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:Story:

Aeons ago, before planets and worlds came to be in the fabric of time,
Goddess Gaea the creator of Life and Rebirth, created six mystical elements
which made the foundation of a world. Nature, Fire, Water, Earth, Light,
and Shadow, these elements coalesced to form planets full of life and energy.

The world you live in is known as Lakria, a planet blooming with lush life
and full of wonderful mysteries and legends. Many inhabitants of the world
often give praise and thanks to Gaea for bestowing them such a life to live.

Until one day, the energy of the Lakria appears to be waning and the planet slowly begins to start dying. Everyone is in shock and is wondering what might be causing the planet's pain, they began to look up at the sky to Gaea for a miracle, hoping
she will once again visit the planet and bless it with rebirth.

:Spiritual Energy:
In the game, energy and spiritualism are heavily referenced throughout.
Spiritual energy pertains to the very essence that makes living things..
well, living. It is also the makeup of thoughts, emotions, and one's being.

There is positive Spiritual Energy, which is basically positive emotions
like kindness, optimism, purity, etc, which can really make one's aura
visible and shine. Negative Energy on the other hand is the exact
opposite, evil, greed, lust, doubt, and envy.

Spiritual Energy is also a source of which Magic is drawn from,
this allows one to use Magic depending on how great/type their energy is.

It is noted that in the world of Lakria, there are extremely powerful entities of spiritual energy that are capable of manifesting into physical material depending on what they seem to represent.


:ORIGINAL SOUNDTRACK:


Stream the whole album here on Spotify!

https://open.spotify.com/album/4GwERXJBpkg827jeH5kIH6
-------------------------------------------------------------
Download or pay what you want for the full original soundtrack
here on Bandcamp as well!

https://mctricky.bandcamp.com/album/lakria-legends-original-soundtrack

(FULL WALKTHROUGH AVAILABLE HERE!)
https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0





Latest Blog

Full Walkthrough Guide

Here is the download link to the full guide of Lakria Legends!
A very special thanks to Firefly84 for creating this special walkthrough.

https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0

Posts

author=KoopaKush
author=matski
What game is the boss battle music from?
In the demo version, the placeholder music I had on the project for the boss fight came from The Last Remnant.

In the current development version of the video game, I am now using an original soundtrack developed specifically for this game. You can find the new boss track here! https://www.youtube.com/watch?v=mJvK-yh8wJc&list=PLV7XMpGFbjB4GAAZo9nNVzgA8J3f9tckt&index=16

There is an online game that I play which uses that boss battle music which I find it odd because it's not "The Last Remnant."
I need to find more bombs. I found treasure chests where you can get 4x, and 8x, but I am currently out and don't know where to find more so I can get to the mountain. Any suggestions as where I should look?
author=matski
author=KoopaKush
author=matski
What game is the boss battle music from?
In the demo version, the placeholder music I had on the project for the boss fight came from The Last Remnant.

In the current development version of the video game, I am now using an original soundtrack developed specifically for this game. You can find the new boss track here! https://www.youtube.com/watch?v=mJvK-yh8wJc&list=PLV7XMpGFbjB4GAAZo9nNVzgA8J3f9tckt&index=16
There is an online game that I play which uses that boss battle music which I find it odd because it's not "The Last Remnant."
I need to find more bombs. I found treasure chests where you can get 4x, and 8x, but I am currently out and don't know where to find more so I can get to the mountain. Any suggestions as where I should look?


That is certainly odd, I'm more than certain I used music from The Last Remnant for regular battles and boss battles, interesting, what online game are you talking about? Oh, and about the bombs, if you have made it to Mithros City already, you can find a rare item vendor in the Market District, he also sells as many bombs as you need.

There is a bug in the current demo where you can get stuck without bombs in the first dungeon, hopefully this did not happen to you. This is currently fixed in the development version.
author=KoopaKush
author=matski
author=KoopaKush
author=matski
What game is the boss battle music from?
In the demo version, the placeholder music I had on the project for the boss fight came from The Last Remnant.

In the current development version of the video game, I am now using an original soundtrack developed specifically for this game. You can find the new boss track here! https://www.youtube.com/watch?v=mJvK-yh8wJc&list=PLV7XMpGFbjB4GAAZo9nNVzgA8J3f9tckt&index=16
There is an online game that I play which uses that boss battle music which I find it odd because it's not "The Last Remnant."
I need to find more bombs. I found treasure chests where you can get 4x, and 8x, but I am currently out and don't know where to find more so I can get to the mountain. Any suggestions as where I should look?
That is certainly odd, I'm more than certain I used music from The Last Remnant for regular battles and boss battles, interesting, what online game are you talking about? Oh, and about the bombs, if you have made it to Mithros City already, you can find a rare item vendor in the Market District, he also sells as many bombs as you need.

