• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
It has been a while since the world-famous protector of the Mushroom Kingdom, Mario, and his brother, Luigi, have thwarted the plans of the nefarious King Bowser Koopa in taking over the Mushroom Kingdom. The kingdom's denizens and its ruler, Princess Peach Toadstool, breathe a sigh of relief as the Mushroom World quiets down from its ongoing war against the Koopas. As long as malicious hearts exist, however, peace will always be short-lived.

On a seemingly regular night in the Mushroom Kingdom, Princess Peach and Mario converse with each other among the beautiful starlit sky. Suddenly, a huge comet crashes down with a mighty force, and several, sparkling crystal debris scattered throughout the land. At first, neither Mario nor the Princess could make anything out of what occurred, until an excited Toad caretaker rushes in on their meeting with some exciting news. According to legend, a giant comet known as the Miracle Orb will scatter several crystal balls upon crash-landing, and anyone who finds the crystals and revives the Miracle Orb will be granted a wish. Intrigued by the legend, Princess Peach asks Mario to collect these crystals for her. Mario accepts his new task, and after enlisting the help of his brother, Luigi, the Mario Bros. set off to retrieve the crystal balls.

Unfortunately, the legend of the Miracle Orb was no longer a secret between Peach and the Mario Brothers. One of Bowser's spies reported the news to the Koopa King, and now he has unleashed his legion of monsters across the Mushroom Kingdom in search of the crystals. Mario's quest is about to get tougher from here on.


Neo Retro Super Mario Bros. is a Mario Bros. fan game with a classic flare, developed in SMBX. Jump, duck, and bounce through 33 levels to retrieve the crystal balls and foil the plans of King Bowser Koopa!

The full version of the game will come with two downloads: One with SMBX and one without. There are no gameplay differences between the two, but the SMBX version will be useful for those who do not have the program. Otherwise, extract the folder in the upcoming download into your "worlds" folder in SMBX, just like any other episode.

This game is intended to capture the essence of the SNES version of Super Mario Bros. with a few twists. It IS designed to be Nintendo Hard, though, so beware! (but still have fun!)

(These are mainly estimates)
Levels: 100% Complete
Graphics: 100% Complete
Cutscenes: 100% Complete
The Makerscore I'll get for this: ???

Latest Blog

"A Long Time Coming"

So, yay! I finally completed my first Super Mario Bros. X Episode after... 2 or so years? Most of that time was spent in frustration figuring out how to do things like cutscenes in SMBX.

On the plus side, leaving this project in hiatus for such a long time allowed me to re-evaluate my methods and determine what this game ultimately needs. So here it is.



Pages: 1
Hey, I made some "custom" blocks for SMBX to capture the retro vibe of the ground tiles for some levels in SRB3. Instead of always using that grass tile or whatever. Here is an example: http://rpgmaker.net/games/4056/images/27170/
The 524 is for 524 Stone Crabs
I used both of those in this project, thanks for sharing! In some levels I would use the retro ground tiles entirely, depending on the theme of the level.
hi i want to play your full game man and ave new suggesstion level and world is my suggesstion is world 9 is yoshi island from super mario world 2 and my level suggesstions is airship level smb3 for your overworld is possible for you
The 524 is for 524 Stone Crabs
hi i want to play your full game man and ave new suggesstion level and world is my suggesstion is world 9 is yoshi island from super mario world 2 and my level suggesstions is airship level smb3 for your overworld is possible for you

I'm glad you are interested in this! As of right now, the game is close to completion and levels planned out for are already done. As with the first Super Mario game, I'm sticking to an 8 world structure, each with four levels that progress in the following order:
1- Standard Platforming level
2- Cave or underwater level
3- Athletic Level
4- Castle

That said, I don't want to mixmatch themes by throwing in a yoshi island level, for instance. There are some perks, though. The Ice Flower and the Super Leaf will be available as powerups, and there are some athletic levels that auto-scroll similar to SMB3 (even one based on the airship/tank levels), so you won't be left disappointed (I hope!).
subscribed! defiantly going to download this when it gets done!
"My father told me this would happen."
You should let me make you a World 9.

I'll be waiting to play this when it comes out!
I would have more makerscore If I did things.
Hurry this up you lazy bum.
The 524 is for 524 Stone Crabs
Hurry this up you lazy bum.

Pokemon got in the way of everything. Lol. xD
I managed to play a little bit of this tonight just before bed; got to around World 6-3 before I decided that I was done for the evening until either tomorrow or Tuesday when I finish the game and finish writing the review off for this bad boy. So far so good. The levels are nice and simple and are pretty short to navigate through, which is a nice change of pace, especially after playing some of the more drawn out levels like in Super Talking Time Bros. 2.5 – The Last Levels and Super RMN World. The difficulty is just about right, with the only real challenging ones that took me a few tries to beat were probably World 3-3, 3-4 and 5-3 – but so far so good. You definitely have captured some of the classic level design from the original Super Mario Bros. games - and I’m definitely having a good time so far. Here’s hoping that the last couple of levels end off with a bang!
The 524 is for 524 Stone Crabs
Thanks, Addit! That sounds like the auto-scrolling levels that are the most difficult.
I like a challenge, but this was a bit much. Annoying levels that came to mind were 5-3 and 6-4. I have an issue with 6-4. There is a jump there that REQUIRES the feather because the gap is too big for regular mario to get across. Which means I have to go back to 1-3 to farm feathers which is a long way away. But I'm ok with going back for powerups, just not with that kind of level design. (I also noticed that a couple of other levels had disgusting jumps that seemed to require feathers, but i got past them since i had a feather at the time.) I gave up on 8-4 which i assume is the final level because of a donut jump. I could probably do it if I played longer but I didnt feel like it because of how long it takes to get there each time. Also smbx crashed once on 8-1 when i died for some reason.
Pages: 1