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:Story:

Aeons ago, before planets and worlds came to be in the fabric of time,
Goddess Gaea the creator of Life and Rebirth, created six mystical elements
which made the foundation of a world. Nature, Fire, Water, Earth, Light,
and Shadow, these elements coalesced to form planets full of life and energy.

The world you live in is known as Lakria, a planet blooming with lush life
and full of wonderful mysteries and legends. Many inhabitants of the world
often give praise and thanks to Gaea for bestowing them such a life to live.

Until one day, the energy of the Lakria appears to be waning and the planet slowly begins to start dying. Everyone is in shock and is wondering what might be causing the planet's pain, they began to look up at the sky to Gaea for a miracle, hoping
she will once again visit the planet and bless it with rebirth.

:Spiritual Energy:
In the game, energy and spiritualism are heavily referenced throughout.
Spiritual energy pertains to the very essence that makes living things..
well, living. It is also the makeup of thoughts, emotions, and one's being.

There is positive Spiritual Energy, which is basically positive emotions
like kindness, optimism, purity, etc, which can really make one's aura
visible and shine. Negative Energy on the other hand is the exact
opposite, evil, greed, lust, doubt, and envy.

Spiritual Energy is also a source of which Magic is drawn from,
this allows one to use Magic depending on how great/type their energy is.

It is noted that in the world of Lakria, there are extremely powerful entities of spiritual energy that are capable of manifesting into physical material depending on what they seem to represent.


:ORIGINAL SOUNDTRACK:


Stream the whole album here on Spotify!

https://open.spotify.com/album/4GwERXJBpkg827jeH5kIH6
-------------------------------------------------------------
Download or pay what you want for the full original soundtrack
here on Bandcamp as well!

https://mctricky.bandcamp.com/album/lakria-legends-original-soundtrack

(FULL WALKTHROUGH AVAILABLE HERE!)
https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0





Latest Blog

Full Walkthrough Guide

Here is the download link to the full guide of Lakria Legends!
A very special thanks to Firefly84 for creating this special walkthrough.

https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0

Posts

author=Pdr313
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue

The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
author=KoopaKush
author=Pdr313
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
oh ok no problem great game by the way ive played all 3 demos eager to c the finish product. so far im hookeed im dlad u fixed the bugs but im still bothered why i cant figure out the answers to what must b packed. sincr hes in charge of weapons i trie canonballs,sabers spears. they didnt take, then i thought ships needs so i tried sabers/ropes,oars/planks and canonballs. after which i tried a couple of other combinations so im obsessed now as to the answer to that quest can u at least put my mind at ease, and im still keeping an eye out for ur next installment hope it will b soon
author=Pdr313
author=KoopaKush
author=Pdr313
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
oh ok no problem great game by the way ive played all 3 demos eager to c the finish product. so far im hookeed im dlad u fixed the bugs but im still bothered why i cant figure out the answers to what must b packed. sincr hes in charge of weapons i trie canonballs,sabers spears. they didnt take, then i thought ships needs so i tried sabers/ropes,oars/planks and canonballs. after which i tried a couple of other combinations so im obsessed now as to the answer to that quest can u at least put my mind at ease, and im still keeping an eye out for ur next installment hope it will b soon

Thank you, that really means a lot! Glad to see you're enjoying it! I'm sorry about that item packing quest, some items that he lists do seem pretty effective so it can be hard to tell what he needs. Well let's see, you have to pack up the sabers and rope, pack up the life rings, throw away the wooden planks and oars, and of course throw away the sandals lol, pack up the cannonballs, and throw away the broken spears! That should be it for that quest :) glad to have helped out!
author=KoopaKush
author=Pdr313
author=KoopaKush
author=Pdr313
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
oh ok no problem great game by the way ive played all 3 demos eager to c the finish product. so far im hookeed im dlad u fixed the bugs but im still bothered why i cant figure out the answers to what must b packed. sincr hes in charge of weapons i trie canonballs,sabers spears. they didnt take, then i thought ships needs so i tried sabers/ropes,oars/planks and canonballs. after which i tried a couple of other combinations so im obsessed now as to the answer to that quest can u at least put my mind at ease, and im still keeping an eye out for ur next installment hope it will b soon
Thank you, that really means a lot! Glad to see you're enjoying it! I'm sorry about that item packing quest, some items that he lists do seem pretty effective so it can be hard to tell what he needs. Well let's see, you have to pack up the sabers and rope, pack up the life rings, throw away the wooden planks and oars, and of course throw away the sandals lol, pack up the cannonballs, and throw away the broken spears! That should be it for that quest :) glad to have helped out!