There is a bug in the current demo where you can get stuck without bombs in the first dungeon, hopefully this did not happen to you. This is currently fixed in the development version.

I looked up the game and it is from The Last Remnant. It's possible that this online game may be committing copyright infringement since I know there is another track in that game where it was taken from a different game.

I am having a hard time finding the rare item vendor in the market district. Never mind. I found it; blended well with the background crates.
I am always glad to see progress here, This is one game that I am watching with much interest.
author=Tom_Bombadil_
I am always glad to see progress here, This is one game that I am watching with much interest.


I'm still working hard on this, I really wish it could have been out sooner, but we all know how things work out sometime.
The good news is that it's so close to be finished up too!

Thank you so much for showing your interest, I won't let you down when the full release comes around! :)
I'm honestly also super excited for this game's completion. After finishing my own, it's kind of left this... strange void that's almost impossible to fill. Evidently I need to be creating something at all times until the end of time, but I've been trying to PLAY more games lately above anything else. I just can't seem to find many that really catch my interest =\

THIS, however, is pretty much at the top of the list! Alongside Persona 5, which I will someday own. Not tomorrow, and not next week, but someday.
This and Blackmoon 2 are my most anticipated RM releases coming up. :) Can't wait.
author=Ephiam
I'm honestly also super excited for this game's completion. After finishing my own, it's kind of left this... strange void that's almost impossible to fill. Evidently I need to be creating something at all times until the end of time, but I've been trying to PLAY more games lately above anything else. I just can't seem to find many that really catch my interest =\

THIS, however, is pretty much at the top of the list! Alongside Persona 5, which I will someday own. Not tomorrow, and not next week, but someday.


That certainly means a lot! Deeply humbled that you would even include my game alongside Persona 5. This game will be finished before you know it, I can't wait to see what your take on it will be!
author=Eliminator
This and Blackmoon 2 are my most anticipated RM releases coming up. :) Can't wait.


Awesome, the wait will soon come to an end too! I do hope you look forward to what is to come :) I promise the wait will be worth it
Completed the demo. I was unable to find which enemy drops an item in the mountain you can exchange in Mithros City castle.
Brother what happen to that due date my friend. I still looking forward it do not worry but it been awhile brother.
author=matski
Completed the demo. I was unable to find which enemy drops an item in the mountain you can exchange in Mithros City castle.


Great, I hope you enjoyed what was offered! A lot has been updated and changed since that last demo, I should really upload a new demo soon! But that's how the game will play out more or less.

The enemy name is Bagoro, he's a rarespawn in the Volcanic Grotto, you can usually find him outside on the mountain cliffs near the boss of that dungeon.
author=JoelMB12
Brother what happen to that due date my friend. I still looking forward it do not worry but it been awhile brother.


Oh how I wished I could have made that deadline. A lot of things happened and more work/changes needed to be added, development time has taken a lot longer than expected as well. I had to push the date back at least 3-5 months.

It will still come out during this year regardless, it's just a lot of work on my plate. Most of everything is already done though, summons, optional bosses, secret islands. All that's left to develop and design is that last dungeon and final scenes afterwards. I apologize for the wait, but I promise it'll be completely worth it!
author=KoopaKush
author=JoelMB12
Brother what happen to that due date my friend. I still looking forward it do not worry but it been awhile brother.
Oh how I wished I could have made that deadline. A lot of things happened and more work/changes needed to be added, development time has taken a lot longer than expected as well. I had to push the date back at least 3-5 months.

It will still come out during this year regardless, it's just a lot of work on my plate. Most of everything is already done though, summons, optional bosses, secret islands. All that's left to develop and design is that last dungeon and final scenes afterwards. I apologize for the wait, but I promise it'll be completely worth it!
Thanks brother!
Really looking good! Haven't heard much in the past couple months, how are things coming along, Koopa?
author=Dracon204
Really looking good! Haven't heard much in the past couple months, how are things coming along, Koopa?

Really good actually, thanks for asking :) I haven't really been updating lately, but I definitely have been developing a lot. I recently just finished up the last dungeon for the game just recently.

