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Full game download is now out!!

Alright ladies and gentleman, here is the full version of the game!
Tons of bugs/glitches have been worked, balancing has been updated,
along with many other features!

Testing this massive game has proven challenging
and while I'm sure it is pretty polished up, there may
still be some small little issues lingering around.

If you happen to encounter any problems or bugs along the way of your journey, please feel free to let me know so I can go ahead and fix it up! :)

https://rpgmaker.net/games/5562/downloads/9559/

Posts

I am still really enjoying the game but I am badly stuck in the Water Sanctuary. Would appreciate some tips. Details on exactly where I'm stuck hidden below

Update: Problem solved. Possible spoilers edited out.
Hopefully this helps.

Search underwater areas for the gold dust. It would be hard to give precise directions without going to the actual dungeon itself, but I'm fairly sure both of them are underwater. I also believe only one of them sparkled, while the other just looked like a gold pile.

Some of the levers that don't move that your character reacts to are joke levers, and you can feel free to ignore those.

I did the exact same thing with the master key, because I didn't realize one of the tablets I picked up in fact had the code on it, instead of just being another kappo tablet (wasn't paying that close attention). I'm pretty sure there is no way to lock yourself out of both gold dust so you should be ok on that front.
Tx demon. I finally realized


how to turn on that switch.



I might as well ask. Is the sparkling item (normally rainbow seashells) outside the water sanctuary accessible before finishing the dungeon?
author=ogswan
Tx demon. I finally realized


how to turn on that switch.



I might as well ask. Is the sparkling item (normally rainbow seashells) outside the water sanctuary accessible before finishing the dungeon?
it's accessible while you're on swimming mode.
So, the switches actually can be turned?
Hi, I have another questions again
1. I'm wondering just how rare is the drop rate for Merman's armor? I was camping on it until my party reach lv 30+, but still that armor never drop...
2. Does the current download solved the freezing bug when upgrading the ancient flute on the small island?
author=invisibledragon
Hi, I have another questions again
1. I'm wondering just how rare is the drop rate for Merman's armor? I was camping on it until my party reach lv 30+, but still that armor never drop...
2. Does the current download solved the freezing bug when upgrading the ancient flute on the small island?

1. The Merman Armor off the rare Merman mob is a 3% drop, so it's pretty rare. Although, it isn't better than what you'll find later.

2. Yes, the current download now fixes the freeze bug when upgrading the flute and as well as a certain freeze in the fourth/fifth dungeon
Just arrived within the Hijiri Mountain volcano! Man, what an absolute blast I'm having with this game. I cannot believe I'm actually compelled to play this game as often as I do. I rarely ever experience this feeling with videogames anymore! 1 out of 10 games usually hook me in like this; I'm pouring in all my spare time!

I've been playing roughly 7~ hours so far, and make an attempt to complete every sidequest I come across as soon as I'm able.
author=Ephiam
Just arrived within the Hijiri Mountain volcano! Man, what an absolute blast I'm having with this game. I cannot believe I'm actually compelled to play this game as often as I do. I rarely ever experience this feeling with videogames anymore! 1 out of 10 games usually hook me in like this; I'm pouring in all my spare time!

I've been playing roughly 7~ hours so far, and make an attempt to complete every sidequest I come across as soon as I'm able.


Thanks man, that means a lot coming from you! I'm glad the game has that kind of feel and effect, especially since I would consider it quite the journey. Yeah, I wanted to make sure there was always something to do, whether it's leveling, sidequests, achievements, or even looking for rare monsters, etc.

I hope you enjoy everything the game has to offer, and as well as have a great experience from beginning to end! :D
Found some more things.

First one is more of a suggestion. I was confused for awhile with the archeologist because I found every item and had no changes in this dialog. I didn't realize I needed to convert an artifact to a weapon because he specifically asked for an artifact inside the temple. Perhaps you could change his dialog to say something like the artifact is intriguing, and something like if only there was a way to convert it.

