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:Story:

Aeons ago, before planets and worlds came to be in the fabric of time,
Goddess Gaea the creator of Life and Rebirth, created six mystical elements
which made the foundation of a world. Nature, Fire, Water, Earth, Light,
and Shadow, these elements coalesced to form planets full of life and energy.

The world you live in is known as Lakria, a planet blooming with lush life
and full of wonderful mysteries and legends. Many inhabitants of the world
often give praise and thanks to Gaea for bestowing them such a life to live.

Until one day, the energy of the Lakria appears to be waning and the planet slowly begins to start dying. Everyone is in shock and is wondering what might be causing the planet's pain, they began to look up at the sky to Gaea for a miracle, hoping
she will once again visit the planet and bless it with rebirth.

:Spiritual Energy:
In the game, energy and spiritualism are heavily referenced throughout.
Spiritual energy pertains to the very essence that makes living things..
well, living. It is also the makeup of thoughts, emotions, and one's being.

There is positive Spiritual Energy, which is basically positive emotions
like kindness, optimism, purity, etc, which can really make one's aura
visible and shine. Negative Energy on the other hand is the exact
opposite, evil, greed, lust, doubt, and envy.

Spiritual Energy is also a source of which Magic is drawn from,
this allows one to use Magic depending on how great/type their energy is.

It is noted that in the world of Lakria, there are extremely powerful entities of spiritual energy that are capable of manifesting into physical material depending on what they seem to represent.


:ORIGINAL SOUNDTRACK:


Stream the whole album here on Spotify!

https://open.spotify.com/album/4GwERXJBpkg827jeH5kIH6
-------------------------------------------------------------
Download or pay what you want for the full original soundtrack
here on Bandcamp as well!

https://mctricky.bandcamp.com/album/lakria-legends-original-soundtrack

(FULL WALKTHROUGH AVAILABLE HERE!)
https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0





Latest Blog

Full Walkthrough Guide

Here is the download link to the full guide of Lakria Legends!
A very special thanks to Firefly84 for creating this special walkthrough.

https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0

Posts

author=Firefly84
author=Alastair
I don't know if this has been reported.
The magic shrink act at Dimension End freezes you in place.
How did that happen? Have you tried that again? Perhaps it was just an unlucky lag.

I had done it more than once. I had to skip it. Unfortunately, I delete games when I beat them and just redownload if I want to replay, so I can't really give more information.
@Alastair
hmm that's very interesting, I haven't had or heard that report yet. I'll have to take a look at that one!

@Firefly84
Thanks for being incredibly helpful all the time my guy, it's deeply appreciated! :D

@Martimus
Hey that's awesome! I'm excited to read it once it's posted now :D thank you very much for your time
Hey I reviewed your game. It should have been done ages ago but I forgot to get round to it. Anyway I did enjoy it.
Hey I reviewed your game. It should have been done ages ago but I forgot to get round to it. Anyway I did enjoy it.
author=Alastair
I don't know if this has been reported.
The magic shrink act at Dimension End freezes you in place.

How did that happen? Have you tried that again? Perhaps it was just an unlucky lag.
I don't know if this has been reported.
The magic shrink act at Dimension End freezes you in place.
Note that in most of my vids for that LP, I tried out some different audio filters, so your music won't sound exactly like the original. For some reason, low frequency BGM can be difficult to talk over.
author=KoopaKush
author=McTricky
AIRKAL IS LAKRIA BACKWARDS I JUST REALISED THIS I'M SO MAD
Haha, man I thought people would have seen it the moment they saw the name! It's a good play on the name since they're supposed to be parallel planets. If you haven't gotten the chance to proceed further into the game, I do advise that you wait until I release this last final patch! :D :D


Yeah, I've not had a chance to go through the game properly yet. I'm waiting for a good time to stream it!

I've been sporadically going through Bugfragged's playthrough seeing how my music was used since I've been super curious about it, haha!
author=McTricky
AIRKAL IS LAKRIA BACKWARDS I JUST REALISED THIS I'M SO MAD


Haha, man I thought people would have seen it the moment they saw the name! It's a good play on the name since they're supposed to be parallel planets. If you haven't gotten the chance to proceed further into the game, I do advise that you wait until I release this last final patch! :D :D
AIRKAL IS LAKRIA BACKWARDS I JUST REALISED THIS I'M SO MAD
author=Bugfragged
If you try to feed the Seedsnapper after it is fully grown, you'll get a message that you can no longer feed it, but then you'll still get one more message where the seedsnapper is "hungry."

Edit 1: For some reason, despite doing Night's sidequest and getting the Watcher Summon status in battle, his summon menu was empty.

Edit 2: Alright, I'm done. All that's left is to upload the rest of the LP.

-Buffs run out way quicker than advertised. This made them not worth using at all compared to offensive skill spam.
-The Shifting Wind song is useful for quick travel, but it would be nice to skip the the song after the first time it's played, just to make the quick travel even quicker.
-It's understandable for super moves to have long animations, but some standard skills, like Phantom Illusion, have longer animations than their damage output warrants.
-I feel like skills, especially healing ones, don't scale to character stats very well. By the end of the game, Serene's group heal still recovers about the same amount, making it obsolete compared to percentage based healing items.
-Personally, I find the default ATB system that many RPG Maker 2003 games use to be a bit clunky. For one thing, you have to quickly activate a character's menu the moment their turn comes up, otherwise precious time will be wasted and the enemy could potentially move first. Additionally, selecting something in the menu at the same time an enemy skill executes causes a hiccup during the selection, making it easy to mis-select something.
-The item menu in battle is really cluttered with non-usable items, making it difficult to find the items we need. This can be bad in time-limit battles if the clock ticks while in menus.
-What happened to Airkal in the ending? I suspect the Divine was secretly behind Airkal's decay in order to manipulate them, and that his temporary death might result in them gaining spiritual energy. Usually, when a story builds up a well-intentioned extremist like Haden, there will be some attempt to address whatever problem the villain was trying to solve.-
-Emperor Tiras somehow survived being stabbed by Haden. Is there any explanation how he survived? Maybe having spiritual energy somehow allowed him to do so? On that note, what's going to happen to Alfard now that Haden killed him and his fleet?