With the addition of adding some things here and there, there really isn't much left for development except the final areas of the game and the climax/ending. So I'd like to say that development is going very good at the moment, I should pretty much be in the stage of releasing the full product soon if all goes well!
Continuing on in increments, checking out the demo and all the cool stuff. I have just one complaint. Where's my man Gilgamesh? Where's my battle on the big bridge? Unacceptable. XD But nah, seriously, the more into I get, the more excited I get, but I'm still trying to limit myself to how I play so I don't get bummed when I hit the content wall before the full release. I haven't enjoyed an RPG Maker game like this since... well, ever. This project has some of the most heart and thought in it that I've ever seen in an RPG Maker game. You've spent a lot of time on it, and it REALLY shows.
author=Dracon204
Continuing on in increments, checking out the demo and all the cool stuff. I have just one complaint. Where's my man Gilgamesh? Where's my battle on the big bridge? Unacceptable. XD But nah, seriously, the more into I get, the more excited I get, but I'm still trying to limit myself to how I play so I don't get bummed when I hit the content wall before the full release. I haven't enjoyed an RPG Maker game like this since... well, ever. This project has some of the most heart and thought in it that I've ever seen in an RPG Maker game. You've spent a lot of time on it, and it REALLY shows.

I could not be more grateful for your words and as well as your interest in the project. I know
a lot of people say these things, but they hit hard for me man! It sure feels great knowing people can
enjoy my work, this won't be some vaporware project that only gets cancelled or unfinished.

I've been rambling about how close I am to finishing because I am that close! Over the years, it feels like a huge relief to almost see the end. Just bear with me a little longer and I promise you'll have a fresh full game to look forward to, I'd definitely want to hear more from you when you manage to play it! Thank you once again :)
I took a quick look at the demo version, KoopaKush, and I'm still, even more than before, looking forward to playing your game. Since I want to wait for the complete version, I just wandered around the first maps and fought a few battles, but here are some things worth mentioning (just ignore them if they have been mentioned before).

Bad news first: On the map before Zensu Forest, the player gets always stuck when he walks into the bushes below the right green torch.

Recruiting Marian for the side party doesn't cost 35 Gold as intended.

NPCs seem to have up to three different dialogue lines, but I would prefer it if they uttered them successively instead of randomly. Because of this, some players might never know that NPCs have various things to say, and it can be tiresome to "squeeze out" all of it.

Praying to the goddess statues to receive status bonuses, that's an interesting system, yet players could tend to save up these opportunities until they have a full party in order not to waste any of the bonuses. Possible solution: Instead of granting every member in the active party e. g. + 1 defense, give the players an amount of defense boosters (items) equal to the number of party members expected to be in the active party at that time so that they can decide for themselves which party member receives which bonus and when. This would also work well with the tendency of many players to hold off on using items that permanently increase status values until (nearly) the end of the game.

While I can come to terms with a press-turn wait function with regards to ATB systems, I would really prefer an automatic wait function. Could you please add one or would it mess up your battle system in terms of skill execution etc.?

Keep up the excellent work. I'm sure there's a bunch of people anticipating your game's release, and it will surely rock the community.
author=Euphoniac
I took a quick look at the demo version, KoopaKush, and I'm still, even more than before, looking forward to playing your game. Since I want to wait for the complete version, I just wandered around the first maps and fought a few battles, but here are some things worth mentioning (just ignore them if they have been mentioned before).

Bad news first: On the map before Zensu Forest, the player gets always stuck when he walks into the bushes below the right green torch.

Recruiting Marian for the side party doesn't cost 35 Gold as intended.

NPCs seem to have up to three different dialogue lines, but I would prefer it if they uttered them successively instead of randomly. Because of this, some players might never know that NPCs have various things to say, and it can be tiresome to "squeeze out" all of it.

Praying to the goddess statues to receive status bonuses, that's an interesting system, yet players could tend to save up these opportunities until they have a full party in order not to waste any of the bonuses. Possible solution: Instead of granting every member in the active party e. g. + 1 defense, give the players an amount of defense boosters (items) equal to the number of party members expected to be in the active party at that time so that they can decide for themselves which party member receives which bonus and when. This would also work well with the tendency of many players to hold off on using items that permanently increase status values until (nearly) the end of the game.

While I can come to terms with a press-turn wait function with regards to ATB systems, I would really prefer an automatic wait function. Could you please add one or would it mess up your battle system in terms of skill execution etc.?

Keep up the excellent work. I'm sure there's a bunch of people anticipating your game's release, and it will surely rock the community.

First off, I just really want to say thanks for the input, it's always very welcomed! As for getting stuck on that bush, I never seemed to notice that but it is now fixed!

It also turns out that I never deducted the amount of Gold after Marian joins your Party, so thank you for pointing that out as well! I really like that idea with the Gaea statue bonuses, I feel like they do need some reworking at that's a very interesting way to do it, it could allow for some more diverse buffs and playstyles even. I have also already included an automatic wait function in the current development version of the game, it's just not present in the demo.

Thanks a lot once again for the feedback and input, development is going great and it's only a matter of time before you hear of the full release! :)