On my hunt for archeology spots, I used one of the shrinking spots just to be safe. For some reason, every shrinking spot seems to glitch for me now and I'm not sure why. It plays the shrinking animation, but I can't enter the small entrance, and my character enters a state where he never stops facing right as I walk. It's possible something I did in the past glitched those spots for me, but it's going to problem if I need to access one to progress.

I went around dinora ocean again now that I have the option, and I found a hilarious glitch. I think I triggered it by using the flute while swimming. If you teleport somewhere else while swimming, it will let you run all over maps, including tiles that would normally be impassable.
author=demonlord5000
Found some more things.

First one is more of a suggestion. I was confused for awhile with the archeologist because I found every item and had no changes in this dialog. I didn't realize I needed to convert an artifact to a weapon because he specifically asked for an artifact inside the temple. Perhaps you could change his dialog to say something like the artifact is intriguing, and something like if only there was a way to convert it.

On my hunt for archeology spots, I used one of the shrinking spots just to be safe. For some reason, every shrinking spot seems to glitch for me now and I'm not sure why. It plays the shrinking animation, but I can't enter the small entrance, and my character enters a state where he never stops facing right as I walk. It's possible something I did in the past glitched those spots for me, but it's going to problem if I need to access one to progress.

I went around dinora ocean again now that I have the option, and I found a hilarious glitch. I think I triggered it by using the flute while swimming. If you teleport somewhere else while swimming, it will let you run all over maps, including tiles that would normally be impassable.

I see what you mean about that instance, I could definitely fix up the wording on the Archaeology side party member so that it's not too misleading.

Those glitched shrinking spots are new to me, I haven't had that happen at all. Hm, the archaeology spots should have nothing to do with it. Hmm, I'll need to look into that.
EDIT: This is now fixed

Lol, that's a new one as well, I should definitely fix that up. I'll just make the flute unusable while swimming.
EDIT: This is now fixed
Great job but I need help with a strange bug that happens at beginning, in the forest outside the home village, exiting the Spring Water cavern. Such a thing never happened to me before (and I have played rpgmaker games for years): the game freezes and the "not implemented" error appears. Redownloading the game doesn't solve it. Have you any idea? If not and if this happens only to me I think the problem is in my PC with in the mp3 music that starts at this point, maybe I can fix it myself but I need to know the mp3 file name. Thanks and sorry for the english.
author=Andreo
Great job but I need help with a strange bug that happens at beginning, in the forest outside the home village, exiting the Spring Water cavern. Such a thing never happened to me before (and I have played rpgmaker games for years): the game freezes and the "not implemented" error appears. Redownloading the game doesn't solve it. Have you any idea? If not and if this happens only to me I think the problem is in my PC with in the mp3 music that starts at this point, maybe I can fix it myself but I need to know the mp3 file name. Thanks and sorry for the english.


So far, I've only heard of this problem twice, the error is usually a result of an mp3 issue, but I haven't been able to pinpoint exactly what's causing this. The name of the track is "Trouble Brewing", let me know if you still have this problem after that.
I wandered around in the glitched state after shrinking, and after a while it gave me an error: the file hero set-run cannot be opened. Before that happened, I would be stuck facing whichever way an event forced me to face. If I summoned the magician, I would be facing right as I moved around, until another event such as climbing or playing the flute changed my direction, and then I'd be stuck facing that way. After moving a few screens that error popped up. I doubt the archeology guy is related to this, but I don't know whats triggering these to glitch so late in the game either, unless one of my bug tests has screwed up a variable somewhere, in which case I don't think I can fix it because I don't know the game code well enough.

Other observations:
When I did the dwarvenite quest, I took the ore from the guy in alfard, gave it to the guy in aramos and got my armor forged, but for some reason when I try to report what his brother thought about the ore, he just thinks I haven't delivered the ore yet. Should probably fix that since most people like myself will think were supposed to report that somehow.