thnx really. looking forward to the next progression good luck in finishing it soon. love the previews so far & dying to c the incarnations . will that b one for each character it kinda reminds me of a CROSS BETWEEN a summons * a persona
author=Pdr313
author=KoopaKush
author=Pdr313
author=KoopaKush
author=Pdr313
im sworry to bother u but im having trouble figuring out whats supposed to b packed up for the shiip to b able to depart im really getting frustrated can someone please help me so i can continue
The demo ends right before you're able to board the ship. The three little quests for the sailors can be completed, but you won't be able to sail out!
oh ok no problem great game by the way ive played all 3 demos eager to c the finish product. so far im hookeed im dlad u fixed the bugs but im still bothered why i cant figure out the answers to what must b packed. sincr hes in charge of weapons i trie canonballs,sabers spears. they didnt take, then i thought ships needs so i tried sabers/ropes,oars/planks and canonballs. after which i tried a couple of other combinations so im obsessed now as to the answer to that quest can u at least put my mind at ease, and im still keeping an eye out for ur next installment hope it will b soon
Thank you, that really means a lot! Glad to see you're enjoying it! I'm sorry about that item packing quest, some items that he lists do seem pretty effective so it can be hard to tell what he needs. Well let's see, you have to pack up the sabers and rope, pack up the life rings, throw away the wooden planks and oars, and of course throw away the sandals lol, pack up the cannonballs, and throw away the broken spears! That should be it for that quest :) glad to have helped out!
thnx really. looking forward to the next progression good luck in finishing it soon. love the previews so far & dying to c the incarnations . will that b one for each character it kinda reminds me of a CROSS BETWEEN a summons * a persona

Yeah, each of the six characters will have their own summon and incarnation. There are also ultimate weapons, armor, and trinkets for each character as well! That's awesome that you've been updated with everything, there's a lot more to the game that is already developed, being the Water and Earth dungeons but less than half of the game remains to be completed! :D I hope to finish it all soon!
This looks pretty interesting,think i'll subscribe ;D
author=InfinityYellowA
This looks pretty interesting,think i'll subscribe ;D

Oh yay :D lol I hope you really like what's coming up soon!
nhubi
Liberté, égalité, fraternité
11099
Compelling opening music, though the intro/credit scene is a little longer than I would usually like. Also the use of fate capitalised is usually only when you are speaking of it as a universal personified concept, like death/Death, small d for the end of life big D is the guy with the scythe and cloak. The first usage in your intro should be small f, and the following line should read 'You possess a unique gift.' Unique means one of a kind, unlike anything else so anything you add would be superfluous. The second Fate could work with the capital if you meant something stepped in and acted to bring someone into the world.

I like the twittering birds flying overhead it is a good immersive touch though. But seriously 3 and half minutes of intro with about less than a minute of that on game related information, it's a bit much. Though very pretty.

There is an odd graphical glitch in the opening scene after you get hold of your main character a small butterfly seems to be trapped in the void inside the caves, it just looks odd flapping around in there. Though the lighting effects in the main area of the house are really well done, and the small attention to detail is a good touch, like the plate on the floor with food for the dog, and the sound of footsteps on wood when you cross bridges later in the forest.

I like the addition of achievements, it's always good to have something to aim for beyond the game quests/side quests themselves. Though speaking of that, nice obvious 'I have a quest' markers for the villagers, it does make it easier to work out who will give you some useful and ultimately profitable information. I also like the fact it's not just people you can help.

Another odd thing, the elements tab on the menu takes me to a fairly nice screen that I have no idea about, but the music that plays in it overwrites the current BGM until I move between maps.

I like the exploding enemies on the game screen after battle, though I think I might tire of it after a while...so I was glad to see it was just for that first tutorial battle...no it seems it only for on-screen enemies, which does beg he question why did you choose to go with both random battles and on-screen enemies you can dodge?

