09/21/2013 10:52 PM
  • 09/23/2017 09:40 PM
  • 06/11/2014
  • 73138
  • 39
  • 3290

Posts

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I was confused at first of the game... like what is going on??? Until I get the ending and BAM! everything solved. I get it now. Your game is fun, I like it very much.
I don't know if you still do anything with this game, but the "fix" isn't exactly fixed.
Not only does the glitch where you forever end up stuck if you try to move when your back is facing the player still present, it will occur even if I reload the file before it happens AND will persist in an entirely new game, occurring automatically before I can so much as press a single arrow key.

It's basically impossible to move without a significant risk of causing the glitch, and the glitch, once activated, makes it impossible to play.

The fact that the movement glitch exists at all is pretty strange, as normally movement in RPGmaker in any version is the one thing you can always count on(barring surrounding yourself with impassable tiles or creating a wait until completion event by mistake.)

Maybe go back in the code and see if there are any unnecessary branches or weird loose ends that could be causing it?

:( I'm honestly very disappointed that this happened, as I've been looking for an excuse to play this for quite awhile, and finally got that excuse with Halloween a month away.(Not to mention the glitch occurred twelve minutes in,just long enough to get into it.) ; ;
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