In the same shop where I took that quest, there is a silver armor that I should be able to salvage (there is a shine spot indicating so), but hitting the action key next to it doesn't do anything.

I'm not sure if this is a later thing (I don't have the password for the building the bandit is outside of yet), but I cannot seem to find the cafe card for that one quest. I assume the church quest is also a later thing since I cannot find anything book related in town.

I'm also lacking one piece of the archeology map, but I'm thinking I probably haven't reached the last one yet. I didn't do any major backtracking either though, just in areas where I thought I saw the archeology marked spot.
author=demonlord5000
I wandered around in the glitched state after shrinking, and after a while it gave me an error: the file hero set-run cannot be opened. Before that happened, I would be stuck facing whichever way an event forced me to face. If I summoned the magician, I would be facing right as I moved around, until another event such as climbing or playing the flute changed my direction, and then I'd be stuck facing that way. After moving a few screens that error popped up. I doubt the archeology guy is related to this, but I don't know whats triggering these to glitch so late in the game either, unless one of my bug tests has screwed up a variable somewhere, in which case I don't think I can fix it because I don't know the game code well enough.

Other observations:
When I did the dwarvenite quest, I took the ore from the guy in alfard, gave it to the guy in aramos and got my armor forged, but for some reason when I try to report what his brother thought about the ore, he just thinks I haven't delivered the ore yet. Should probably fix that since most people like myself will think were supposed to report that somehow.

In the same shop where I took that quest, there is a silver armor that I should be able to salvage (there is a shine spot indicating so), but hitting the action key next to it doesn't do anything.

I'm not sure if this is a later thing (I don't have the password for the building the bandit is outside of yet), but I cannot seem to find the cafe card for that one quest. I assume the church quest is also a later thing since I cannot find anything book related in town.

I'm also lacking one piece of the archeology map, but I'm thinking I probably haven't reached the last one yet. I didn't do any major backtracking either though, just in areas where I thought I saw the archeology marked spot.


It seems what was causing that bug was using the shrink spot again once you were already turned small, it wasn't getting rid of a certain switch and it stays on, causing the glitch the next time to step back on it. Which is still weird, because even then, it shouldn't have happened. It is fixed now however for sure.

For the dwarvenite quest, this has been fixed now and he gives a reply acknowledging that you finished the quest. The salvageable armor bug has been fixed too.

Now, for the password to that one spot in Alfard, that will come later, the church quest as well can't be completed until later as well. Annnd, the final excavation spot is after that area too!
With more progress comes another list. I made a separate save because there is something I need to know.

If you talk to thomas to enter the theatre, wilfred will have the wrong faceset as he announces the play.

wind shear has a typo. whirlwihd should be whirlwind.

The one I need to know about: I'm a bit confused on when I'm supposed to get a reward for completing the challenge of not fighting a single guard in alfred manor. I've already escaped by ship, but I don't see where it actually gave me anything. At the very least I'm pretty sure it didn't announce it. Given I've reached frostglade forest, I would think it would have given me something now. Also, by avoiding every single guard in an attempt to get that reward, it kept me from getting the beastiary entery as well. On a side note, it was also really tough to avoid those two guards guarding the emperor, but I did manage to get through them without a fight.

In short, as things stand I did not get a reward for the challenge, or a beastiary entry because I was trying for the challenge. I don't know if there is even a way to get both, but I prioritized the challenge.
author=demonlord5000
With more progress comes another list. I made a separate save because there is something I need to know.

If you talk to thomas to enter the theatre, wilfred will have the wrong faceset as he announces the play.

wind shear has a typo. whirlwihd should be whirlwind.

The one I need to know about: I'm a bit confused on when I'm supposed to get a reward for completing the challenge of not fighting a single guard in alfred manor. I've already escaped by ship, but I don't see where it actually gave me anything. At the very least I'm pretty sure it didn't announce it. Given I've reached frostglade forest, I would think it would have given me something now. Also, by avoiding every single guard in an attempt to get that reward, it kept me from getting the beastiary entery as well. On a side note, it was also really tough to avoid those two guards guarding the emperor, but I did manage to get through them without a fight.