I've only given the first hour or so a go but it looks pretty solid. I think I'll wait until the game is complete before I tackle the full thing since it seems to be gearing up to be an epic quest of multiple hour duration, but I do like what I see so far, so well done.

For some reason, the game lags while the lantern is activated.

Also, when
I drink from the chalice in Ren's mind
, I get a "No such interface supported" error and cannot proceed. I'm using Vista.

Update: Actually, I found a solution thanks to google-fu. I had to use the DivX MPEG-4 (DX50)codec to run the avi movie, which I obtained from some codec pack executable.
I finished the demo. For some reason, the port area in Mithros lags after the ship is finally docked.

Thoughts:
-I like the fact that sidequest NPCs are labeled, which saves me the trouble of talking to every NPC after completing story events.
-Two of the bosses display their name and title before the battle starts, which is a good reference to the Ys series. The cracking on the screen doesn't spread far enough though.
-The inner part of the volcano needs at least one blue save point, especially when there's a rare drop quest there.
-The NPCs seem to have a different sprite style from the party members. This is fine, though Ren appears to be about the same size as a child NPC.
-Restoring 2 MP from defending isn't going to mean much in later parts of the game. I suppose it's just to make things slightly easier in the beginning when there are only low MP skills.
author=nhubi
Compelling opening music, though the intro/credit scene is a little longer than I would usually like. Also the use of fate capitalised is usually only when you are speaking of it as a universal personified concept, like death/Death, small d for the end of life big D is the guy with the scythe and cloak. The first usage in your intro should be small f, and the following line should read 'You possess a unique gift.' Unique means one of a kind, unlike anything else so anything you add would be superfluous. The second Fate could work with the capital if you meant something stepped in and acted to bring someone into the world.

I like the twittering birds flying overhead it is a good immersive touch though. But seriously 3 and half minutes of intro with about less than a minute of that on game related information, it's a bit much. Though very pretty.

There is an odd graphical glitch in the opening scene after you get hold of your main character a small butterfly seems to be trapped in the void inside the caves, it just looks odd flapping around in there. Though the lighting effects in the main area of the house are really well done, and the small attention to detail is a good touch, like the plate on the floor with food for the dog, and the sound of footsteps on wood when you cross bridges later in the forest.

I like the addition of achievements, it's always good to have something to aim for beyond the game quests/side quests themselves. Though speaking of that, nice obvious 'I have a quest' markers for the villagers, it does make it easier to work out who will give you some useful and ultimately profitable information. I also like the fact it's not just people you can help.

Another odd thing, the elements tab on the menu takes me to a fairly nice screen that I have no idea about, but the music that plays in it overwrites the current BGM until I move between maps.

I like the exploding enemies on the game screen after battle, though I think I might tire of it after a while...so I was glad to see it was just for that first tutorial battle...no it seems it only for on-screen enemies, which does beg he question why did you choose to go with both random battles and on-screen enemies you can dodge?

I've only given the first hour or so a go but it looks pretty solid. I think I'll wait until the game is complete before I tackle the full thing since it seems to be gearing up to be an epic quest of multiple hour duration, but I do like what I see so far, so well done.


Thank you for the insight and opinions from what you have played. It will really help me strengthen some of the weaker parts of the game, as for the music from the elements screen lingering in the other maps, I have corrected this. It's because some maps use the event option for the music. I can see the intro being a bit lengthy, especially when you are ready to jump into the game, I will see to shortening that a bit as well.

Very good points you have pointed out, I do appreciate that greatly! I'm not exactly sure why I went with both random and touch encounters, it's just something I thought of lol >< Once again, I appreciate the informative insight and I'll be glad to take any advice that will advance the game's development! :)
author=Bugfragged
I finished the demo. For some reason, the port area in Mithros lags after the ship is finally docked.

Thoughts:
-I like the fact that sidequest NPCs are labeled, which saves me the trouble of talking to every NPC after completing story events.
-Two of the bosses display their name and title before the battle starts, which is a good reference to the Ys series. The cracking on the screen doesn't spread far enough though.
-The inner part of the volcano needs at least one blue save point, especially when there's a rare drop quest there.
-The NPCs seem to have a different sprite style from the party members. This is fine, though Ren appears to be about the same size as a child NPC.
-Restoring 2 MP from defending isn't going to mean much in later parts of the game. I suppose it's just to make things slightly easier in the beginning when there are only low MP skills.
There is some lag I've seen, when I display pictures using Parallel processing events, I don't have this problem with my computer, but I'm sure others have, I will work around this and develop a more efficient way for showing pictures constantly!

