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For Real Hiatus


As it turns out, moving halfway across the country, starting a new job, and building a new life can be very time consuming. In the last four months, I've been establishing myself in my new home and city and things have been very difficult. I don't have a car, and I've had two bikes stolen from me, my only means of transportation outside of spotty public transit. For those reasons and more I haven't been working on Opus.

There's also a question of DYNRpg and the new legal version of rm2k3. For now, DYNRpg has been given the go-ahead under a new revised EULA, but there doesn't seem to be any rush to update DYNRpg to 1.10a. Which is fine, honestly, because like I said before, I haven't really had time or motivation to work on the project anyway.

I've been delaying posting anything about this for a while, telling myself I'll get to it eventually, but I think after four months I should post something. I don't know how long Opus will go into hiatus, and honestly, it may not come out of hiatus. I will post a blog if I do decide to cancel it. If you're at all interested in seeing a game actually finished by me, then fear not, I'll only cancel Opus if I have another project to work on. I'm playing with ideas. I'm imagining something shorter and more manageable. I'm getting to that point where I'd like to have something to show for all my years in gam mak.

There are quite a few different platforms I'm interested in, as well. Namely rpg20xx. I'd love to make a game using that software. The recent news of MV is also very intriguing, but of course, that's a long way off and my use of the software is dependent on what it has to offer, which no one can say as of now.

So, there it is, a comprehensive list of excuses. I feel better now.