I went ahead and fixed the error handler with the Seednapper feeding, and wow Night's summon skill was set to another type which is why it wouldn't pop up in the Summon tab, no one reported this and I never noticed it myself. This is now corrected as well, I apologize for that.

Thank you for the recommendations and insights, I'll fix up whatever else I can from here and try to address some of the more important issues. I feel like there's constantly something new to fix all the time from a different playthrough that ends up getting skimmed over or missed. This game is huge after all! Thank you so much for your time, the playthrough uploads, and hopefully enjoying what the game had to offer :) it is all appreciated!

EDIT: The Item database is something I'm really gonna learn from for future projects. By this far in development, it would be an absolute pain to sort them, since Rm2k3 sorts your Items by their order in the database. Somewhere along the game development, I would be constantly adding new items so this is why the order is really thrown off.

Also, might as well add some little inside tidbits here!

Peace was originally meant to betray the Party


Fairy Island turned out to be bigger optional content than expected


Ren was originally meant to die at the end along with Haden


Airkal was going to be more content to explore


I was going to add an interesting mechanic with going back and forth
from Lakria to Airkal, certain actions on each planet would open up new possibilities on the other


I wanted there to still be a sense of loss at the same time as saving the world, this is why I went with Serene being sealed in the other dimension


Blade was originally going to be the miniboss of the Void Chamber, well his hateful spirit




If you try to feed the Seedsnapper after it is fully grown, you'll get a message that you can no longer feed it, but then you'll still get one more message where the seedsnapper is "hungry."

Edit 1: For some reason, despite doing Night's sidequest and getting the Watcher Summon status in battle, his summon menu was empty.

Edit 2: Alright, I'm done. All that's left is to upload the rest of the LP.

-Buffs run out way quicker than advertised. This made them not worth using at all compared to offensive skill spam.
-The Shifting Wind song is useful for quick travel, but it would be nice to skip the the song after the first time it's played, just to make the quick travel even quicker.
-It's understandable for super moves to have long animations, but some standard skills, like Phantom Illusion, have longer animations than their damage output warrants.
-I feel like skills, especially healing ones, don't scale to character stats very well. By the end of the game, Serene's group heal still recovers about the same amount, making it obsolete compared to percentage based healing items.
-Personally, I find the default ATB system that many RPG Maker 2003 games use to be a bit clunky. For one thing, you have to quickly activate a character's menu the moment their turn comes up, otherwise precious time will be wasted and the enemy could potentially move first. Additionally, selecting something in the menu at the same time an enemy skill executes causes a hiccup during the selection, making it easy to mis-select something.
-The item menu in battle is really cluttered with non-usable items, making it difficult to find the items we need. This can be bad in time-limit battles if the clock ticks while in menus.
-What happened to Airkal in the ending? I suspect the Divine was secretly behind Airkal's decay in order to manipulate them, and that his temporary death might result in them gaining spiritual energy. Usually, when a story builds up a well-intentioned extremist like Haden, there will be some attempt to address whatever problem the villain was trying to solve.-
-Emperor Tiras somehow survived being stabbed by Haden. Is there any explanation how he survived? Maybe having spiritual energy somehow allowed him to do so? On that note, what's going to happen to Alfard now that Haden killed him and his fleet?

author=MadEmperor
Where is the Hawk idol?


The main boss of that dungeon will drop it! :)
author=Bugfragged
I don't know if this has been found yet, but when fighting
Fate, it will attempt to seal the party's skills, even though the guide said it should seal attack. Of course, like with attack seal, seal skill is glitched and doesn't restrain the party in any way. I'm guessing which action it seals is dependent on how often the player uses skills versus normal attacks, but I could be wrong.

I retweaked and fixed up this fight and it plays out perfectly and intended the way I wanted it to. The seal commands mechanic in the current version of the game is kinda buggy and won't really do what it was supposed to, I had ended up coded it kinda weird for some reason. In this next patch, it's perfect!

Edit: The command that it choses to seal is completely random by the way, could be your Attack, Skill, Item, or Defend command that gets blocked
I don't know if this has been found yet, but when fighting
Fate, it will attempt to seal the party's skills, even though the guide said it should seal attack. Of course, like with attack seal, seal skill is glitched and doesn't restrain the party in any way. I'm guessing which action it seals is dependent on how often the player uses skills versus normal attacks, but I could be wrong.
author=Bugfragged
Found an endgame bug.
When revisiting Nivel via the Rift Generator, I spoke to Lady Umbra. Partway into the dialogue, Night's face portrait has his mask removed. It happens at the line "You mean, they're out roaming the physical realm?!"

Also, teleporting from Urumun to Nivel will cause snow to fall in Nivel.


Thank you for the report, all fixed now. I've been compiling a lot of fixes on this patch and it's coming along great. I managed to tweak, tune and fix up loads of different things. Should be fairly soon that I release the patch! Thank you once again :)
Found an endgame bug.
When revisiting Nivel via the Rift Generator, I spoke to Lady Umbra. Partway into the dialogue, Night's face portrait has his mask removed. It happens at the line "You mean, they're out roaming the physical realm?!"

Also, teleporting from Urumun to Nivel will cause snow to fall in Nivel.
Those aren't Mystic Dance spots. If you look closely, you will see that the color's slightly different. If you complete a side quest later in Ishen, you will find a use for these spots.