As for the 2 MP gain, I really wanted to do that percentage based, but I haven't found a way to do that yet. Some lower level skills can still be useful when you are a high level seeing as they scale with attack and intellect, so it may still be a tad beneficial.

I wanted to add a Blue Save Point to the Volcanic Grotto, but I would have thought people would have abused it, but if it seems a bit harsh without it, I may actually think about adding one midway through the dungeon.

I should think about how I use the AVI videos in the game, seeing as some people would not have the appropriate plugins to play them. This could cause some game breaks which is not good at all! Either I find an easier way to play them, or I should get rid of them.

Thank you very much for the information!! :D
I think it's okay to keep the avi videos as long as you mention them in a Readme file and list ways to get the codec.
Frogge
"nothing can beat the power of gay"?
10535
This looks awesome!I have a question though,where did you get the crooked man style characters from?
This game needs to be finished. I was actually disappointed that my play was over at the ship. Plus looking at screenshots of a skill system only makes me want it more. Anyways I've uploaded the whole thing and plan on submitting the last of it. It's a hell of a game and the only thing stopping it from being for sale on steam or some other platform is literally that the graphics and audio would cause copyright concerns. This was a very nice game and I hope it gets an artist to make custom assets for it.
author=Tyranos
This game needs to be finished. I was actually disappointed that my play was over at the ship. Plus looking at screenshots of a skill system only makes me want it more. Anyways I've uploaded the whole thing and plan on submitting the last of it. It's a hell of a game and the only thing stopping it from being for sale on steam or some other platform is literally that the graphics and audio would cause copyright concerns. This was a very nice game and I hope it gets an artist to make custom assets for it.

Thanks a lot bro, that is much appreciated! I understand about some of the graphics and music, but there was so much I am limited too, I wish I could create graphics myself, but I'm such a terrible artist lol. Hopefully that opportunity will present itself later on, I would gladly take any help I can get! I'm glad that you enjoyed what was offered in the demo, I should (don't quote me on this lol) be able to finish up this whole game at least within Q3 of this year! :D
Hey, I am currently playing the game and I really like it. I'm not entirely sure if you're aware of the following glitch, but it basically ruined some progress for me, so I wanted to report it.

I am in the nature cave, in the room where you have to move a boulder on top of a hidden switch. When I was pushing the boulder, I was doing it a little too quickly, and overshot by one space due to action bar spamming. Since I couldn't push it back due to a wall, I exited the room and re-entered to reset the boulder's location. However, I quickly realized a big problem. Basically, the result was that because of how you triggered the event for the switch, it now thinks the switch is permanently pushed... but the rocks that the switch is supposed to destroy are all there, blocking the path. I have a screenshot of the end result, which is a path that cannot be passed by any means, and moving over the switch tile triggers no event. I will have to restart from my save of approximately 30 minutes ago. :(
author=LaMasquerade
Hey, I am currently playing the game and I really like it. I'm not entirely sure if you're aware of the following glitch, but it basically ruined some progress for me, so I wanted to report it.

I am in the nature cave, in the room where you have to move a boulder on top of a hidden switch. When I was pushing the boulder, I was doing it a little too quickly, and overshot by one space due to action bar spamming. Since I couldn't push it back due to a wall, I exited the room and re-entered to reset the boulder's location. However, I quickly realized a big problem. Basically, the result was that because of how you triggered the event for the switch, it now thinks the switch is permanently pushed... but the rocks that the switch is supposed to destroy are all there, blocking the path. I have a screenshot of the end result, which is a path that cannot be passed by any means, and moving over the switch tile triggers no event. I will have to restart from my save of approximately 30 minutes ago. :(

I tried to purposely bug it like it happened to you and the result was the same with me. I did not realize this bug and I do thank you for reporting it! Sorry about your game progress though :/ glad to hear that you are at least enjoying it! I already went ahead and fixed up this glitch, thanks once again :)
This looks really good. I'm going to have to give this a try.
I really am looking forward to ur next release of this game I have been for some time Hope to c ur next installment