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Full game download is now out!!

Alright ladies and gentleman, here is the full version of the game!
Tons of bugs/glitches have been worked, balancing has been updated,
along with many other features!

Testing this massive game has proven challenging
and while I'm sure it is pretty polished up, there may
still be some small little issues lingering around.

If you happen to encounter any problems or bugs along the way of your journey, please feel free to let me know so I can go ahead and fix it up! :)

https://rpgmaker.net/games/5562/downloads/9559/

Posts

Congrats buddy! I know this has been a long time coming for you, and I couldn't be happier it's finally put out there for everyone to enjoy. Considering the huge size of this game, this is a wonderful accomplishment. ^-^
Awesome! I was so excited to finally see this pop up! I've already downloaded and extracted the files and am off to play it!
@Blindmind Thank you man! I know you've stuck around with me for quite a while on this journey,
and I'm pretty appreciative over that. I hope you really enjoy what I have to offer!

@Ephiam Hey, awesome!! I'm glad you're going to give it a try. Please let me know if you encounter
any problems if any, so I can fix that up. But, more importantly, I hope you enjoy your experience with the game! :)
Finally~ Congrats on finishing!
Excellent. I'll be back in about 30hrs or so (or so you claim...;P). What an achievement! Way to go ^_^, and thanks for sharing your work.
I am running into an issue in the first dungeon. After going through the cave with the rooms containing the spring water and three snakes, I get an error that continuously pops up that just says "Not Implemented". It pops up countless times, too, so I have to close the game through the task manager.
author=rebel1223
I am running into an issue in the first dungeon. After going through the cave with the rooms containing the spring water and three snakes, I get an error that continuously pops up that just says "Not Implemented". It pops up countless times, too, so I have to close the game through the task manager.


This is a rare glitch of rm2k3, it usually happens when the engine tries to play an mp3 file that is bigger than 128kbps, which I'm sure all the music files are not. Other test players have made it past that area without that issue, I'm assuming that might be a very rare bug that might fix with restarting the game or computer hopefully. Or you could try opening up that music file and resave it as an 128kbps mp3 again
Yeeeeees! :D Looking forward to starting it soon!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Congrats on the final! :D
I was too late on following this to volunteer for testing, but I'll let you know what I find since that's my specialty.

On that note, I did find something:

Completed every side quest so far, but I spotted a minor bug in aramos town. At the sleeping guys house, you have the sleeping guys wife placed twice. On the first day, shes just outside the house. After some events at the inn and the day progresses, she appears inside the house while the version of her outside the house has not been removed (if this makes any sense).


I'll let you know if I find anything else. I don't plan to do any in-depth testing, but I am rather good at catching thing.

Edit: Forgot to mention, the bestiary has a glitch too. It works fine when going forward, but if you try to flip back to the left past from say 13 to 11 because you haven't found monster 12 yet, it'll sometimes flip to the same monster twice, and then skip one of the monsters when it finally does work. How this would play out: you go from monster 11 to 13, 13 to 14, 14 to 13, 13 to 13 (instead of 11), and then from 13 to 10 (if this makes any sense).
Massive congratulations, we all know what a huge effort it must have taken and a lot of discipline as well I'm sure! Really looking forward to playing this. Well done chap.
author=demonlord5000
I was too late on following this to volunteer for testing, but I'll let you know what I find since that's my specialty.

On that note, I did find something:

Completed every side quest so far, but I spotted a minor bug in aramos town. At the sleeping guys house, you have the sleeping guys wife placed twice. On the first day, shes just outside the house. After some events at the inn and the day progresses, she appears inside the house while the version of her outside the house has not been removed (if this makes any sense).


I'll let you know if I find anything else. I don't plan to do any in-depth testing, but I am rather good at catching thing.

Edit: Forgot to mention, the bestiary has a glitch too. It works fine when going forward, but if you try to flip back to the left past from say 13 to 11 because you haven't found monster 12 yet, it'll sometimes flip to the same monster twice, and then skip one of the monsters when it finally does work. How this would play out: you go from monster 11 to 13, 13 to 14, 14 to 13, 13 to 13 (instead of 11), and then from 13 to 10 (if this makes any sense).


Ahh I see, I know what you mean about that little bug in Aramos Town, sounds like an easy fix. As for the Beastiary, originally it worked fine without that little mishap, but since the Beastiary uses 3 Loops at once, there was some massive lag unless I added a "0.0" wait time, doing so actually causes that little number glitch for some reason, that small little wait time buffer is enough to not let the code run through sometimes if that makes sense lol. So for the sake of no lag, the Beastiary will sometimes do that, I hope it's not too much of a problem!
Makes sense. Dealing with a slight bug is better than dealing with lag. Was going to let my bug findings add up before posting, but I found something that could break someones game if they didn't use the nearby save point.