In short, as things stand I did not get a reward for the challenge, or a beastiary entry because I was trying for the challenge. I don't know if there is even a way to get both, but I prioritized the challenge.



Hm, now that's weird. If you avoided all the guards in the manor up until the point of recruiting Leena, then it should announce that you completed the challenge. The fact that it didn't is interesting. Also, the two guarding the main door leading to the Emperor don't count towards that list, as that comes after finding your sister. By the time you are fleeing the manor, you are fine to battle with the guards after completing the challenge.

I'm starting to think now, does the challenge state not fighting them? Or not being caught? Because even if they start following you, the challenge is failed.
Ah I see. I just assumed that being caught meant touching them rather than just being seen. I'm not completely certain I avoided being seen, though I was attempting to at first. I'll reload my previous save and go through it again.

Edits: It worked the second time through. I must have just not been careful enough the first time, plus my own assumption messed it up as well. Also some more observations:

.On fairy island, after the scene with the queen of fairys at the grand tree, if you leave the map and return, there will be two instances of the queen.

Is there a trick to the ogron boulder trial? breaking the record doesn't seem possible.

When I visited the fairy queen after freeing the other fairy, leon appears three times behind ren.

Decided to go by ren's village, and it is funny that his mom still says that she hopes you find leena soon, even if she is right there in your party.

Noticed a lot of things when I got to the point where I am actually supposed to go back to ren's village (I had just warped there before without being prompted to). After I sailed back to the mainland, leon spoke of going back to the castle. It even tells you he is inside when you try to enter. While all this is going on, leon is also in my party, and he even spoke when I exited ren's house, despite the fact he did not actually appear when I went inside (he spoke when I went back outside, but there was no prompt that he ever returned to my party despite the fact he never left...if all of this makes sense. Lot of weird conflicting things going on.

If I sail to alfaria and then warp away, the warp to alfaria is gone. This makes me lose access to both the ship and alfaria itself.

If I talk to king milos, leena appears on both sides of ren.
author=Andreo
author=KoopaKush
author=Andreo
Great job but I need help with a strange bug that happens at beginning, in the forest outside the home village, exiting the Spring Water cavern. Such a thing never happened to me before (and I have played rpgmaker games for years): the game freezes and the "not implemented" error appears. Redownloading the game doesn't solve it. Have you any idea? If not and if this happens only to me I think the problem is in my PC with in the mp3 music that starts at this point, maybe I can fix it myself but I need to know the mp3 file name. Thanks and sorry for the english.
So far, I've only heard of this problem twice, the error is usually a result of an mp3 issue, but I haven't been able to pinpoint exactly what's causing this. The name of the track is "Trouble Brewing", let me know if you still have this problem after that.
Thanks, I fix it simply by using an application for editing sound: I opened the Trouble Brewing.mp3 and saved it. Now the game works. Please advise me if you know that others mp3 do this problem.
This game is pretty fun, but I'd like to complain that in the first dungeon the timer is a bit too strict for my taste: it was rather difficult to turn on all the switches within the given time, but maybe that was mapping at fault as well since it was rather difficult to come up with a decent way to make to another switch.

Also continuing from the first dungeon where I appear to be stuck I'm not quite sure what I'm supposed to do now: I've got the two platforms floating in the water in the room with the save-only point, but there're these two rooms in which I'm not exactly sure what I'm supposed to do: there's one with a chest where a large boulder is blocking the way to the rocks surrounding it and the other dark room where there's this mysterious metal... door... thing, but there are some bombable boulders there as well. I suppose I need to bomb the boulders in those two rooms but I don't have any bombs on me and can't find more of them.
Possible Bug Note: 1st room of mirage temple on the left side, you can jump off a ledge to access a chest surrounded by spikes but seem to be permanently trapped.

Game design is still amazing. I managed to activate Challenge Mode, what a great surprise.