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:Story:

Aeons ago, before planets and worlds came to be in the fabric of time,
Goddess Gaea the creator of Life and Rebirth, created six mystical elements
which made the foundation of a world. Nature, Fire, Water, Earth, Light,
and Shadow, these elements coalesced to form planets full of life and energy.

The world you live in is known as Lakria, a planet blooming with lush life
and full of wonderful mysteries and legends. Many inhabitants of the world
often give praise and thanks to Gaea for bestowing them such a life to live.

Until one day, the energy of the Lakria appears to be waning and the planet slowly begins to start dying. Everyone is in shock and is wondering what might be causing the planet's pain, they began to look up at the sky to Gaea for a miracle, hoping
she will once again visit the planet and bless it with rebirth.

:Spiritual Energy:
In the game, energy and spiritualism are heavily referenced throughout.
Spiritual energy pertains to the very essence that makes living things..
well, living. It is also the makeup of thoughts, emotions, and one's being.

There is positive Spiritual Energy, which is basically positive emotions
like kindness, optimism, purity, etc, which can really make one's aura
visible and shine. Negative Energy on the other hand is the exact
opposite, evil, greed, lust, doubt, and envy.

Spiritual Energy is also a source of which Magic is drawn from,
this allows one to use Magic depending on how great/type their energy is.

It is noted that in the world of Lakria, there are extremely powerful entities of spiritual energy that are capable of manifesting into physical material depending on what they seem to represent.


:ORIGINAL SOUNDTRACK:


Stream the whole album here on Spotify!

https://open.spotify.com/album/4GwERXJBpkg827jeH5kIH6
-------------------------------------------------------------
Download or pay what you want for the full original soundtrack
here on Bandcamp as well!

https://mctricky.bandcamp.com/album/lakria-legends-original-soundtrack

(FULL WALKTHROUGH AVAILABLE HERE!)
https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0





Latest Blog

New Project announced! Shadow Seeker

Unrelated to Lakria Legends, but here is the new game I am currently working on!
It is called Shadow Seeker, a Action/Horror game that is going to be great, so many new elements and ideas to implement. If you're interested, stay updated with the game page, I'll be uploading a lot to it frequently :) thank you!

Shadow Seeker
https://rpgmaker.net/games/11284/

Posts

What a great game! <3
But I'm stuck in the Water Sanctuary...I've found the Ocean Key, and now...?
Where is the door in which I have to insert?
In a previous room there's a green platform, whose arrow is directed upward, and a switch modifies its direction, but if I move, turn around upward (I have Frog Boots).
And in a hidden passage there's a lever that doesn't work.
I don't know if these things are connected.
Any help? Please.
And sorry for my bad english, but it's not my language.
author=ending
What a great game! <3
But I'm stuck in the Water Sanctuary...I've found the Ocean Key, and now...?
Where is the door in which I have to insert?
In a previous room there's a green platform, whose arrow is directed upward, and a switch modifies its direction, but if I move, turn around upward (I have Frog Boots).
And in a hidden passage there's a lever that doesn't work.
I don't know if these things are connected.
Any help? Please.
And sorry for my bad english, but it's not my language.


Oh, don't worry about it! In the room with the green platform with the switch that you mentioned, in the bottom, you'll find a hole that's spouting freezing water, use the Frost Medallion on it to form an ice block to push on top of the switch :)
author=KoopaKush
Oh, don't worry about it! In the room with the green platform with the switch that you mentioned, in the bottom, you'll find a hole that's spouting freezing water, use the Frost Medallion on it to form an ice block to push on top of the switch :)

Oh, great! Thank you! :)
can someone say me what the password for the ghost ship because i can't make it out of the scrolls that i have found

please (sorry for my bad english)
author=denis19
can someone say me what the password for the ghost ship because i can't make it out of the scrolls that i have found

please (sorry for my bad english)


The password is "SHARK". There should be a total of 5 notes to collect inside the Sunken Ship to reveal this password.
Excuse me, but I can't get out of Mithros City and go to sea. I can't answer Keeves's questions correctly and this is torturing me. I know it must be something simple, but I can't go on. Can anybody help me?

(sorry for my bad english)
author=Camus
Excuse me, but I can't get out of Mithros City and go to sea. I can't answer Keeves's questions correctly and this is torturing me. I know it must be something simple, but I can't go on. Can anybody help me?

(sorry for my bad english)


During that quest with Keeves, you need to only stock what is necessary on the ship. Taking everything will result in failing, before some updates, this quest could have been a little confusing, but I fixed the wording up a good amount.
In any case, here is what you should take and leave:

Take
Sabers and Rope
Liferings
Cannonballs

Leave
Rotten wooden oars and planks
Sandals
Broken Spears
I've completed Mirage Temple with an all items S rank, but I didn't find anything relating to Masoud's quest in Ishen. Is this quest for later or did I miss something in the temple?
author=whacker
I've completed Mirage Temple with an all items S rank, but I didn't find anything relating to Masoud's quest in Ishen. Is this quest for later or did I miss something in the temple?

The item you needed was the Idol of the Hawk which drops from the boss of the temple. But, he won't accept it in just that form. You need to end up crafting the weapon "Al'Setet" by using this item and then talking to him. I've considered rewording the quest a bit, so it's not too misleading!
I figured it out immediately after I posted. Rewording it would be wise. I was neglecting to turn the idols into weapons thinking that he would want them. Or maybe make it so he repeats the quest dialogue, because by the time I finished the temple I had forgotten his initial dialogue.
Sometimes nature's call will crash the game with an event error saying a monster doesn't exist.
author=whacker
Sometimes nature's call will crash the game with an event error saying a monster doesn't exist.

Ah, I see, that's not good. I'll take a look at the battle page responsible for that as soon as possible!

EDIT: It shouldn't be the case with every battle, it seems it's happening in only specific ones. Do you know by any chance the location or encounters that it occured in?
This isn't a bug, but likely more of an oversight. You see, about entering dark rooms, I find it easier to navigate in a dark room without the Lantern than with the Lantern. That's because when in a dark room without the Lantern, I can still barely see where I'm going. However, by turning on the Lantern, I only can see where I am in the circle light, but the background is now completely dark (I can't see anything in the background).

Might want to do something about that as it kind of defeats the purpose of using the Lantern in the dark when I can just navigate in the dark without it (since I can still see in the dark without it). My advice would be either one of these options:

1) You make the room completely dark as well with the Lantern turned off
2) You make the room such that I can still see a bit in the darkness even with the Lantern turned on (same as when the Lantern is turned off)
3) You make the circle light's range larger.
@Whacker
The problem with Nature's Call in battles has been completely fixed now! It seems a few encounters were producing this problem by chance.

@Eplipswich
That is a great suggestion actually, and I think I'll take the first route you mentioned since it would seem the most efficient! I'll go ahead and do that :)
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I must be the only dufus around this game - cannot figure out the switch system in the Arman Ruins - any suggestions help greatly appreciated!
author=Pheadona
I must be the only dufus around this game - cannot figure out the switch system in the Arman Ruins - any suggestions help greatly appreciated!


By switch system do you mean the room with the levers? Or do you mean the green switches around the dungeon? In any case, for the room with the levers, hit the first one that begins the timer, from there you pull the bottom right, then the top left, then bottom left! The green switches throughout the dungeon when activated will spawn little bridges that you can cross to get further into the dungeon! :)
Hi.
How to use the panels in the watertemple?I can`t change the arrows.Or is it something i can do later?