This bug is in the first inner mind emotion puzzle with the crystals. If you select yes on picking up the calm crystal, it will pick it up, but it won't actually remove the crystal from the pedestal and actually keep asking you if you want to take it (thus adding multiple calm crystals to your inventory, making you not be able to pick up the other crystal, or have a place to set it down).

Secondary smaller bug: In the second meeting with shiro, you typo'd planets as plantes.


As far as progress goes, I S ranked the dungeon, and I have unlocked 3 achievements. I also have 20 of the mysterious rainbow shells which I haven't found a use for yet, but I'm sure I will eventually. I've also found every beastiary entry, and not liking to leave anything behind, I even reloaded until I got the mini-bosses drop that I saw in the beastiary. All side-quests completed except for the library one which I assume is a later thing.

Enjoying the game thus far. Going to try to let the bugs add up this time so I can send them all at once, but I needed to get that one out of the way.

Edit: upon further testing that puzzle, it seems you have to get it right on the first try to progress as well. If you get it wrong at first, then get it right without reloading your game, you won't be able to progress forward.
author=demonlord5000
Makes sense. Dealing with a slight bug is better than dealing with lag. Was going to let my bug findings add up before posting, but I found something that could break someones game if they didn't use the nearby save point.

This bug is in the first inner mind emotion puzzle with the crystals. If you select yes on picking up the calm crystal, it will pick it up, but it won't actually remove the crystal from the pedestal and actually keep asking you if you want to take it (thus adding multiple calm crystals to your inventory, making you not be able to pick up the other crystal, or have a place to set it down).

Secondary smaller bug: In the second meeting with shiro, you typo'd planets as plantes.


As far as progress goes, I S ranked the dungeon, and I have unlocked 3 achievements. I also have 20 of the mysterious rainbow shells which I haven't found a use for yet, but I'm sure I will eventually. I've also found every beastiary entry, and not liking to leave anything behind, I even reloaded until I got the mini-bosses drop that I saw in the beastiary. All side-quests completed except for the library one which I assume is a later thing.

Enjoying the game thus far. Going to try to let the bugs add up this time so I can send them all at once, but I needed to get that one out of the way.

Edit: upon further testing that puzzle, it seems you have to get it right on the first try to progress as well. If you get it wrong at first, then get it right without reloading your game, you won't be able to progress forward.


Yeah, that one was actually worth mentioning for the most part, it could to some point halt progression. It's been noted and fixed up already, a simple slip of the switch. Good thing a savepoint is right next to it lol out of all the times this has been tested, I'm surprised that has never been found or pointed out. So thanks for that actually :)
Where should I go after I talked to Aramos Town's Mayor after sleeping at the inn? North is impossible for now, so should I go to Arman Ruins?
author=invisibledragon
Where should I go after I talked to Aramos Town's Mayor after sleeping at the inn? North is impossible for now, so should I go to Arman Ruins?


Yup, after those passing scenes, you should head to Arman Ruins in Westwood Creek :)
I've been thoroughly enjoying my experience so far, and I'm absolutely in love with how overwhelmingly gorgeous and full of life this game is! That is certainly one aspect you truly excel at, Koopa!

But there's some things that I find a little questionable. I realize this game took a long time to create and put together, but some of the writing in the beginning is iffy. Enjoyable, but iffy. I'm left wondering why, after having his sister kidnapped in front of him, Ren happens upon Serene on the bridge and doesn't mention anything about it? And even has time to escort her back to his hometown! Better yet, he allows his mom to finish making and preparing dinner before even addressing the fact that his sister/her daughter were abducted! Hahahahaha. I had a good chuckle at that. =P

Also, a lot of the transitions (in the villages especially, like the indoor and outdoor day/evening/inside effects/tint) would benefit from fading in/out to allow for smoother transition instead of the sudden change you sometimes get.

I do think the first area's enemies also have a little too much HP. Maybe that's just me, though, because no one else seemed to bring that up! But if it takes 3~ hits to kill an enemy as soon as I start out, it doesn't really feel right.

Other than that, I'm loving how much thought and detail was put into the game's world! It's filling me with so much inspiration, and makes me want to go and step-up my map making game! =B


stuck in Arman Ruins' lever puzzle room. Can't get to the top lever in time (only given 2 seconds to reach it)